Works matching IS 07356331 AND DT 2021 AND VI 59 AND IP 3
Results: 8
A Dual-Scaffolding Framework Integrating Peer-Scaffolding and Cognitive-Scaffolding for an Augmented Reality-Based Educational Board Game: An Analysis of Learners' Collective Flow State and Collaborative Learning Behavioral Patterns.
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- Journal of Educational Computing Research, 2021, v. 59, n. 3, p. 547, doi. 10.1177/0735633120969409
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- Article
The Effect of Educational Games on Learning Outcomes, Student Motivation, Engagement and Satisfaction.
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- Journal of Educational Computing Research, 2021, v. 59, n. 3, p. 522, doi. 10.1177/0735633120969214
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- Article
Automatic Classification of Semantic Content of Classroom Dialogue.
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- Journal of Educational Computing Research, 2021, v. 59, n. 3, p. 496, doi. 10.1177/0735633120968554
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- Article
Assessing Young Students' Design Thinking Disposition and Its Relationship With Computer Programming Self-Efficacy.
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- Journal of Educational Computing Research, 2021, v. 59, n. 3, p. 410, doi. 10.1177/0735633120967326
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Quantifying the Influence of Achievement Emotions for Student Learning in MOOCs.
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- Journal of Educational Computing Research, 2021, v. 59, n. 3, p. 429, doi. 10.1177/0735633120967318
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- Article
Integrating Computational Thinking Concept Into Digital Storytelling to Improve Learners' Motivation and Performance.
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- Journal of Educational Computing Research, 2021, v. 59, n. 3, p. 470, doi. 10.1177/0735633120967315
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- Article
Pioneers on the Case for Promoting Motivation to Teach Text-Based Programming.
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- Journal of Educational Computing Research, 2021, v. 59, n. 3, p. 453, doi. 10.1177/0735633120966048
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- Article
From Gaming to Computational Thinking: An Adaptive Educational Computer Game-Based Learning Approach.
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- Journal of Educational Computing Research, 2021, v. 59, n. 3, p. 383, doi. 10.1177/0735633120965919
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- Article