Works matching IS 13594338 AND DT 2022 AND VI 26 AND IP 4
Results: 31
Taking real steps in virtual nature: a randomized blinded trial.
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- Virtual Reality, 2022, v. 26, n. 4, p. 1777, doi. 10.1007/s10055-022-00670-2
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- Article
Haptic/virtual reality orthopedic surgical simulators: a literature review.
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- Virtual Reality, 2022, v. 26, n. 4, p. 1795, doi. 10.1007/s10055-022-00666-y
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- Article
E-faceatlasAR: extend atlas of facial acupuncture points with auricular maps in augmented reality for self-acupressure.
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- Virtual Reality, 2022, v. 26, n. 4, p. 1763, doi. 10.1007/s10055-022-00663-1
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- Article
Extended reality technologies in small and medium-sized European industrial companies: level of awareness, diffusion and enablers of adoption.
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- Virtual Reality, 2022, v. 26, n. 4, p. 1745, doi. 10.1007/s10055-022-00662-2
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- Article
Learner experience and evidence of cybersickness: design tensions in a virtual reality public transportation intervention for autistic adults.
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- Virtual Reality, 2022, v. 26, n. 4, p. 1705, doi. 10.1007/s10055-022-00661-3
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- Article
Accuracy study of the Oculus Touch v2 versus inertial sensor for a single-axis rotation simulating the elbow's range of motion.
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- Virtual Reality, 2022, v. 26, n. 4, p. 1651, doi. 10.1007/s10055-022-00660-4
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- Article
Exploring structural relations among computer self-efficacy, perceived immersion, and intention to use virtual reality training systems.
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- Virtual Reality, 2022, v. 26, n. 4, p. 1725, doi. 10.1007/s10055-022-00656-0
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- Article
Multimodal markers for technology-independent integration of augmented reality devices and surgical navigation systems.
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- Virtual Reality, 2022, v. 26, n. 4, p. 1637, doi. 10.1007/s10055-022-00653-3
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- Article
Examining the impact of VR and MR on future teachers' creativity performance and influencing factors by scene expansion in instruction designs.
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- Virtual Reality, 2022, v. 26, n. 4, p. 1615, doi. 10.1007/s10055-022-00652-4
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- Article
Towards socialVR: evaluating a novel technology for watching videos together.
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- Virtual Reality, 2022, v. 26, n. 4, p. 1593, doi. 10.1007/s10055-022-00651-5
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- Article
ViewfinderVR: configurable viewfinder for selection of distant objects in VR.
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- Virtual Reality, 2022, v. 26, n. 4, p. 1573, doi. 10.1007/s10055-022-00649-z
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- Article
Virtual reality for the assessment and rehabilitation of neglect: where are we now? A 6-year review update.
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- Virtual Reality, 2022, v. 26, n. 4, p. 1663, doi. 10.1007/s10055-022-00648-0
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- Article
The effects of touchless interaction on usability and sense of presence in a virtual environment.
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- Virtual Reality, 2022, v. 26, n. 4, p. 1551, doi. 10.1007/s10055-022-00647-1
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- Article
Leading presence-based strategies to manipulate user experience in virtual reality environments.
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- Virtual Reality, 2022, v. 26, n. 4, p. 1507, doi. 10.1007/s10055-022-00645-3
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- Article
Immersive machine learning for social attitude detection in virtual reality narrative games.
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- Virtual Reality, 2022, v. 26, n. 4, p. 1519, doi. 10.1007/s10055-022-00644-4
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- Article
Museum beyond physical walls: an exploration of virtual reality-enhanced experience in an exhibition-like space.
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- Virtual Reality, 2022, v. 26, n. 4, p. 1471, doi. 10.1007/s10055-022-00643-5
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- Article
Real-time camera-based eye gaze tracking using convolutional neural network: a case study on social media website.
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- Virtual Reality, 2022, v. 26, n. 4, p. 1489, doi. 10.1007/s10055-022-00642-6
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- Article
Virtual reality consumer experience escapes: preparing for the metaverse.
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- Virtual Reality, 2022, v. 26, n. 4, p. 1443, doi. 10.1007/s10055-022-00641-7
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- Article
"Passive or interactive virtual reality? The effectiveness for pain and anxiety reduction in pediatric patients".
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- Virtual Reality, 2022, v. 26, n. 4, p. 1307, doi. 10.1007/s10055-022-00633-7
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- Article
A comprehensive method to design and assess mixed reality simulations.
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- Virtual Reality, 2022, v. 26, n. 4, p. 1257, doi. 10.1007/s10055-022-00632-8
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- Article
Virtual reality exergame for supplementing multimodal pain therapy in older adults with chronic back pain: a randomized controlled pilot study.
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- Virtual Reality, 2022, v. 26, n. 4, p. 1291, doi. 10.1007/s10055-022-00629-3
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- Article
Effectiveness of virtual reality exposure treatment for posttraumatic stress disorder due to motor vehicle or industrial accidents.
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- Virtual Reality, 2022, v. 26, n. 4, p. 1539, doi. 10.1007/s10055-022-00623-9
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- Article
Analysis of translation gains in virtual reality: the limits of space manipulation.
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- Virtual Reality, 2022, v. 26, n. 4, p. 1459, doi. 10.1007/s10055-022-00640-8
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- Article
A review of cybersickness in head-mounted displays: raising attention to individual susceptibility.
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- Virtual Reality, 2022, v. 26, n. 4, p. 1409, doi. 10.1007/s10055-022-00638-2
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- Article
Evaluation of the Oculus Rift S tracking system in room scale virtual reality.
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- Virtual Reality, 2022, v. 26, n. 4, p. 1335, doi. 10.1007/s10055-022-00637-3
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- Article
Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience.
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- Virtual Reality, 2022, v. 26, n. 4, p. 1347, doi. 10.1007/s10055-022-00636-4
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- Article
PE-DLS: a novel method for performing real-time full-body motion reconstruction in VR based on Vive trackers.
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- Virtual Reality, 2022, v. 26, n. 4, p. 1391, doi. 10.1007/s10055-022-00635-5
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- Article
Reductions in sickness with repeated exposure to HMD-based virtual reality appear to be game-specific.
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- Virtual Reality, 2022, v. 26, n. 4, p. 1373, doi. 10.1007/s10055-022-00634-6
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- Article
The effect of reducing distraction on the flow-performance link in virtual experiential learning environment.
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- Virtual Reality, 2022, v. 26, n. 4, p. 1277, doi. 10.1007/s10055-021-00621-3
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- Article
Point specification in collaborative visualization for 3D scalar fields using augmented reality.
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- Virtual Reality, 2022, v. 26, n. 4, p. 1317, doi. 10.1007/s10055-021-00614-2
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- Article
Correction to: Intelligence augmentation: rethinking the future of work by leveraging human performance and abilities.
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- 2022
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- Correction Notice