Found: 6
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Activity Monitor Gaming and the Next Generation Science Standards: Students Engaging with Data, Measurement Limitations, and Personal Relevance.
- Published in:
- Journal of Science Education & Technology, 2019, v. 28, n. 6, p. 589, doi. 10.1007/s10956-019-09789-5
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- Article
Virtual Reality Visualization Model (VRVM) of the Tricarboxylic Acid (TCA) Cycle of Carbohydrate Metabolism for Medical Biochemistry Education.
- Published in:
- Journal of Science Education & Technology, 2019, v. 28, n. 6, p. 602, doi. 10.1007/s10956-019-09790-y
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- Article
Leveraging College Students' Scientific Evidence-Based Reasoning Performance with Eye-Tracking-Supported Metacognition.
- Published in:
- Journal of Science Education & Technology, 2019, v. 28, n. 6, p. 613, doi. 10.1007/s10956-019-09791-x
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- Article
The Effects of Gender Role Stereotypes in Digital Learning Games on Motivation for STEM Achievement.
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- Journal of Science Education & Technology, 2019, v. 28, n. 6, p. 628, doi. 10.1007/s10956-019-09792-w
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- Article
Promoting Representational Fluency Through Dynamically Linked Concrete and Abstract Representations in Electric Circuits.
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- Journal of Science Education & Technology, 2019, v. 28, n. 6, p. 638, doi. 10.1007/s10956-019-09793-9
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- Publication type:
- Article
A Scoping Review of Empirical Research on Recent Computational Thinking Assessments.
- Published in:
- Journal of Science Education & Technology, 2019, v. 28, n. 6, p. 651, doi. 10.1007/s10956-019-09799-3
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- Article