Found: 54
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Mapping the landscape of research on 360-degree videos and images: a network and cluster analysis.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-01002-2
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- Article
Key determinants of intention to use virtual reality in medical training.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00990-5
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The effect of target and background texture on relative depth discrimination in a virtual environment.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-01000-4
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Multimodal emotion classification using machine learning in immersive and non-immersive virtual reality.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00989-y
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Experimenter bias: exploring the interaction between participant’s and investigator’s gender/sex in VR.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00993-2
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Usability and user expectations of a HoloLens-based augmented reality application for learning clinical technical skills.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00984-3
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Virtual reality games for cognitive rehabilitation of older adults: a review of adaptive games, domains and techniques.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00968-3
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A systematic review of wearable biosensor usage in immersive virtual reality experiences.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00970-9
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Virtual rehabilitation for patients with osteoporosis or other musculoskeletal disorders: a systematic review.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00980-7
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Augmented reality headsets for surgical guidance: the impact of holographic model positions on user localisation accuracy.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00960-x
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A color Passthrough mixed reality application for learning piano.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00953-w
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Enhancing weight perception in virtual reality: an analysis of kinematic features.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00948-7
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Assessment of music performance anxiety in a virtual auditorium through the study of ambient lighting and audience distance.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00947-8
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VR Designer: enhancing fashion showcases through immersive virtual garment fitting.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00945-w
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User experience model and design strategies for virtual reality-based cultural heritage exhibition.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00942-z
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Using attentional guidance methods in virtual reality laboratories reduces students’ cognitive load and improves their academic performance.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-01012-0
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The effect of VR on fine motor performance by older adults: a comparison between real and virtual tasks.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-01009-9
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Cybersickness with passenger VR in the aircraft: Influence of turbulence and VR content.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-01008-w
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Not just cybersickness: short-term effects of popular VR game mechanics on physical discomfort and reaction time.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-01007-x
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- Article
Improving balance using augmented visual orientation cues: a proof of concept.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-01006-y
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Replicating outdoor environments using VR and ambisonics: a methodology for accurate audio-visual recording, processing and reproduction.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-01003-1
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Bringing the field into the lab: a novel virtual reality outdoor march simulator for evaluating cognitive and physical performance.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-01013-z
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Therapist perspectives on telehealth-based virtual reality exposure therapy.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00956-7
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Head-locked, world-locked, or conformal diminished-reality? An examination of different AR solutions for pedestrian safety in occluded scenarios.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-01017-9
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Enhancing music rhythmic perception and performance with a VR game.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-01014-y
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Social cognition training using virtual reality for people with schizophrenia: a scoping review.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-01010-2
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Unconstrained lightweight control interface for robot-assisted minimally invasive surgery using MediaPipe framework and head-mounted display.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00986-1
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Immersive virtual reality applied to the rehabilitation of patients with lower limb amputation: a small randomized controlled trial for feasibility study.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-01015-x
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DTP: learning to estimate full-body pose in real-time from sparse VR sensor measurements.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-01011-1
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Tracking and co-location of global point clouds for large-area indoor environments.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-01004-0
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PublicVR: a virtual reality exposure therapy intervention for adults with speech anxiety.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00998-x
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Evaluation of visual, auditory, and olfactory stimulus-based attractors for intermittent reorientation in virtual reality locomotion.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00997-y
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Unlocking the potential of virtual reality to expand treatment frontiers for bulimia nervosa: a pilot study to explore the impact of virtual reality-enhanced cognitive-behavioral therapy.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00971-8
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VR interventions aimed to induce empathy: a scoping review.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00946-9
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How to trigger user’s willingness to participate in the metaverse? An exploration of the significant factors of the metaverse.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00983-4
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The user experience of distal arm-level vibrotactile feedback for interactions with virtual versus physical displays.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00977-2
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Effects of vection type and postural instability on cybersickness.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00969-2
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Behavioral intention, perception and user assessment in an immersive virtual reality environment with CFD simulations.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00985-2
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New proxemics in new space: proxemics in VR.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00982-5
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Virtual reality based rehabilitation in adults with chronic neck pain: a systematic review and meta-analysis of randomized clinical trials.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00979-0
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Acoustic characteristics of voice production in virtual reality-simulated and physical environments: a comparative study in university professors.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00967-4
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Proteus effect or bodily affordance? The influence of virtual high-heels on gait behavior.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00966-5
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Design and emotional responses: is there coherence between what is said and what is felt? A study using biofeedback and virtual reality.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00944-x
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Non-deterministic method for semi-automatic calibration of smartphone-based OST HMDs.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00978-1
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Different effects of social intention on movement kinematics when interacting with a human or virtual agent.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00992-3
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Personal space invasion to prevent cyberbullying: design, development, and evaluation of an immersive prevention measure for children and adolescents.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00964-7
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The geometry of the vergence-accommodation conflict in mixed reality systems.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00991-4
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Video-based exergaming versus conventional rehabilitation on balance in pediatric brain tumor survivors: a randomized clinical trial.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00988-z
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- Article
Simulating vision impairment in virtual reality: a comparison of visual task performance with real and simulated tunnel vision.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00987-0
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Augmented reality presentation system of skeleton image based on biomedical features.
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- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00976-3
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