Works matching IS 07356331 AND DT 2011 AND VI 44 AND IP 4
Results: 7
Research on Immersive Environments and 21st Century Skills: An Introduction to the Special Issue.
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- Journal of Educational Computing Research, 2011, v. 44, n. 4, p. 385, doi. 10.2190/EC.44.4.a
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- Article
Problem Solving and Game-Based Learning: Effects of Middle Grade Students' Hypothesis Testing Strategies on Learning Outcomes.
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- Journal of Educational Computing Research, 2011, v. 44, n. 4, p. 453, doi. 10.2190/EC.44.4.e
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- Article
Fostering 21st Century Skill Development by Engaging Students in Authentic Game Design Projects in a High School Computer Programming Class.
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- Journal of Educational Computing Research, 2011, v. 44, n. 4, p. 391, doi. 10.2190/EC.44.4.b
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- Article
Navigating Massively Multiplayer Online Games: Evaluating 21st Century Skills for Learning within Virtual Environments.
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- Journal of Educational Computing Research, 2011, v. 44, n. 4, p. 473, doi. 10.2190/EC.44.4.f
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- Article
Enhancing Learning Through an Online Secondary School Educational Game.
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- Journal of Educational Computing Research, 2011, v. 44, n. 4, p. 409, doi. 10.2190/EC.44.4.c
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- Article
Index-Contents of Volume 44, 2011.
- Published in:
- Journal of Educational Computing Research, 2011, v. 44, n. 4, p. 495, doi. 10.2190/EC.44.4.g
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- Article
Optimal Experience in Virtual Environments among College Level Developmental Readers.
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- Journal of Educational Computing Research, 2011, v. 44, n. 4, p. 429, doi. 10.2190/EC.44.4.d
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- Article