Works matching IS 10949313 AND DT 2001 AND VI 4 AND IP 2
Results: 14
Presence: Where Are We?
- Published in:
- 2001
- By:
- Publication type:
- Editorial
Presence and Usability in Shared Space Virtual Conferencing: A Participatory Design Study.
- Published in:
- CyberPsychology & Behavior, 2001, v. 4, n. 2, p. 287, doi. 10.1089/109493101300117965
- By:
- Publication type:
- Article
Social Presence in a Home Tele-Application.
- Published in:
- CyberPsychology & Behavior, 2001, v. 4, n. 2, p. 307, doi. 10.1089/109493101300117974
- By:
- Publication type:
- Article
Toward a Core Bibliography of Presence.
- Published in:
- CyberPsychology & Behavior, 2001, v. 4, n. 2, p. 317, doi. 10.1089/109493101300117983
- By:
- Publication type:
- Article
CyberSightings.
- Published in:
- CyberPsychology & Behavior, 2001, v. 4, n. 2, p. 323, doi. 10.1089/109493101300117992
- By:
- Publication type:
- Article
CyberEurope.
- Published in:
- CyberPsychology & Behavior, 2001, v. 4, n. 2, p. 331, doi. 10.1089/109493101300118009
- By:
- Publication type:
- Article
Research on Presence in Virtual Reality: A Survey.
- Published in:
- CyberPsychology & Behavior, 2001, v. 4, n. 2, p. 183, doi. 10.1089/109493101300117884
- By:
- Publication type:
- Article
Focus, Locus, and Sensus: The Three Dimensions of Virtual Experience.
- Published in:
- CyberPsychology & Behavior, 2001, v. 4, n. 2, p. 203, doi. 10.1089/109493101300117893
- By:
- Publication type:
- Article
Presence for Design: Conveying Atmosphere through Video Collages.
- Published in:
- CyberPsychology & Behavior, 2001, v. 4, n. 2, p. 215, doi. 10.1089/109493101300117901
- By:
- Publication type:
- Article
Evaluation for the Design of Experience in Virtual Environments: Modeling Breakdown of Interaction and Illusion.
- Published in:
- CyberPsychology & Behavior, 2001, v. 4, n. 2, p. 225, doi. 10.1089/109493101300117910
- By:
- Publication type:
- Article
The Actor-Observer Effect in Virtual Reality Presentations.
- Published in:
- CyberPsychology & Behavior, 2001, v. 4, n. 2, p. 239, doi. 10.1089/109493101300117929
- By:
- Publication type:
- Article
The Effects of Levels of Immersion on Memory and Presence in Virtual Environments: A Reality Centered Approach.
- Published in:
- CyberPsychology & Behavior, 2001, v. 4, n. 2, p. 247, doi. 10.1089/109493101300117938
- By:
- Publication type:
- Article
Presence and Reflection in Training: Support for Learning to Improve Quality Decision-Making Skills under Time Limitations.
- Published in:
- CyberPsychology & Behavior, 2001, v. 4, n. 2, p. 265, doi. 10.1089/109493101300117947
- By:
- Publication type:
- Article
Cubes in the Cube: A Comparison of a Puzzle-Solving Task in a Virtual and a Real Environment.
- Published in:
- CyberPsychology & Behavior, 2001, v. 4, n. 2, p. 279, doi. 10.1089/109493101300117956
- By:
- Publication type:
- Article