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Games and Immersive Participatory Simulations for Science Education: An Emerging Type of Curricula.
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- Journal of Science Education & Technology, 2007, v. 16, n. 1, p. 1, doi. 10.1007/s10956-007-9043-9
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- Article
Mad City Mystery: Developing Scientific Argumentation Skills with a Place-based Augmented Reality Game on Handheld Computers.
- Published in:
- Journal of Science Education & Technology, 2007, v. 16, n. 1, p. 5, doi. 10.1007/s10956-006-9037-z
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- Article
On Location Learning: Authentic Applied Science with Networked Augmented Realities.
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- Journal of Science Education & Technology, 2007, v. 16, n. 1, p. 31, doi. 10.1007/s10956-006-9036-0
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- Article
Children’s Participation in a Virtual Epidemic in the Science Classroom: Making Connections to Natural Infectious Diseases.
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- Journal of Science Education & Technology, 2007, v. 16, n. 1, p. 47, doi. 10.1007/s10956-006-9029-z
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- Article
Relating Narrative, Inquiry, and Inscriptions: Supporting Consequential Play.
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- Journal of Science Education & Technology, 2007, v. 16, n. 1, p. 59, doi. 10.1007/s10956-006-9033-3
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- Article
Exploring the Use of Individualized, Reflective Guidance In an Educational Multi-User Virtual Environment.
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- Journal of Science Education & Technology, 2007, v. 16, n. 1, p. 83, doi. 10.1007/s10956-006-9039-x
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- Article
The Impact of Student Self-efficacy on Scientific Inquiry Skills: An Exploratory Investigation in River City, a Multi-user Virtual Environment.
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- Journal of Science Education & Technology, 2007, v. 16, n. 1, p. 99, doi. 10.1007/s10956-006-9038-y
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- Article