Found: 28
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Development and Validation of the Perception of Students Towards Online Learning (POSTOL).
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- Educational Technology & Society, 2016, v. 19, n. 1, p. 350
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- Article
Effects of Situated Mobile Learning Approach on Learning Motivation and Performance of EFL Students.
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- Educational Technology & Society, 2016, v. 19, n. 1, p. 263
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- Article
A Field Study of a Video Supported Seamless-Learning-Setting with Elementary Learners.
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- Educational Technology & Society, 2016, v. 19, n. 1, p. 321
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- Article
A Path Model of Effective Technology-Intensive Inquiry-Based Learning.
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- Educational Technology & Society, 2016, v. 19, n. 1, p. 308
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- Article
An e-Learning Theoretical Framework.
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- Educational Technology & Society, 2016, v. 19, n. 1, p. 292
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- Article
Using Educational Games for Sign Language Learning - A SignWriting Learning Game: Case Study.
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- Educational Technology & Society, 2016, v. 19, n. 1, p. 129
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- Article
Authoring Robot-Assisted Instructional Materials for Improving Learning Performance and Motivation in EFL Classrooms.
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- Educational Technology & Society, 2016, v. 19, n. 1, p. 337
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- Article
The Effects of Attention Cueing on Visualizers' Multimedia Learning.
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- Educational Technology & Society, 2016, v. 19, n. 1, p. 249
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- Article
Twitter as a Learning Community in Higher Education.
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- Educational Technology & Society, 2016, v. 19, n. 1, p. 237
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- Article
Development and Effectiveness Analysis of a Personalized Ubiquitous Multi-Device Certification Tutoring System Based on Bloom's Taxonomy of Educational Objectives.
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- Educational Technology & Society, 2016, v. 19, n. 1, p. 223
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- Article
Alexander Meets Michotte: A Simulation Tool Based on Pattern Programming and Phenomenology.
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- Educational Technology & Society, 2016, v. 19, n. 1, p. 277
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- Article
Job Attainment and Perceived Role Differences of Cyberschool Leaders.
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- Educational Technology & Society, 2016, v. 19, n. 1, p. 211
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- Article
Towards Situation Driven Mobile Tutoring System for Learning Languages and Communication Skills: Application to Users with Specific Needs.
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- Educational Technology & Society, 2016, v. 19, n. 1, p. 113
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- Article
Through the Lens of a Tetrad: Visual Storytelling on Tablets.
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- Educational Technology & Society, 2016, v. 19, n. 1, p. 100
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- Article
Young Children's Collaboration on the Computer with Friends and Acquaintances.
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- Educational Technology & Society, 2016, v. 19, n. 1, p. 158
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- Article
An Innovative Approach to Scheme Learning Map Considering Tradeoff Multiple Objectives.
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- Educational Technology & Society, 2016, v. 19, n. 1, p. 142
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- Article
Evaluation of iTunes University Courses Through Instructional Design Strategies and m-Learning Framework.
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- Educational Technology & Society, 2016, v. 19, n. 1, p. 199
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- Article
Classic Conversational Norms in Modern Computer-Mediated Collaboration.
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- Educational Technology & Society, 2016, v. 19, n. 1, p. 187
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- Article
Social Constructivist Approach to Web-Based EFL Learning: Collaboration, Motivation, and Perception on the Use of Google Docs.
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- Educational Technology & Society, 2016, v. 19, n. 1, p. 171
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- Article
The Role of Social Media Tools: Accessible Tourism for Disabled Citizens.
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- Educational Technology & Society, 2016, v. 19, n. 1, p. 89
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- Article
Students with Special Health Care Needs in K-12 Virtual Schools.
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- Educational Technology & Society, 2016, v. 19, n. 1, p. 67
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- Article
Social Networking as a Tool for Lifelong Learning with Orthopedically Impaired Learners.
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- Educational Technology & Society, 2016, v. 19, n. 1, p. 41
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- Article
The Impact of Simulated Interviews for Individuals with Intellectual Disability.
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- Educational Technology & Society, 2016, v. 19, n. 1, p. 76
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- Article
Standardization of a Graphic Symbol System as an Alternative Communication Tool for Turkish.
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- Educational Technology & Society, 2016, v. 19, n. 1, p. 53
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- Article
Internet Use and Cybersecurity Concerns of Individuals with Visual Impairments.
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- Educational Technology & Society, 2016, v. 19, n. 1, p. 28
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- Article
Developing Teachers' Competences for Designing Inclusive Learning Experiences.
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- Educational Technology & Society, 2016, v. 19, n. 1, p. 17
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- Article
A Motion-Sensing Game-Based Therapy to Foster the Learning of Children with Sensory Integration Dysfunction.
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- Educational Technology & Society, 2016, v. 19, n. 1, p. 4
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- Article
Guest Editorial: Technology Support for Fostering Life-Long Learning of Learners with Disabilities.
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- Educational Technology & Society, 2016, v. 19, n. 1, p. 1
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- Article