Works matching IS 10468781 AND DT 2022 AND VI 53 AND IP 5
Results: 8
"What if We Explore..." Promoting Engaged Learning and Collaboration with MOUNTAIN RESCUE.
- Published in:
- Simulation & Gaming, 2022, v. 53, n. 5, p. 564, doi. 10.1177/10468781221120690
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- Publication type:
- Article
Roles of Serious Game in Diabetes Patient Education.
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- Simulation & Gaming, 2022, v. 53, n. 5, p. 513, doi. 10.1177/10468781221120686
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- Publication type:
- Article
Association between Clinical Simulation Design Features and Novice Healthcare Professionals' Cognitive Load: A Systematic Review and Meta-Analysis.
- Published in:
- Simulation & Gaming, 2022, v. 53, n. 5, p. 538, doi. 10.1177/10468781221120599
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- Publication type:
- Article
Legitimate Peripheral Participation by Novices in a Dungeons and Dragons Community.
- Published in:
- Simulation & Gaming, 2022, v. 53, n. 5, p. 446, doi. 10.1177/10468781221119829
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- Publication type:
- Article
One Winner for Games?
- Published in:
- 2022
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- Publication type:
- Editorial
Improving Environmental Outcomes With Games: An Exploration of Behavioural and Technological Design and Evaluation Approaches.
- Published in:
- Simulation & Gaming, 2022, v. 53, n. 5, p. 470, doi. 10.1177/10468781221114160
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- Publication type:
- Article
Same Gaming: An Exploration of Relationships Between Gender Traits, Sexual Orientation, Motivations, and Enjoyment of Playing Video Games.
- Published in:
- Simulation & Gaming, 2022, v. 53, n. 5, p. 423, doi. 10.1177/10468781221113030
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- Publication type:
- Article
The Effect of 2D and 3D Action Video Game Interventions on Executive Functions in Male Students.
- Published in:
- Simulation & Gaming, 2022, v. 53, n. 5, p. 405, doi. 10.1177/10468781221110577
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- Publication type:
- Article