Works matching IS 13594338 AND DT 2022 AND VI 26 AND IP 3
Results: 30
Digital shinrin-yoku: do nature experiences in virtual reality reduce stress and increase well-being as strongly as similar experiences in a physical forest?
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- Virtual Reality, 2022, v. 26, n. 3, p. 1245, doi. 10.1007/s10055-022-00631-9
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The potential of immersive virtual reality for representations in design education.
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- Virtual Reality, 2022, v. 26, n. 3, p. 1227, doi. 10.1007/s10055-022-00630-w
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Sensorimotor adaptation in VR: magnitude and persistence of the aftereffect increase with the number of interactions.
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- Virtual Reality, 2022, v. 26, n. 3, p. 1217, doi. 10.1007/s10055-022-00628-4
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Pressure-sketch: a tablet-based design system in immersive VR.
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- Virtual Reality, 2022, v. 26, n. 3, p. 1207, doi. 10.1007/s10055-022-00627-5
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An interactive extended reality-based tutorial system for fundamental manual metal arc welding training.
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- Virtual Reality, 2022, v. 26, n. 3, p. 1173, doi. 10.1007/s10055-022-00626-6
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Light direction estimation and hand touchable interaction for augmented reality.
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- Virtual Reality, 2022, v. 26, n. 3, p. 1155, doi. 10.1007/s10055-022-00624-8
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Identifying physiological correlates of cybersickness using heartbeat-evoked potential analysis.
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- Virtual Reality, 2022, v. 26, n. 3, p. 1193, doi. 10.1007/s10055-021-00622-2
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Controlling camera movement in VR colonography.
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- Virtual Reality, 2022, v. 26, n. 3, p. 1079, doi. 10.1007/s10055-021-00620-4
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Assessment of consumer VR-headsets' objective and subjective field of view (FoV) and its feasibility for visual field testing.
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- Virtual Reality, 2022, v. 26, n. 3, p. 1089, doi. 10.1007/s10055-021-00619-x
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A framework for fidelity evaluation of immersive virtual reality systems.
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- Virtual Reality, 2022, v. 26, n. 3, p. 1103, doi. 10.1007/s10055-021-00618-y
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Spatial transition management for improving outdoor cinematic augmented reality experience of the TV show.
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- Virtual Reality, 2022, v. 26, n. 3, p. 1059, doi. 10.1007/s10055-021-00617-z
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Deep-learning-based real-time silent speech recognition using facial electromyogram recorded around eyes for hands-free interfacing in a virtual reality environment.
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- Virtual Reality, 2022, v. 26, n. 3, p. 1047, doi. 10.1007/s10055-021-00616-0
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Presence within the virtual reality environment of the international space station.
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- Virtual Reality, 2022, v. 26, n. 3, p. 1145, doi. 10.1007/s10055-021-00615-1
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Do we see rendered surface materials differently in virtual reality? A psychophysics-based investigation.
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- Virtual Reality, 2022, v. 26, n. 3, p. 1031, doi. 10.1007/s10055-021-00613-3
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Effects of electrical brain stimulation on brain indices and presence experience in immersive, interactive virtual reality.
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- Virtual Reality, 2022, v. 26, n. 3, p. 1019, doi. 10.1007/s10055-021-00612-4
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Augmented reality-based border management.
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- Virtual Reality, 2022, v. 26, n. 3, p. 1123, doi. 10.1007/s10055-021-00611-5
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The effect of augmented virtuality on financial decision-making among adults and children.
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- Virtual Reality, 2022, v. 26, n. 3, p. 1001, doi. 10.1007/s10055-021-00610-6
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Hyper-reoriented walking in minimal space.
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- Virtual Reality, 2022, v. 26, n. 3, p. 1009, doi. 10.1007/s10055-021-00608-0
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Preliminary results of the impact of 3D-visualization resources in the area of graphic expression on the motivation of university students.
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- Virtual Reality, 2022, v. 26, n. 3, p. 963, doi. 10.1007/s10055-021-00606-2
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Kinematics of aimed movements in ecological immersive virtual reality: a comparative study with real world.
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- Virtual Reality, 2022, v. 26, n. 3, p. 885, doi. 10.1007/s10055-021-00603-5
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Exploiting fashion x-commerce through the empowerment of voice in the fashion virtual reality arena: Integrating voice assistant and virtual reality technologies for fashion communication.
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- Virtual Reality, 2022, v. 26, n. 3, p. 871, doi. 10.1007/s10055-021-00602-6
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Visual aspect-oriented modeling of explorable extended reality environments.
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- Virtual Reality, 2022, v. 26, n. 3, p. 939, doi. 10.1007/s10055-021-00601-7
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Evaluation of visual-induced motion sickness from head-mounted display using heartbeat evoked potential: a cognitive load-focused approach.
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- Virtual Reality, 2022, v. 26, n. 3, p. 979, doi. 10.1007/s10055-021-00600-8
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Satisfied or not: user experience of mobile augmented reality in using natural language processing techniques on review comments.
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- Virtual Reality, 2022, v. 26, n. 3, p. 839, doi. 10.1007/s10055-021-00599-y
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Configuring a VR simulator for the evaluation of advanced human–machine interfaces for hydraulic excavators.
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- Virtual Reality, 2022, v. 26, n. 3, p. 801, doi. 10.1007/s10055-021-00598-z
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Exposure to virtual nature: the impact of different immersion levels on skin conductance level, heart rate, and perceived relaxation.
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- Virtual Reality, 2022, v. 26, n. 3, p. 925, doi. 10.1007/s10055-021-00595-2
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Immersive audio-visual scene reproduction using semantic scene reconstruction from 360 cameras.
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- Virtual Reality, 2022, v. 26, n. 3, p. 823, doi. 10.1007/s10055-021-00594-3
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The temporal pattern of VR sickness during 7.5-h virtual immersion.
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- Virtual Reality, 2022, v. 26, n. 3, p. 817, doi. 10.1007/s10055-021-00592-5
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Intelligence augmentation: rethinking the future of work by leveraging human performance and abilities.
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- Virtual Reality, 2022, v. 26, n. 3, p. 849, doi. 10.1007/s10055-021-00590-7
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Robustness and static-positional accuracy of the SteamVR 1.0 virtual reality tracking system.
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- Virtual Reality, 2022, v. 26, n. 3, p. 903, doi. 10.1007/s10055-021-00584-5
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