Works matching IS 07356331 AND DT 2018 AND VI 56 AND IP 4
Results: 6
General Problem-Solving Styles and Problem-Solving Approaches in Video Games.
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- Journal of Educational Computing Research, 2018, v. 56, n. 4, p. 467, doi. 10.1177/0735633117729221
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- Article
The Effects of Attitudinal, Normative, and Control Beliefs on M-Learning Adoption Among the Students of Higher Education in Pakistan.
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- Journal of Educational Computing Research, 2018, v. 56, n. 4, p. 563, doi. 10.1177/0735633117715941
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- Article
Centrality Measures and Academic Achievement in Computerized Classroom Social Networks.
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- Journal of Educational Computing Research, 2018, v. 56, n. 4, p. 589, doi. 10.1177/0735633117715749
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- Article
Use of Mobile Devices for English Language Learner Students in the United States.
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- Journal of Educational Computing Research, 2018, v. 56, n. 4, p. 538, doi. 10.1177/0735633117715748
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- Article
Exploration of Factors in the Early Collaboration Phase Affecting Virtual Groups’ Overall Collaborative Learning Experiences.
- Published in:
- Journal of Educational Computing Research, 2018, v. 56, n. 4, p. 485, doi. 10.1177/0735633117715034
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- Article
Student Perspectives on the Flipped-Classroom Approach and Collaborative Problem-Solving Process.
- Published in:
- Journal of Educational Computing Research, 2018, v. 56, n. 4, p. 513, doi. 10.1177/0735633117715033
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- Article