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Application of virtual reality for peritoneal dialysis exchange learning in patients with end-stage renal disease and cognitive impairment.
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- Virtual Reality, 2023, v. 27, n. 3, p. 1571, doi. 10.1007/s10055-022-00728-1
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Acceptance and use of virtual reality games: an extension of HMSAM.
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- Virtual Reality, 2023, v. 27, n. 3, p. 1585, doi. 10.1007/s10055-023-00749-4
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The effect of narrative element incorporation on physical activity and game experience in active and sedentary virtual reality games.
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- Virtual Reality, 2023, v. 27, n. 3, p. 1607, doi. 10.1007/s10055-023-00754-7
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- Article
New technologies for the classification of proximal humeral fractures: Comparison between Virtual Reality and 3D printed models—a randomised controlled trial.
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- Virtual Reality, 2023, v. 27, n. 3, p. 1623, doi. 10.1007/s10055-023-00757-4
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Identification of the difference threshold for curvature gain of redirected walking.
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- Virtual Reality, 2023, v. 27, n. 3, p. 1635, doi. 10.1007/s10055-023-00763-6
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Pneumatic and acoustic suit: multimodal haptic suit for enhanced virtual reality simulation.
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- Virtual Reality, 2023, v. 27, n. 3, p. 1647, doi. 10.1007/s10055-023-00756-5
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Sensory cue integration of visual and vestibular stimuli: a case study for 4D rides.
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- Virtual Reality, 2023, v. 27, n. 3, p. 1671, doi. 10.1007/s10055-023-00762-7
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Improvement of robustness against electrode shift for facial electromyogram-based facial expression recognition using domain adaptation in VR-based metaverse applications.
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- Virtual Reality, 2023, v. 27, n. 3, p. 1685, doi. 10.1007/s10055-023-00761-8
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From virtual to physical environments when judging action opportunities: are diagnostics and trainings transferable?
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- Virtual Reality, 2023, v. 27, n. 3, p. 1697, doi. 10.1007/s10055-023-00765-4
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Emotion recognition using facial expressions in an immersive virtual reality application.
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- Virtual Reality, 2023, v. 27, n. 3, p. 1717, doi. 10.1007/s10055-022-00720-9
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- Article
Planar fiducial markers: a comparative study.
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- Virtual Reality, 2023, v. 27, n. 3, p. 1733, doi. 10.1007/s10055-023-00772-5
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Suitability test of virtual reality applications for older people considering the spatial orientation ability.
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- Virtual Reality, 2023, v. 27, n. 3, p. 1751, doi. 10.1007/s10055-023-00775-2
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SAPIENS in XR: operationalizing interaction-attention in extended reality.
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- Virtual Reality, 2023, v. 27, n. 3, p. 1765, doi. 10.1007/s10055-023-00776-1
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Is social presence (alone) a general predictor for good remote collaboration? comparing video and augmented reality guidance in maintenance procedures.
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- Virtual Reality, 2023, v. 27, n. 3, p. 1783, doi. 10.1007/s10055-023-00770-7
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- Article
Action recognition based on multimode fusion for VR online platform.
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- Virtual Reality, 2023, v. 27, n. 3, p. 1797, doi. 10.1007/s10055-023-00773-4
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cleAR: an interoperable architecture for multi-user AR-based school curricula.
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- Virtual Reality, 2023, v. 27, n. 3, p. 1813, doi. 10.1007/s10055-023-00764-5
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Intelligence at play: game-based assessment using a virtual-reality application.
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- Virtual Reality, 2023, v. 27, n. 3, p. 1827, doi. 10.1007/s10055-023-00752-9
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A mixed reality system combining augmented reality, 3D bio-printed physical environments and inertial measurement unit sensors for task planning.
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- Virtual Reality, 2023, v. 27, n. 3, p. 1845, doi. 10.1007/s10055-023-00777-0
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Rendering massive indoor point clouds in virtual reality.
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- Virtual Reality, 2023, v. 27, n. 3, p. 1859, doi. 10.1007/s10055-023-00766-3
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Development of educational virtual reality attitude scale: A validity and reliability study.
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- Virtual Reality, 2023, v. 27, n. 3, p. 1875, doi. 10.1007/s10055-023-00778-z
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Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames.
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- Virtual Reality, 2023, v. 27, n. 3, p. 1887, doi. 10.1007/s10055-023-00780-5
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Marketing in the metaverse era: toward an integrative channel approach.
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- Virtual Reality, 2023, v. 27, n. 3, p. 1905, doi. 10.1007/s10055-023-00783-2
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ARbility: re-inviting older wheelchair users to in-store shopping via wearable augmented reality.
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- Virtual Reality, 2023, v. 27, n. 3, p. 1919, doi. 10.1007/s10055-023-00769-0
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Recognizing shopper demographics from behavioral responses in a virtual reality store.
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- Virtual Reality, 2023, v. 27, n. 3, p. 1937, doi. 10.1007/s10055-023-00767-2
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Presence and simulator sickness predict the usability of a virtual reality attention task.
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- Virtual Reality, 2023, v. 27, n. 3, p. 1967, doi. 10.1007/s10055-023-00782-3
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Incorporating AR/VR-assisted learning into informal science institutions: A systematic review.
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- Virtual Reality, 2023, v. 27, n. 3, p. 1985, doi. 10.1007/s10055-023-00789-w
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CAVE and HMD: distance perception comparative study.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2003, doi. 10.1007/s10055-023-00787-y
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Wand: 360∘ video projection mapping using a 360∘ camera.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2015, doi. 10.1007/s10055-023-00791-2
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Sensory reweighting: a common mechanism for subjective visual vertical and cybersickness susceptibility.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2029, doi. 10.1007/s10055-023-00786-z
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Multisensory processing of emotional cues predicts intrusive memories after virtual reality trauma.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2043, doi. 10.1007/s10055-023-00784-1
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Validation of a surgical navigation system for hypertensive intracerebral hemorrhage based on mixed reality using an automatic registration method.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2059, doi. 10.1007/s10055-023-00790-3
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Brain activity during cybersickness: a scoping review.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2073, doi. 10.1007/s10055-023-00795-y
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Pointing in the third-person: an exploration of human motion and visual pointing aids for 3D virtual mirrors.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2099, doi. 10.1007/s10055-023-00796-x
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Augmented grocery shopping: fostering healthier food purchases through AR.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2117, doi. 10.1007/s10055-023-00792-1
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Full body video-based self-avatars for mixed reality: from E2E system to user study.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2129, doi. 10.1007/s10055-023-00785-0
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Perceived usefulness of, engagement with, and effectiveness of virtual reality environments in learning industrial operations: the moderating role of openness to experience.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2149, doi. 10.1007/s10055-023-00793-0
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Designing augmented reality for future commercial aviation: a user-requirement analysis with commercial aviation pilots.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2167, doi. 10.1007/s10055-023-00798-9
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Virtual reality interaction based on visual attention and kinesthetic information.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2183, doi. 10.1007/s10055-023-00801-3
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A scoping review of the use of lab streaming layer framework in virtual and augmented reality research.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2195, doi. 10.1007/s10055-023-00799-8
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Using immersive virtual reality to remotely examine performance differences between dominant and non-dominant hands.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2211, doi. 10.1007/s10055-023-00794-z
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Immersive virtual reality as support for the mental health of elderly women: a randomized controlled trial.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2227, doi. 10.1007/s10055-023-00797-w
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Virtual reality for fire safety training: study of factors involved in immersive learning.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2237, doi. 10.1007/s10055-022-00743-2
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Toward the validation of VR-HMDs for medical education: a systematic literature review.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2255, doi. 10.1007/s10055-023-00802-2
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Immersive and desktop virtual reality in virtual fashion stores: a comparison between shopping experiences.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2281, doi. 10.1007/s10055-023-00806-y
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Demographic differences in presence across seven studies.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2297, doi. 10.1007/s10055-023-00805-z
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MAC: multimodal, attention-based cybersickness prediction modeling in virtual reality.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2315, doi. 10.1007/s10055-023-00804-0
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Learning game innovations in immersive game environments: a factor analytic study of students' learning inventory in virtual reality.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2331, doi. 10.1007/s10055-023-00811-1
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DexHand: dexterous hand manipulation motion synthesis for virtual reality.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2341, doi. 10.1007/s10055-023-00810-2
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How to shoot yourself right with a smartphone?
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- Virtual Reality, 2023, v. 27, n. 3, p. 2357, doi. 10.1007/s10055-023-00812-0
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Real and perceived feet orientation under fatiguing and non-fatiguing conditions in an immersive virtual reality environment.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2371, doi. 10.1007/s10055-023-00809-9
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