Works matching IS 10468781 AND DT 2021 AND VI 52 AND IP 2
Results: 7
Simulating Peace Operations: New Digital Possibilities for Training and Public Education.
- Published in:
- Simulation & Gaming, 2021, v. 52, n. 2, p. 226, doi. 10.1177/1046878120968605
- By:
- Publication type:
- Article
Using Game-Based Virtual Classroom Simulation in Teacher Training: User Experience Research.
- Published in:
- Simulation & Gaming, 2021, v. 52, n. 2, p. 204, doi. 10.1177/1046878120962152
- By:
- Publication type:
- Article
Distributed Leadership in Collegiate Esports.
- Published in:
- Simulation & Gaming, 2021, v. 52, n. 2, p. 185, doi. 10.1177/1046878120958750
- By:
- Publication type:
- Article
A multi-site study examining the usability of a virtual reality game designed to improve retention of sterile catheterization skills in nursing students.
- Published in:
- Simulation & Gaming, 2021, v. 52, n. 2, p. 169, doi. 10.1177/1046878120954891
- By:
- Publication type:
- Article
Designing Game-Based Writing Projects to Foster Critical Ethical Reasoning in the English Classroom: A Case Study Using Plague Inc: Evolved.
- Published in:
- Simulation & Gaming, 2021, v. 52, n. 2, p. 153, doi. 10.1177/1046878120953592
- By:
- Publication type:
- Article
Wired to Exit: Exploring the Effects of Wayfinding Affordances in Underground Facilities Using Virtual Reality.
- Published in:
- Simulation & Gaming, 2021, v. 52, n. 2, p. 107, doi. 10.1177/1046878120944567
- By:
- Publication type:
- Article
Challenges in Serious Game Design and Development: Educators' Experiences.
- Published in:
- Simulation & Gaming, 2021, v. 52, n. 2, p. 132, doi. 10.1177/1046878120944197
- By:
- Publication type:
- Article