Works matching IS 10468781 AND DT 2015 AND VI 46 AND IP 6
Results: 10
Possibilities and Limitations of Transferring an Educational Simulation Game to a Digital Platform.
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- Simulation & Gaming, 2015, v. 46, n. 6, p. 817, doi. 10.1177/1046878115621980
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- Article
Hybrid Active Learning Situations.
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- Simulation & Gaming, 2015, v. 46, n. 6, p. 792, doi. 10.1177/1046878115620089
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- Article
Synchronous Mobile Audio-Visual Recording Technology (SMART) Cart for Healthcare Simulation Debriefing.
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- Simulation & Gaming, 2015, v. 46, n. 6, p. 857, doi. 10.1177/1046878115617711
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- Article
Do Videogames Simulate? Virtuality and Imitation in the Philosophy of Simulation.
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- Simulation & Gaming, 2015, v. 46, n. 6, p. 838, doi. 10.1177/1046878115616219
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- Article
Managerial Myopia in Mismanaging Renewable Resources.
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- Simulation & Gaming, 2015, v. 46, n. 6, p. 763, doi. 10.1177/1046878115615991
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- Article
LAND RUSH.
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- Simulation & Gaming, 2015, v. 46, n. 6, p. 742, doi. 10.1177/1046878115613491
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- Article
Communicating About Water Issues in Australia.
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- Simulation & Gaming, 2015, v. 46, n. 6, p. 713, doi. 10.1177/1046878115580410
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- Article
Clarifying Sustainable Development Concepts Through Role-Play.
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- Simulation & Gaming, 2015, v. 46, n. 6, p. 697, doi. 10.1177/1046878114564508
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- Article
Ethical Thinking and Sustainability in Role-Play Participants.
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- Simulation & Gaming, 2015, v. 46, n. 6, p. 673, doi. 10.1177/1046878114556145
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- Article
Edutainment for Sustainable Development.
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- Simulation & Gaming, 2015, v. 46, n. 6, p. 647, doi. 10.1177/1046878114552166
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- Article