Works matching IS 10613773 AND DT 2022 AND VI 30 AND IP 2
Results: 21
Adaptive gamification in E‐learning: A literature review and future challenges.
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- Computer Applications in Engineering Education, 2022, v. 30, n. 2, p. 628, doi. 10.1002/cae.22477
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Cloud‐based virtual simulation system of wave motion characteristics.
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- Computer Applications in Engineering Education, 2022, v. 30, n. 2, p. 609, doi. 10.1002/cae.22476
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An ensembling model for early identification of at‐risk students in higher education.
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- Computer Applications in Engineering Education, 2022, v. 30, n. 2, p. 589, doi. 10.1002/cae.22475
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A MATLAB‐based educational platform for analysis of slope stability.
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- Computer Applications in Engineering Education, 2022, v. 30, n. 2, p. 575, doi. 10.1002/cae.22474
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Experimental setup for beams with adjustable rotational stiffness: An educational perspective.
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- Computer Applications in Engineering Education, 2022, v. 30, n. 2, p. 564, doi. 10.1002/cae.22473
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A novel animation authoring framework for the virtual teacher performing experiment in mixed reality.
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- Computer Applications in Engineering Education, 2022, v. 30, n. 2, p. 550, doi. 10.1002/cae.22472
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The design and application of IRobotQ3D for simulating robotics experiments in K‐12 education.
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- Computer Applications in Engineering Education, 2022, v. 30, n. 2, p. 532, doi. 10.1002/cae.22471
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Adaptive learning: Helpful to the flipped classroom in the online environment of COVID?
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- Computer Applications in Engineering Education, 2022, v. 30, n. 2, p. 517, doi. 10.1002/cae.22470
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Refactoring‐based learning for fine‐grained lock in concurrent programming course.
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- Computer Applications in Engineering Education, 2022, v. 30, n. 2, p. 505, doi. 10.1002/cae.22469
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- Article
An example of project‐based learning with the support of a process simulator applied to the chemical engineering final course project.
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- Computer Applications in Engineering Education, 2022, v. 30, n. 2, p. 490, doi. 10.1002/cae.22468
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Building Virtual Laboratory with Simulations.
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- Computer Applications in Engineering Education, 2022, v. 30, n. 2, p. 483, doi. 10.1002/cae.22467
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A gamification strategy in engineering education—A case study on motivation and engagement.
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- Computer Applications in Engineering Education, 2022, v. 30, n. 2, p. 472, doi. 10.1002/cae.22466
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Gamification tools in the learning of shipbuilding in the undergraduate marine engineering education.
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- Computer Applications in Engineering Education, 2022, v. 30, n. 2, p. 458, doi. 10.1002/cae.22465
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Model‐based automatic grading of object‐oriented programming assignments.
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- Computer Applications in Engineering Education, 2022, v. 30, n. 2, p. 435, doi. 10.1002/cae.22464
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- Article
Using handheld user interface and direct manipulation for architectural modeling in immersive virtual reality: An exploratory study.
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- Computer Applications in Engineering Education, 2022, v. 30, n. 2, p. 415, doi. 10.1002/cae.22463
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The study of virtual reality adaptive learning method based on learning style model.
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- Computer Applications in Engineering Education, 2022, v. 30, n. 2, p. 396, doi. 10.1002/cae.22462
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Digital simulation tools in aviation maintainability training.
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- Computer Applications in Engineering Education, 2022, v. 30, n. 2, p. 384, doi. 10.1002/cae.22461
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A comprehensive framework and tool for supporting progressive learning of software development in an academic learning environment.
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- Computer Applications in Engineering Education, 2022, v. 30, n. 2, p. 362, doi. 10.1002/cae.22460
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Design and implementation of virtual laboratory for a microgrid with renewable energy sources.
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- Computer Applications in Engineering Education, 2022, v. 30, n. 2, p. 349, doi. 10.1002/cae.22459
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Application of VR technology in civil engineering education.
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- Computer Applications in Engineering Education, 2022, v. 30, n. 2, p. 335, doi. 10.1002/cae.22458
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Issue Information.
- Published in:
- Computer Applications in Engineering Education, 2022, v. 30, n. 2, p. 331, doi. 10.1002/cae.22266
- Publication type:
- Article