Works matching IS 13594338 AND DT 2021 AND VI 25 AND IP 1
Results: 20
Passive haptics: greater impact presented by pulsive damping brake of DC motor and physical indices for perceived impact.
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- Virtual Reality, 2021, v. 25, n. 1, p. 233, doi. 10.1007/s10055-020-00452-8
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The effect of paper-based manual and stereoscopic-based mobile augmented reality systems on knowledge retention.
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- Virtual Reality, 2021, v. 25, n. 1, p. 217, doi. 10.1007/s10055-020-00451-9
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Sustained inattentional blindness in virtual reality and under conventional laboratory conditions.
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- Virtual Reality, 2021, v. 25, n. 1, p. 209, doi. 10.1007/s10055-020-00450-w
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Comparison of gaze accuracy and precision in real-world and virtual reality.
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- Virtual Reality, 2021, v. 25, n. 1, p. 175, doi. 10.1007/s10055-020-00449-3
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Framework for developing alternative reality environments to engineer large, complex systems.
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- Virtual Reality, 2021, v. 25, n. 1, p. 147, doi. 10.1007/s10055-020-00448-4
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- Article
Designing virtual environments for attitudes and behavioral change in plastic consumption: a comparison between concrete and numerical information.
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- Virtual Reality, 2021, v. 25, n. 1, p. 107, doi. 10.1007/s10055-020-00442-w
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- Article
Estimating cybersickness from virtual reality applications.
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- Virtual Reality, 2021, v. 25, n. 1, p. 165, doi. 10.1007/s10055-020-00446-6
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Comparing touch-based and head-tracking navigation techniques in a virtual reality biopsy simulator.
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- Virtual Reality, 2021, v. 25, n. 1, p. 191, doi. 10.1007/s10055-020-00445-7
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Virtual reality and augmented reality in social learning spaces: a literature review.
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- Virtual Reality, 2021, v. 25, n. 1, p. 257, doi. 10.1007/s10055-020-00444-8
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- Article
Using virtual reality to optimize assessment of sociomoral skills.
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- Virtual Reality, 2021, v. 25, n. 1, p. 123, doi. 10.1007/s10055-020-00443-9
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- Article
Comparing the effectiveness of fire extinguisher virtual reality and video training.
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- Virtual Reality, 2021, v. 25, n. 1, p. 133, doi. 10.1007/s10055-020-00447-5
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- Article
Testing the construct validity of a soccer-specific virtual reality simulator using novice, academy, and professional soccer players.
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- Virtual Reality, 2021, v. 25, n. 1, p. 43, doi. 10.1007/s10055-020-00441-x
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- Article
Virtual experience, real consequences: the potential negative emotional consequences of virtual reality gameplay.
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- Virtual Reality, 2021, v. 25, n. 1, p. 69, doi. 10.1007/s10055-020-00440-y
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A sliding mode-based approach to motion cueing for virtual reality gaming using motion simulators.
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- Virtual Reality, 2021, v. 25, n. 1, p. 95, doi. 10.1007/s10055-020-00439-5
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- Article
Haptic-enabled virtual training in orthognathic surgery.
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- Virtual Reality, 2021, v. 25, n. 1, p. 53, doi. 10.1007/s10055-020-00438-6
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From TAM to AVRTS: development and validation of the attitudes toward Virtual Reality Technology Scale.
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- Virtual Reality, 2021, v. 25, n. 1, p. 31, doi. 10.1007/s10055-020-00437-7
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- Article
Performance evaluation of AR/VR training technologies for EMS first responders.
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- Virtual Reality, 2021, v. 25, n. 1, p. 83, doi. 10.1007/s10055-020-00436-8
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A study on the verification of the effect of sensory extension through cutaneous sensation on experiential learning using VR.
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- Virtual Reality, 2021, v. 25, n. 1, p. 19, doi. 10.1007/s10055-020-00435-9
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Motivations, design, and preliminary testing for a 360° vision simulator.
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- Virtual Reality, 2021, v. 25, n. 1, p. 247, doi. 10.1007/s10055-020-00433-x
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- Article
Tadpole VR: virtual reality visualization of a simulated tadpole spinal cord.
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- Virtual Reality, 2021, v. 25, n. 1, p. 1, doi. 10.1007/s10055-020-00431-z
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