Works matching IS 07356331 AND DT 2021 AND VI 59 AND IP 1
Results: 6
Integrating Smartphone-Controlled Paper Airplane Into Gamified Science Inquiry for Junior High School Students.
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- Journal of Educational Computing Research, 2021, v. 59, n. 1, p. 71, doi. 10.1177/0735633120953598
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- Article
Conversation Technology With Micro-Learning: The Impact of Chatbot-Based Learning on Students' Learning Motivation and Performance.
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- Journal of Educational Computing Research, 2021, v. 59, n. 1, p. 154, doi. 10.1177/0735633120952067
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- Article
A Meta-Analysis on Computer Technology Intervention Effects on Mathematics Achievement for Low-Performing Students in K-12 Classrooms.
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- Journal of Educational Computing Research, 2021, v. 59, n. 1, p. 119, doi. 10.1177/0735633120952063
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- Article
An Integrated View of Information Feedback, Game Quality, and Autonomous Motivation for Evaluating Game-Based Learning Effectiveness.
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- Journal of Educational Computing Research, 2021, v. 59, n. 1, p. 3, doi. 10.1177/0735633120952044
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- Article
Troubleshooting to Learn via Scaffolds: Effect on Students' Ability and Cognitive Load in a Robotics Course.
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- Journal of Educational Computing Research, 2021, v. 59, n. 1, p. 95, doi. 10.1177/0735633120951871
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- Article
The Effect of Determining Pair Programming Groups According to Various Individual Difference Variables on Group Compatibility, Flow, and Coding Performance.
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- Journal of Educational Computing Research, 2021, v. 59, n. 1, p. 41, doi. 10.1177/0735633120949787
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- Article