Found: 24
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OpenDesign of Scientific Research in Pandemic Context.
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- Interacting with Computers, 2023, v. 35, n. 2, p. 105, doi. 10.1093/iwc/iwac030
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- Article
SIM-SR—Semiotic Inspection Method Mediated by Screen Reader: Analysing the Benefits of Bringing Communicability to the Accessibility Evaluation Table.
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- Interacting with Computers, 2023, v. 35, n. 2, p. 276, doi. 10.1093/iwc/iwad023
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- Article
Introduction to the Special Issue on HCI in Latin America.
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- Interacting with Computers, 2023, v. 35, n. 2, p. 53, doi. 10.1093/iwc/iwad038
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- Article
Developing and Evaluating a Virtual Reality Videogame Using Biofeedback for Stress Management in Sports.
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- Interacting with Computers, 2023, v. 35, n. 2, p. 407, doi. 10.1093/iwc/iwad025
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- Article
Designing and Evaluating Aventura Marina: A Serious Game to Promote Visitors' Engagement in a Science Museum Exhibition.
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- Interacting with Computers, 2023, v. 35, n. 2, p. 387, doi. 10.1093/iwc/iwad017
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- Article
Buttons, Devices, and Adults: How Preschool Children Designed an IoT Programming Tool.
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- Interacting with Computers, 2023, v. 35, n. 2, p. 301, doi. 10.1093/iwc/iwad037
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- Article
UbiAccess: an Instrument to Assess System Access in Ubiquitous Scenarios.
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- Interacting with Computers, 2023, v. 35, n. 2, p. 55, doi. 10.1093/iwc/iwac029
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- Article
Evaluating Visual Analytics for Relevant Information Retrieval in Document Collections.
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- Interacting with Computers, 2023, v. 35, n. 2, p. 247, doi. 10.1093/iwc/iwad019
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- Article
Perceived Usability and User Experience in Augmented Reality Tools for the Treatment of Spider Phobia.
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- Interacting with Computers, 2023, v. 35, n. 2, p. 421, doi. 10.1093/iwc/iwac026
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- Article
Social Interventions to Encourage Co-Located Collaborative Learning in a Tangible User Interface.
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- Interacting with Computers, 2023, v. 35, n. 2, p. 330, doi. 10.1093/iwc/iwad016
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- Article
Virtual Flipped Classroom in HCI Courses: Case Studies on the Experience of Brazilian Students.
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- Interacting with Computers, 2023, v. 35, n. 2, p. 191, doi. 10.1093/iwc/iwad015
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- Article
Designing a Stress and Anxiety Support Tool to Help Young Adults with Autism in Daily Living.
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- Interacting with Computers, 2023, v. 35, n. 2, p. 83, doi. 10.1093/iwc/iwad012
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- Article
Prescriptive and Semantic Analysis of an Automatic Sign Language Translation: Cases on VLibras Avatar Translation Using Video Interviews and Textual Interactions With a Chatbot.
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- Interacting with Computers, 2023, v. 35, n. 2, p. 231, doi. 10.1093/iwc/iwac020
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- Article
Dead Users' Profiles on Facebook: Limited Interaction Beyond Human Existence.
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- Interacting with Computers, 2023, v. 35, n. 2, p. 262, doi. 10.1093/iwc/iwad003
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- Article
Design and Evaluation of an Authoring Platform for Therapeutic Digital Games.
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- Interacting with Computers, 2023, v. 35, n. 2, p. 118, doi. 10.1093/iwc/iwac045
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- Article
Using Emotion4Down: Evaluating the Design of a Serious Video Game for Supporting Emotional Awareness with People with Intellectual Disabilities.
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- Interacting with Computers, 2023, v. 35, n. 2, p. 363, doi. 10.1093/iwc/iwac044
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- Article
Information Visualization Dashboard to Proctor Test-Takers During an Online Language Proficiency Test.
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- Interacting with Computers, 2023, v. 35, n. 2, p. 339, doi. 10.1093/iwc/iwac043
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- Article
Cultural Viewpoint Metaphors Resignification to Teach Programming.
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- Interacting with Computers, 2023, v. 35, n. 2, p. 153, doi. 10.1093/iwc/iwac041
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- Article
TRANSforming Design Through Emotion: An Application to Support Brazilian Transgender Student Women.
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- Interacting with Computers, 2023, v. 35, n. 2, p. 209, doi. 10.1093/iwc/iwac038
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- Article
Let's Work Together! Wikipedia Language Communities' Attempts to Represent Events Worldwide.
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- Interacting with Computers, 2023, v. 35, n. 2, p. 69, doi. 10.1093/iwc/iwac033
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- Article
Computational Thinking and Mental Models: Promoting Digital Culture in the Youth and Adult Education.
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- Interacting with Computers, 2023, v. 35, n. 2, p. 91, doi. 10.1093/iwc/iwac028
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- Article
User Interface Evaluation of Design Alternatives of the Emotion-Libras—An Emotional Self-Report Instrument for Sign Language Users.
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- Interacting with Computers, 2023, v. 35, n. 2, p. 142, doi. 10.1093/iwc/iwac018
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- Article
Identifying Distractors for People with Computer Anxiety Based on Mouse Fixations.
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- Interacting with Computers, 2023, v. 35, n. 2, p. 165, doi. 10.1093/iwc/iwac025
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- Article
Adapting Codesign Techniques for the Construction of a Learning Environment of a Written Second Language for the D/deaf.
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- Interacting with Computers, 2023, v. 35, n. 2, p. 315, doi. 10.1093/iwc/iwac023
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- Article