Works matching IS 07356331 AND DT 2020 AND VI 58 AND IP 4
Results: 7
Mixed Methods for Human–Computer Interactions Research: An Iterative Study Using Reddit and Social Media.
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- Journal of Educational Computing Research, 2020, v. 58, n. 4, p. 818, doi. 10.1177/0735633119878066
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- Article
Enhancing Students' Biology Learning by Using Augmented Reality as a Learning Supplement.
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- Journal of Educational Computing Research, 2020, v. 58, n. 4, p. 747, doi. 10.1177/0735633119884213
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- Article
College Students' Cognitive Learning Outcomes in Technology-Enabled Active Learning Environments: A Meta-Analysis of the Empirical Literature.
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- Journal of Educational Computing Research, 2020, v. 58, n. 4, p. 791, doi. 10.1177/0735633119881477
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- Article
Evaluating China's Automated Essay Scoring System iWrite.
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- Journal of Educational Computing Research, 2020, v. 58, n. 4, p. 771, doi. 10.1177/0735633119881472
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- Article
Learning Progress in a Chinese Order of Stroke Game: The Effects of Intrinsic Cognitive Load and Gameplay Interest Mediated by Flow Experience.
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- Journal of Educational Computing Research, 2020, v. 58, n. 4, p. 842, doi. 10.1177/0735633119881471
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- Article
Use of Meta-Analysis to Uncover the Critical Issues of Mobile Inquiry-Based Learning.
- Published in:
- Journal of Educational Computing Research, 2020, v. 58, n. 4, p. 715, doi. 10.1177/0735633119879366
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- Publication type:
- Article
In-Game Actions to Promote Game-Based Math Learning Engagement.
- Published in:
- Journal of Educational Computing Research, 2020, v. 58, n. 4, p. 863, doi. 10.1177/0735633119878611
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- Article