Works matching IS 02664909 AND DT 2017 AND VI 33 AND IP 5
Results: 9
The effects of cognitive capacity and gaming expertise on attention and comprehension.
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- Journal of Computer Assisted Learning, 2017, v. 33, n. 5, p. 473, doi. 10.1111/jcal.12193
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- Article
Are you with me or not? Temporal synchronicity and transactivity during CSCL.
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- Journal of Computer Assisted Learning, 2017, v. 33, n. 5, p. 424, doi. 10.1111/jcal.12185
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- Article
Using multimedia for e-learning.
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- Journal of Computer Assisted Learning, 2017, v. 33, n. 5, p. 403, doi. 10.1111/jcal.12197
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- Article
Perceptions of learning effectiveness in M-learning: scale development and student awareness.
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- Journal of Computer Assisted Learning, 2017, v. 33, n. 5, p. 461, doi. 10.1111/jcal.12192
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- Article
Improving mastery of fractions by blending video games into the Math classroom.
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- Journal of Computer Assisted Learning, 2017, v. 33, n. 5, p. 486, doi. 10.1111/jcal.12194
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- Article
Firefighter learning at a distance - a longitudinal study.
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- Journal of Computer Assisted Learning, 2017, v. 33, n. 5, p. 500, doi. 10.1111/jcal.12196
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- Article
Using eye movements to model the sequence of text-picture processing for multimedia comprehension.
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- Journal of Computer Assisted Learning, 2017, v. 33, n. 5, p. 443, doi. 10.1111/jcal.12191
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- Article
Unpacking students' conceptualizations through haptic feedback.
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- Journal of Computer Assisted Learning, 2017, v. 33, n. 5, p. 513, doi. 10.1111/jcal.12198
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- Article
Using augmented reality to support a software editing course for college students.
- Published in:
- Journal of Computer Assisted Learning, 2017, v. 33, n. 5, p. 532, doi. 10.1111/jcal.12199
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- Article