Works matching IS 10468781 AND DT 2020 AND VI 51 AND IP 5
Results: 8
Roles, Plays, and the Roles We Play While Playing Games.
- Published in:
- 2020
- By:
- Publication type:
- Editorial
Experiencing Cybersecurity One Game at a Time: A Systematic Review of Cybersecurity Digital Games.
- Published in:
- Simulation & Gaming, 2020, v. 51, n. 5, p. 586, doi. 10.1177/1046878120933312
- By:
- Publication type:
- Article
Exploring the Effects of Violent Video Games on Healthcare Trainees.
- Published in:
- Simulation & Gaming, 2020, v. 51, n. 5, p. 653, doi. 10.1177/1046878120932298
- By:
- Publication type:
- Article
Conscientiousness in Game-Based Learning.
- Published in:
- Simulation & Gaming, 2020, v. 51, n. 5, p. 712, doi. 10.1177/1046878120927061
- By:
- Publication type:
- Article
The Influence of Game Character Appearance on Empathy and Immersion: Virtual Non-Robotic Versus Robotic Animals.
- Published in:
- Simulation & Gaming, 2020, v. 51, n. 5, p. 685, doi. 10.1177/1046878120926694
- By:
- Publication type:
- Article
A Study of Cognitive Results in Marketing and Finance Students.
- Published in:
- Simulation & Gaming, 2020, v. 51, n. 5, p. 666, doi. 10.1177/1046878120925854
- By:
- Publication type:
- Article
Green Across the Board: Board Games as Tools for Dialogue and Simplified Environmental Communication.
- Published in:
- Simulation & Gaming, 2020, v. 51, n. 5, p. 632, doi. 10.1177/1046878120925133
- By:
- Publication type:
- Article
Professional Wargaming: A Flawed but Useful Tool.
- Published in:
- Simulation & Gaming, 2020, v. 51, n. 5, p. 612, doi. 10.1177/1046878120901852
- By:
- Publication type:
- Article