A virtual reality keyboard with realistic haptic feedback in a fully immersive virtual environment.Published in:Virtual Reality, 2017, v. 21, n. 1, p. 19, doi. 10.1007/s10055-016-0296-6By:Wu, Chien-Min;Hsu, Chih-Wen;Lee, Tzu-Kuei;Smith, ShanaPublication type:Article
Success factors for serious games to enhance learning: a systematic review.Published in:Virtual Reality, 2017, v. 21, n. 1, p. 31, doi. 10.1007/s10055-016-0298-4By:Ravyse, Werner;Seugnet Blignaut, A.;Leendertz, Verona;Woolner, AlexPublication type:Article
Industry use of virtual reality in product design and manufacturing: a survey.Published in:Virtual Reality, 2017, v. 21, n. 1, p. 1, doi. 10.1007/s10055-016-0293-9By:Berg, Leif;Vance, JudyPublication type:Article