Works matching IS 13594338 AND DT 2022 AND VI 26 AND IP 1
Results: 26
A simulator for both manual and powered wheelchairs in immersive virtual reality CAVE.
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- Virtual Reality, 2022, v. 26, n. 1, p. 187, doi. 10.1007/s10055-021-00547-w
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- Article
A novel virtual reality simulation training system with haptic feedback for improving lateral ventricle puncture skill.
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- Virtual Reality, 2022, v. 26, n. 1, p. 399, doi. 10.1007/s10055-021-00578-3
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- Article
Performance enhancement of facial electromyogram-based facial-expression recognition for social virtual reality applications using linear discriminant analysis adaptation.
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- Virtual Reality, 2022, v. 26, n. 1, p. 385, doi. 10.1007/s10055-021-00575-6
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- Article
Immersive virtual reality as an empirical research tool: exploring the capability of a machine learning model for predicting construction workers' safety behaviour.
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- Virtual Reality, 2022, v. 26, n. 1, p. 361, doi. 10.1007/s10055-021-00572-9
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- Article
The predictive role of body image and anti-fat attitudes on attentional bias toward body area in haptic virtual reality environment.
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- Virtual Reality, 2022, v. 26, n. 1, p. 333, doi. 10.1007/s10055-021-00569-4
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- Article
Arousing a wide range of emotions within educational virtual reality simulation about major depressive disorder affects knowledge retention.
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- Virtual Reality, 2022, v. 26, n. 1, p. 343, doi. 10.1007/s10055-021-00568-5
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- Article
The benchmark framework and exploratory study to investigate the feasibility of 360-degree video-based virtual reality to induce a full body illusion.
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- Virtual Reality, 2022, v. 26, n. 1, p. 323, doi. 10.1007/s10055-021-00567-6
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- Article
3D garment positioning using Hermite radial basis functions.
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- Virtual Reality, 2022, v. 26, n. 1, p. 295, doi. 10.1007/s10055-021-00566-7
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- Article
MagicChem: a MR system based on needs theory for chemical experiments.
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- Virtual Reality, 2022, v. 26, n. 1, p. 279, doi. 10.1007/s10055-021-00560-z
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- Article
Comparing augmented reality visualization methods for assembly procedures.
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- Virtual Reality, 2022, v. 26, n. 1, p. 235, doi. 10.1007/s10055-021-00557-8
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- Article
A scoping review of the educational uses of 6DoF HMDs.
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- Virtual Reality, 2022, v. 26, n. 1, p. 205, doi. 10.1007/s10055-021-00556-9
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- Article
Fear and loathing in VR: the emotional and physiological effects of immersive games.
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- Virtual Reality, 2022, v. 26, n. 1, p. 223, doi. 10.1007/s10055-021-00555-w
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- Article
Using virtual reality for dynamic learning: an extended technology acceptance model.
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- Virtual Reality, 2022, v. 26, n. 1, p. 249, doi. 10.1007/s10055-021-00554-x
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- Article
Perceptual self-position estimation based on gaze tracking in virtual reality.
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- Virtual Reality, 2022, v. 26, n. 1, p. 269, doi. 10.1007/s10055-021-00553-y
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- Article
Walking-in-place for omnidirectional VR locomotion using a single RGB camera.
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- Virtual Reality, 2022, v. 26, n. 1, p. 173, doi. 10.1007/s10055-021-00551-0
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- Article
Democratizing AI in biomedical image classification using virtual reality.
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- Virtual Reality, 2022, v. 26, n. 1, p. 159, doi. 10.1007/s10055-021-00550-1
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- Article
Comparative evaluation of WIMP and immersive natural finger interaction: a user study on CAD assembly modeling.
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- Virtual Reality, 2022, v. 26, n. 1, p. 143, doi. 10.1007/s10055-021-00543-0
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- Article
Correction to: Scene Walk: a non‑photorealistic viewing tool for first‑person video.
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- 2022
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- Correction Notice
Accurate and stable alignment of virtual and real spaces using consumer-grade trackers.
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- Virtual Reality, 2022, v. 26, n. 1, p. 125, doi. 10.1007/s10055-021-00542-1
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- Article
An authoring tool for democratizing the creation of high-quality VR experiences.
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- Virtual Reality, 2022, v. 26, n. 1, p. 105, doi. 10.1007/s10055-021-00541-2
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- Article
Comparison of spatial orientation skill between real and virtual environment.
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- Virtual Reality, 2022, v. 26, n. 1, p. 91, doi. 10.1007/s10055-021-00539-w
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- Article
Memory for a virtual reality experience in children and adults according to image quality, emotion, and sense of presence.
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- Virtual Reality, 2022, v. 26, n. 1, p. 55, doi. 10.1007/s10055-021-00537-y
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- Article
Evaluation of the impact of different levels of self-representation and body tracking on the sense of presence and embodiment in immersive VR.
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- Virtual Reality, 2022, v. 26, n. 1, p. 1, doi. 10.1007/s10055-021-00530-5
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- Article
Acceptance of dance training system based on augmented reality and technology acceptance model (TAM).
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- Virtual Reality, 2022, v. 26, n. 1, p. 33, doi. 10.1007/s10055-021-00529-y
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- Article
Quantifying VR cybersickness using EEG.
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- Virtual Reality, 2022, v. 26, n. 1, p. 77, doi. 10.1007/s10055-021-00517-2
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- Article
Cyber sickness in low-immersive, semi-immersive, and fully immersive virtual reality.
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- Virtual Reality, 2022, v. 26, n. 1, p. 15, doi. 10.1007/s10055-021-00507-4
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- Article