Works matching IS 07356331 AND DT 2015 AND VI 53 AND IP 2
Results: 6
Factors Affecting Students’ Continued Usage Intention Toward Business Simulation Games.
- Published in:
- Journal of Educational Computing Research, 2015, v. 53, n. 2, p. 260, doi. 10.1177/0735633115598751
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- Article
How Debriefing Strategies Can Improve Student Motivation and Self-Efficacy in Game-Based Learning.
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- Journal of Educational Computing Research, 2015, v. 53, n. 2, p. 155, doi. 10.1177/0735633115598496
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- Article
Supporting Children’s Learning of Probability Through Video Game Programming.
- Published in:
- Journal of Educational Computing Research, 2015, v. 53, n. 2, p. 228, doi. 10.1177/0735633115598492
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- Article
Analysis of the Use of Digital Technologies in Schools That Implement Different Learning Theories.
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- Journal of Educational Computing Research, 2015, v. 53, n. 2, p. 205, doi. 10.1177/0735633115597869
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- Article
Persisting Issues in Pedagogical Agent Research.
- Published in:
- Journal of Educational Computing Research, 2015, v. 53, n. 2, p. 183, doi. 10.1177/0735633115597625
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- Article
Exploring the Effects of Peer Review and Teachers' Corrective Feedback on EFL Students' Online Writing Performance.
- Published in:
- Journal of Educational Computing Research, 2015, v. 53, n. 2, p. 284, doi. 10.1177/0735633115597490
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- Article