Found: 29
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Promoting students’ creative and design thinking with generative AI-supported co-regulated learning: Evidence from digital game development projects in healthcare courses.
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- Educational Technology & Society, 2024, v. 27, n. 4, p. 487, doi. 10.30191/ETS.202410_27(4).TP04
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- Article
Roles and research trends of ChatGPT-based learning: A bibliometric analysis and systematic review.
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- Educational Technology & Society, 2024, v. 27, n. 4, p. 471, doi. 10.30191/ETS.202410_27(4).TP03
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- Article
Facilitating university admission using a chatbot based on large language models with retrieval-augmented generation.
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- Educational Technology & Society, 2024, v. 27, n. 4, p. 454, doi. 10.30191/ETS.202410_27(4).TP02
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- Article
Pre-service CFL teachers’ conceptions of and attitudes toward ICT and image-GAI in Chinese teaching: A drawing perspective.
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- Educational Technology & Society, 2024, v. 27, n. 4, p. 431, doi. 10.30191/ETS.202410_27(4).TP01
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- Article
Social facilitation and inhibition with virtual characters.
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- Educational Technology & Society, 2024, v. 27, n. 4, p. 417, doi. 10.30191/ETS.202410_27(4).SP13
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- Article
Eye training games for children with low vision: A design-based research study.
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- Educational Technology & Society, 2024, v. 27, n. 4, p. 406, doi. 10.30191/ETS.202410_27(4).SP12
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- Article
Design and practise of Wechat mini program-based cross-cultural learning activities.
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- Educational Technology & Society, 2024, v. 27, n. 4, p. 390, doi. 10.30191/ETS.202410_27(4).SP11
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- Article
Experiencing virtual reality for perspective-taking of blind and visually impaired learners.
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- Educational Technology & Society, 2024, v. 27, n. 4, p. 375, doi. 10.30191/ETS.202410_27(4).SP10
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- Article
Impact of intelligent learning environments on perception and presence of hearing-impaired college students: Findings of design-based research.
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- Educational Technology & Society, 2024, v. 27, n. 4, p. 352, doi. 10.30191/ETS.202410_27(4).SP09
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- Article
Equity at the forefront: A systematic research and development process of chatbot curriculum for massive open online courses.
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- Educational Technology & Society, 2024, v. 27, n. 4, p. 339, doi. 10.30191/ETS.202410_27(4).SP08
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- Article
Identifying one university’s prevailing online course accessibility issues.
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- Educational Technology & Society, 2024, v. 27, n. 4, p. 319, doi. 10.30191/ETS.202410_27(4).SP07
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- Article
Equity challenges in academic satisfaction through online learning platforms and post-COVID implications using multigroup analysis.
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- Educational Technology & Society, 2024, v. 27, n. 4, p. 302, doi. 10.30191/ETS.202410_27(4).SP06
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- Article
Participatory, human-centered, equitable, neurodiverse, and inclusive XR: Co-design of extended reality with autistic users.
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- Educational Technology & Society, 2024, v. 27, n. 4, p. 283, doi. 10.30191/ETS.202410_27(4).SP05
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- Article
Space science education in virtual reality – Barriers to gender inclusion.
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- Educational Technology & Society, 2024, v. 27, n. 4, p. 267, doi. 10.30191/ETS.202410_27(4).SP04
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- Article
Evaluating the implementation of the reading pen on the reading level, comprehension, and oral reading fluency of students with learning disabilities.
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- Educational Technology & Society, 2024, v. 27, n. 4, p. 251, doi. 10.30191/ETS.202410_27(4).SP03
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- Article
Enhancing video self-modeling by head-swapping technique to teach hand-washing to young children with autism in inclusive classrooms.
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- Educational Technology & Society, 2024, v. 27, n. 4, p. 238, doi. 10.30191/ETS.202410_27(4).SP02
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- Article
Guest editorial: Educational design research for digital learning technologies to promote inclusion, equity, and accessibility.
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- Educational Technology & Society, 2024, v. 27, n. 4, p. 235, doi. 10.30191/ETS.202410_27(4).SP01
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- Article
The impact of a chatbot-assisted flipped approach on EFL learner interaction.
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- Educational Technology & Society, 2024, v. 27, n. 4, p. 218, doi. 10.30191/ETS.202410_27(4).RP12
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- Article
Opportunities and challenges of 3D printing integration into engineering education in developing countries.
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- Educational Technology & Society, 2024, v. 27, n. 4, p. 191, doi. 10.30191/ETS.202410_27(4).RP11
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Behavioral patterns associated with solving ill-defined complex problems from a multidimensional perspective: Perception, cognition, metacognition, and motivation.
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- Educational Technology & Society, 2024, v. 27, n. 4, p. 171, doi. 10.30191/ETS.202410_27(4).RP10
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- Article
Integrating the unplugged programming and storytelling strategy to enhance second graders’ programming learning motivation and concepts.
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- Educational Technology & Society, 2024, v. 27, n. 4, p. 156, doi. 10.30191/ETS.202410_27(4).RP09
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The mediating and moderating role of cognitive engagement in the relationship between prior knowledge and learning achievement in game-based learning.
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- Educational Technology & Society, 2024, v. 27, n. 4, p. 136, doi. 10.30191/ETS.202410_27(4).RP08
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Systematic review of empirical research on technology-enhanced distance laboratory education after the COVID-19 pandemic.
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- Educational Technology & Society, 2024, v. 27, n. 4, p. 109, doi. 10.30191/ETS.202410_27(4).RP07
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- Article
The design and evaluation of a multi-scaffolding game-based career education teaching module with mobile technology for high school students with mild intellectual disabilities.
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- Educational Technology & Society, 2024, v. 27, n. 4, p. 90, doi. 10.30191/ETS.202410_27(4).RP06
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- Article
Young children’s conceptions of robot programming learning: A draw-a-picture and epistemic network analysis.
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- Educational Technology & Society, 2024, v. 27, n. 4, p. 69, doi. 10.30191/ETS.202410_27(4).RP05
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The effects of preschool teachers’ professional development in computational thinking: Teachers’ self-efficacy and young children’s computational concepts.
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- Educational Technology & Society, 2024, v. 27, n. 4, p. 53, doi. 10.30191/ETS.202410_27(4).RP04
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Research and applications of digital concept mapping in education: A systematic review from 2012 to 2022.
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- Educational Technology & Society, 2024, v. 27, n. 4, p. 34, doi. 10.30191/ETS.202410_27(4).RP03
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Modeling temporal self-regulatory processes in STEM learning of engineering design.
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- Educational Technology & Society, 2024, v. 27, n. 4, p. 20, doi. 10.30191/ETS.202410_27(4).RP02
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- Article
Students’ understanding of collaborative discourse in a computer-supported knowledge building environment.
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- Educational Technology & Society, 2024, v. 27, n. 4, p. 1, doi. 10.30191/ETS.202410_27(4).RP01
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- Article