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DEVELOPMENT MONOPOLY: A Simulation Game on Poverty and Inequality.
- Published in:
- Simulation & Gaming, 2012, v. 43, n. 6, p. 853, doi. 10.1177/1046878112451877
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- Publication type:
- Article
Innovation Diffusion: Learner benefits and instructor insights with the DIFFUSION SIMULATION GAME.
- Published in:
- Simulation & Gaming, 2012, v. 43, n. 6, p. 803, doi. 10.1177/1046878112444577
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- Publication type:
- Article
Simulating Poverty and Inequality Dynamics in Developing Countries.
- Published in:
- Simulation & Gaming, 2012, v. 43, n. 6, p. 713, doi. 10.1177/1046878112451876
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- Publication type:
- Article
Task-Relevant Sound and User Experience in Computer-Mediated Firefighter Training.
- Published in:
- Simulation & Gaming, 2012, v. 43, n. 6, p. 778, doi. 10.1177/1046878112444564
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- Publication type:
- Article
Architectures for Developing Multiuser, Immersive Learning Scenarios.
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- Simulation & Gaming, 2012, v. 43, n. 6, p. 825, doi. 10.1177/1046878112443323
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- Publication type:
- Article
Toward a Taxonomy Linking Game Attributes to Learning: An Empirical Study.
- Published in:
- Simulation & Gaming, 2012, v. 43, n. 6, p. 729, doi. 10.1177/1046878112439444
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- Publication type:
- Article
Modeling the “Profitable-Product Death Spiral”: Accounting for Strategic Product-Mix Interactions in Marketing Simulation Games.
- Published in:
- Simulation & Gaming, 2012, v. 43, n. 6, p. 761, doi. 10.1177/1046878111434474
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- Publication type:
- Article