Works matching IS 07356331 AND DT 2014 AND VI 50 AND IP 2
Results: 7
Video Game Strategies as Predictors of Academic Achievement.
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- Journal of Educational Computing Research, 2014, v. 50, n. 2, p. 271, doi. 10.2190/EC.50.2.g
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- Article
The Impacts of Virtual Manipulatives and Prior Knowledge on Geometry Learning Performance in Junior High School.
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- Journal of Educational Computing Research, 2014, v. 50, n. 2, p. 179, doi. 10.2190/EC.50.2.b
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- Article
iPads at School? A Quantitative Comparison of Elementary Schoolchildren's Pen-on-Paper Versus Finger-on-Screen Drawing Skills.
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- Journal of Educational Computing Research, 2014, v. 50, n. 2, p. 203, doi. 10.2190/EC.50.2.c
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- Article
Examining the 21st Century Classroom: Developing an Innovation Configuration Map.
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- Journal of Educational Computing Research, 2014, v. 50, n. 2, p. 161, doi. 10.2190/EC.50.2.a
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- Article
Supporting Students' Knowledge Transfer in Modeling Activities.
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- Journal of Educational Computing Research, 2014, v. 50, n. 2, p. 213, doi. 10.2190/EC.50.2.d
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- Article
Learning Reading Strategies with Online Discussion.
- Published in:
- Journal of Educational Computing Research, 2014, v. 50, n. 2, p. 231, doi. 10.2190/EC.50.2.e
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- Article
Making Student Thinking Visible through a Concept Map in Computer-Based Assessment of Critical Thinking.
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- Journal of Educational Computing Research, 2014, v. 50, n. 2, p. 249, doi. 10.2190/EC.50.2.f
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- Article