Works matching IS 13594338 AND DT 2024 AND VI 28 AND IP 1
Results: 62
PanoEmo, a set of affective 360-degree panoramas: a psychophysiological study.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00900-1
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- Article
Training using a commercial immersive virtual reality system on hand–eye coordination and reaction time in students: a randomized controlled trial.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00898-6
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Spatially dependent veiling glare degrades image quality in medical extended reality.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00893-x
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Assessing the perceptual equivalence of a firefighting training exercise across virtual and real environments.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00917-6
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Assessing the validity of VR as a training tool for medical students.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00912-x
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A scope of presence-related feelings in AR studies.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00908-7
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Developing a framework for heterotopias as discursive playgrounds: a comparative analysis of non-immersive and immersive technologies.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00905-w
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Not just a game: the effect of active versus passive virtual reality experiences on anxiety and sadness.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00925-6
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Mixed reality holograms for percutaneous lead extraction of cardiac implantable electronic devices.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00929-2
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The impact of visual and auditory distractions on the performance of neurodiverse students in virtual reality (VR) environments.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00933-6
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- Article
Local geometric edge features based registration for textureless object in augmented reality assisted assembly.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00922-9
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Evaluation of the novelty effect in immersive Virtual Reality learning experiences.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00926-5
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Holograms for seamless integration of remote students in the classroom.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00924-7
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Evaluating the impact of passive physical everyday tools on interacting with virtual reality museum objects.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00915-8
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- Article
Deep encoder–decoder network based data-driven method for impact feedback rendering on head during earthquake.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00906-9
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- Article
Augmented reality for sailing: a comparative study of head stabilized vs boat stabilized visualization data for wind and bearing angle.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00936-3
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Feasibility study to identify machine learning predictors for a Virtual Environment Grocery Store.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00927-4
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Designing a 3D gestural interface to support user interaction with time-oriented data as immersive 3D radar charts.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00913-w
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Fully immersive learning with virtual reality for assessing students in art history.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00920-x
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Effect of optical flow and user VR familiarity on curvature gain thresholds for redirected walking.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00935-4
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- Article
Virtual reality (VR) as a testing bench for consumer optical solutions: a machine learning approach (GBR) to visual comfort under simulated progressive addition lenses (PALs) distortions.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00894-w
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ARGo: augmented reality-based mobile Go stone collision game.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00919-4
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Eye-tracking on virtual reality: a survey.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00903-y
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A mixed reality application for total hip arthroplasty.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-024-00938-9
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HoloGCS: mixed reality-based ground control station for unmanned aerial vehicle.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00914-9
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A virtual reality data visualization tool for dimensionality reduction methods.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-024-00939-8
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The impact of fantasy on young children’s recall: a virtual reality approach.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00911-y
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HapMotion: motion-to-tactile framework with wearable haptic devices for immersive VR performance experience.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00910-z
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An augmented reality application and experiment for understanding and learning spatial transformation matrices.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00904-x
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Hands-free multi-type character text entry in virtual reality.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00902-z
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- Article
Automatic portals layout for VR navigation.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00897-7
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Augmented reality in delivering experiential values: moderating role of task complexity.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00896-8
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Mixed reality prototyping for usability evaluation in product design: a case study of a handheld printer.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00895-9
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A collaborative AR application for education: from architecture design to user evaluation.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-024-00952-x
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Reaching interactions in virtual reality: the effect of movement direction, hand dominance, and hemispace on the kinematic properties of inward and outward reaches.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00930-9
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- Article
The value of collision feedback in robotic surgical skills training.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00891-z
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Analysis of the user experience (On site vs. Virtual Reality) through biological markers and cognitive tests in museums: the case of Museo Cristo de la Sangre (Murcia, Spain)
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00928-3
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Using a virtual reality interview simulator to explore factors influencing people’s behavior.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00934-5
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A Multi-user Cross-platform hands-on virtual lab within the Metaverse – the case of machining training.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-024-00974-5
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Like a human: The social facilitation/inhibition effect in presence of a virtual observer depends on arousal.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-024-00972-7
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Real-time safe validation of autonomous landing in populated areas: from virtual environments to Robot-In-The-Loop.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-024-00965-6
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Long short-term memory prediction of user’s locomotion in virtual reality.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-024-00962-9
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Examination of fire scene reconstructions using virtual reality to enhance forensic decision-making. A case study in Scotland.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-024-00961-w
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A virtual gym in your pocket: the influence of augmented reality exercise app characteristics on user’s continuance intention.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-024-00959-4
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Virtual reality natural experiences for mental health: comparing the effects between different immersion levels.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-024-00958-5
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Sensorimotor adaptation in virtual reality: Do instructions and body representation influence aftereffects?
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-024-00957-6
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Non-photorealistic rendering as a feedback strategy in virtual reality for rehabilitation.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-024-00954-9
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- Article
Driving emotions: using virtual reality to explore the effect of low and high arousal on driver’s attention.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-024-00950-z
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- Article
Text readability in augmented reality: a multivocal literature review.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-024-00949-6
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Virtual reality environments for stress reduction and management: a scoping review.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-024-00943-y
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- Article