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Notes for Authors.
- Published in:
- 2010
- By:
- Publication type:
- Announcement
Computer games — pushing at the boundaries of literacy.
- Published in:
- Australian Journal of Language & Literacy, 2010, v. 33, n. 1, p. 65, doi. 10.1007/BF03651822
- By:
- Publication type:
- Article
Looking for my corpse: Video games and player positioning.
- Published in:
- Australian Journal of Language & Literacy, 2010, v. 33, n. 1, p. 54, doi. 10.1007/BF03651821
- By:
- Publication type:
- Article
Classroom teachers as co-researchers: The affordances and challenges of collaboration.
- Published in:
- Australian Journal of Language & Literacy, 2010, v. 33, n. 1, p. 41, doi. 10.1007/BF03651820
- By:
- Publication type:
- Article
Systems-based literacy practices: Digital games research, gameplay and design.
- Published in:
- Australian Journal of Language & Literacy, 2010, v. 33, n. 1, p. 24, doi. 10.1007/BF03651819
- By:
- Publication type:
- Article
What games studies can teach us about videogames in the English and Literacy classroom.
- Published in:
- Australian Journal of Language & Literacy, 2010, v. 33, n. 1, p. 12, doi. 10.1007/BF03651818
- By:
- Publication type:
- Article
Introduction.
- Published in:
- Australian Journal of Language & Literacy, 2010, v. 33, n. 1, p. 9, doi. 10.1007/BF03651817
- By:
- Publication type:
- Article
Editorial.
- Published in:
- 2010
- By:
- Publication type:
- Editorial
About the Authors.
- Published in:
- 2010
- Publication type:
- Announcement
Editorial.
- Published in:
- 2010
- By:
- Publication type:
- Editorial
Computer games - pushing at the boundaries of literacy.
- Published in:
- Australian Journal of Language & Literacy, 2010, v. 33, n. 1, p. 65, doi. 10.1007/bf03651822
- By:
- Publication type:
- Article
Classroom teachers as co-researchers: The affordances and challenges of collaboration.
- Published in:
- Australian Journal of Language & Literacy, 2010, v. 33, n. 1, p. 41, doi. 10.1007/bf03651820
- By:
- Publication type:
- Article
Looking for my corpse: Video games and player positioning.
- Published in:
- Australian Journal of Language & Literacy, 2010, v. 33, n. 1, p. 54, doi. 10.1007/bf03651821
- By:
- Publication type:
- Article
Systems-based literacy practices: Digital games research, gameplay and design.
- Published in:
- Australian Journal of Language & Literacy, 2010, v. 33, n. 1, p. 24, doi. 10.1007/bf03651819
- By:
- Publication type:
- Article
What games studies can teach us about videogames in the English and Literacy classroom.
- Published in:
- Australian Journal of Language & Literacy, 2010, v. 33, n. 1, p. 12, doi. 10.1007/bf03651818
- By:
- Publication type:
- Article
Introduction.
- Published in:
- Australian Journal of Language & Literacy, 2010, v. 33, n. 1, p. 9, doi. 10.1007/bf03651817
- By:
- Publication type:
- Article