Works matching IS 10468781 AND DT 2024 AND VI 55 AND IP 3
Results: 10
Gamification for Sustainable Development.
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- Simulation & Gaming, 2024, v. 55, n. 3, p. 361, doi. 10.1177/10468781241249324
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- Article
Studying the Use of Virtual Reality Learning Environments to Engage School Children in Safe Cycling Education.
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- Simulation & Gaming, 2024, v. 55, n. 3, p. 418, doi. 10.1177/10468781241246566
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- Article
Making a Better Future Using Simulation and Gaming.
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- Simulation & Gaming, 2024, v. 55, n. 3, p. 442, doi. 10.1177/10468781241239192
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- Article
Gamified Intervention for Health Promotion of Families in Child Health Clinics — A Cluster Randomised Trial.
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- Simulation & Gaming, 2024, v. 55, n. 3, p. 552, doi. 10.1177/10468781241236706
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- Article
Integrating Biofeedback and Artificial Intelligence into eXtended Reality Training Scenarios: A Systematic Literature Review.
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- Simulation & Gaming, 2024, v. 55, n. 3, p. 445, doi. 10.1177/10468781241236688
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- Article
High School Students' Motivation to Learn Climate Change Science through Educational Computer Games.
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- Simulation & Gaming, 2024, v. 55, n. 3, p. 527, doi. 10.1177/10468781241235754
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- Article
Predictive Factors for Difficulty in Simulation Methodology in Teacher Education.
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- Simulation & Gaming, 2024, v. 55, n. 3, p. 502, doi. 10.1177/10468781241234812
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- Article
Openness to Experience and Player Satisfaction in a Simulation Game.
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- Simulation & Gaming, 2024, v. 55, n. 3, p. 479, doi. 10.1177/10468781241234131
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- Article
Live and Let Die - Battle Stories of Gamified Sustainable Consumption App Creators.
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- Simulation & Gaming, 2024, v. 55, n. 3, p. 366, doi. 10.1177/10468781231211213
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- Article
Gamification and Sustainable Water Use: The Case of the BLUTUBE Educational Program.
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- Simulation & Gaming, 2024, v. 55, n. 3, p. 391, doi. 10.1177/10468781231181652
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- Article