Works matching IS 13594338 AND DT 2022 AND VI 26 AND IP 2
Results: 26
Remote virtual whiteboard assistance for improving task performance during lunar surface operations.
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- Virtual Reality, 2022, v. 26, n. 2, p. 559, doi. 10.1007/s10055-021-00596-1
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- Article
Enhancing mirror therapy via scaling and shared control: a novel open-source virtual reality platform for stroke rehabilitation.
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- Virtual Reality, 2022, v. 26, n. 2, p. 525, doi. 10.1007/s10055-021-00593-4
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Exploring the design space of eyes-free target acquisition in virtual environments.
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- Virtual Reality, 2022, v. 26, n. 2, p. 513, doi. 10.1007/s10055-021-00591-6
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- Article
3D sound spatialization with game engines: the virtual acoustics performance of a game engine and a middleware for interactive audio design.
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- Virtual Reality, 2022, v. 26, n. 2, p. 539, doi. 10.1007/s10055-021-00589-0
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- Article
Move your virtual body: differences and similarities in brain activation patterns during hand movements in real world and virtual reality.
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- Virtual Reality, 2022, v. 26, n. 2, p. 501, doi. 10.1007/s10055-021-00588-1
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- Article
Reducing cybersickness by implementing texture blur in the virtual reality content.
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- Virtual Reality, 2022, v. 26, n. 2, p. 789, doi. 10.1007/s10055-021-00587-2
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- Article
Task-specific virtual reality training on hemiparetic upper extremity in patients with stroke.
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- Virtual Reality, 2022, v. 26, n. 2, p. 453, doi. 10.1007/s10055-021-00583-6
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- Article
Augmented reality instructions for construction toys enabled by accurate model registration and realistic object/hand occlusions.
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- Virtual Reality, 2022, v. 26, n. 2, p. 465, doi. 10.1007/s10055-021-00582-7
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- Article
Motion control of virtual reality based on an inertia-based sensing mechanism and a novel approach to redirected walking.
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- Virtual Reality, 2022, v. 26, n. 2, p. 479, doi. 10.1007/s10055-021-00581-8
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- Article
Mixed reality or LEGO game play? Fostering social interaction in children with Autism.
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- Virtual Reality, 2022, v. 26, n. 2, p. 771, doi. 10.1007/s10055-021-00580-9
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- Article
A VR-based volumetric medical image segmentation and visualization system with natural human interaction.
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- Virtual Reality, 2022, v. 26, n. 2, p. 415, doi. 10.1007/s10055-021-00577-4
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- Article
Quantitative evaluation of visual guidance effects for 360-degree directions.
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- Virtual Reality, 2022, v. 26, n. 2, p. 759, doi. 10.1007/s10055-021-00574-7
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- Article
NapWell: An EOG-based Sleep Assistant Exploring the Effects of Virtual Reality on Sleep Onset.
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- Virtual Reality, 2022, v. 26, n. 2, p. 437, doi. 10.1007/s10055-021-00571-w
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- Article
Effects of display lag on vection and presence in the Oculus Rift HMD.
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- Virtual Reality, 2022, v. 26, n. 2, p. 425, doi. 10.1007/s10055-021-00570-x
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Virtual reality as a communication medium: a comparative study of forced compliance in virtual reality versus physical world.
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- Virtual Reality, 2022, v. 26, n. 2, p. 737, doi. 10.1007/s10055-021-00564-9
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- Article
Could virtual reality applications pose real risks to children and adolescents? A systematic review of ethical issues and concerns.
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- Virtual Reality, 2022, v. 26, n. 2, p. 697, doi. 10.1007/s10055-021-00563-w
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- Article
Effects of first- and third-person perspectives created using a head-mounted display on dart-throwing accuracy.
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- Virtual Reality, 2022, v. 26, n. 2, p. 687, doi. 10.1007/s10055-021-00562-x
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- Article
Short- and long-term learning of job interview with a serious game in virtual reality: influence of eyestrain, stereoscopy, and apparatus.
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- Virtual Reality, 2022, v. 26, n. 2, p. 583, doi. 10.1007/s10055-021-00548-9
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- Article
Nonverbal behavior of interviewers influences the competence ratings of observers in recruitment interviews: a study investigating social influence using 360-degree videos with virtual reality and 2D screen displays.
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- Virtual Reality, 2022, v. 26, n. 2, p. 669, doi. 10.1007/s10055-021-00540-3
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Spatial and attentional aftereffects of virtual reality and relations to cybersickness.
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- Virtual Reality, 2022, v. 26, n. 2, p. 659, doi. 10.1007/s10055-021-00535-0
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- Article
Processing presence: how users develop spatial presence through an immersive virtual reality game.
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- Virtual Reality, 2022, v. 26, n. 2, p. 649, doi. 10.1007/s10055-021-00528-z
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The ObReco-360°: a new ecological tool to memory assessment using 360° immersive technology.
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- Virtual Reality, 2022, v. 26, n. 2, p. 639, doi. 10.1007/s10055-021-00526-1
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- Article
The influence of personality, sound, and content difficulty on virtual reality sickness.
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- Virtual Reality, 2022, v. 26, n. 2, p. 631, doi. 10.1007/s10055-021-00525-2
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- Article
Trick the body trick the mind: avatar representation affects the perception of available action possibilities in virtual reality.
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- Virtual Reality, 2022, v. 26, n. 2, p. 615, doi. 10.1007/s10055-021-00511-8
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- Article
Investigation of spatial ability test completion times in virtual reality using a desktop display and the Gear VR.
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- Virtual Reality, 2022, v. 26, n. 2, p. 601, doi. 10.1007/s10055-021-00509-2
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- Article
Three-dimensional modeled environments versus 360 degree panoramas for mobile virtual reality training.
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- Virtual Reality, 2022, v. 26, n. 2, p. 571, doi. 10.1007/s10055-021-00502-9
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- Article