Works matching IS 01677055 AND DT 2020 AND VI 39 AND IP 6
Results: 37
Stereo Inverse Brightness Modulation for Guidance in Dynamic Panorama Videos in Virtual Reality.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 542, doi. 10.1111/cgf.14091
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- Article
Multi‐Level Memory Structures for Simulating and Rendering Smoothed Particle Hydrodynamics.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 527, doi. 10.1111/cgf.14090
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- Article
Data‐Driven Facial Simulation.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 513, doi. 10.1111/cgf.14089
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- Article
Data Assimilation for Full 4D PC‐MRI Measurements: Physics‐Based Denoising and Interpolation.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 496, doi. 10.1111/cgf.14088
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- Article
Progressive Acquisition of SVBRDF and Shape in Motion.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 480, doi. 10.1111/cgf.14087
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Interactive Subsurface Scattering for Materials With High Scattering Distances.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 465, doi. 10.1111/cgf.14086
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- Article
DockVis: Visual Analysis of Molecular Docking Trajectories.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 452, doi. 10.1111/cgf.14048
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- Article
A Survey of Image Synthesis Methods for Visual Machine Learning.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 426, doi. 10.1111/cgf.14047
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- Article
Interactive Programming for Parametric CAD.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 408, doi. 10.1111/cgf.14046
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- Article
VisualNeuro: A Hypothesis Formation and Reasoning Application for Multi‐Variate Brain Cohort Study Data.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 392, doi. 10.1111/cgf.14045
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- Article
Physically Based Simulation and Rendering of Urban Thermography.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 377, doi. 10.1111/cgf.14044
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- Article
Adaptive Block Coordinate Descent for Distortion Optimization.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 360, doi. 10.1111/cgf.14043
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- Article
NEVA: Visual Analytics to Identify Fraudulent Networks.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 344, doi. 10.1111/cgf.14042
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- Article
Making Sense of Scientific Simulation Ensembles With Semantic Interaction.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 325, doi. 10.1111/cgf.14029
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- Article
Constructing Human Motion Manifold With Sequential Networks.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 314, doi. 10.1111/cgf.14028
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- Article
Image Morphing With Perceptual Constraints and STN Alignment.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 303, doi. 10.1111/cgf.14027
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- Article
Modelling the Soft Robot Kyma Based on Real‐Time Finite Element Method.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 289, doi. 10.1111/cgf.14026
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- Article
Guide Me in Analysis: A Framework for Guidance Designers.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 269, doi. 10.1111/cgf.14017
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- Article
From 2.5D Bas‐relief to 3D Portrait Model.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 258, doi. 10.1111/cgf.14016
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- Article
Quantum Coin Method for Numerical Integration.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 243, doi. 10.1111/cgf.14015
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- Article
Non‐Uniform Subdivision Surfaces with Sharp Features.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 232, doi. 10.1111/cgf.14014
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- Article
Realistic Buoyancy Model for Real‐Time Applications.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 217, doi. 10.1111/cgf.14013
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- Article
ZerNet: Convolutional Neural Networks on Arbitrary Surfaces Via Zernike Local Tangent Space Estimation.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 204, doi. 10.1111/cgf.14012
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- Article
Spherical Gaussian‐based Lightcuts for Glossy Interreflections.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 192, doi. 10.1111/cgf.14011
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- Article
Accelerating Liquid Simulation With an Improved Data‐Driven Method.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 180, doi. 10.1111/cgf.14010
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- Article
Temporal Upsampling of Point Cloud Sequences by Optimal Transport for Plant Growth Visualization.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 167, doi. 10.1111/cgf.14009
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- Article
Preserving Shadow Silhouettes in Illumination‐Driven Mesh Reduction.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 155, doi. 10.1111/cgf.14008
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- Article
Real‐Time Glints Rendering With Pre‐Filtered Discrete Stochastic Microfacets.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 144, doi. 10.1111/cgf.14007
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- Article
Analysis of Schedule and Layout Tuning for Sparse Matrices With Compound Entries on GPUs.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 133, doi. 10.1111/cgf.13957
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- Article
Curve Skeleton Extraction From 3D Point Clouds Through Hybrid Feature Point Shifting and Clustering.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 111, doi. 10.1111/cgf.13906
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- Article
A Survey on Visualizations for Musical Data.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 82, doi. 10.1111/cgf.13905
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- Article
A Discriminative Multi‐Channel Facial Shape (MCFS) Representation and Feature Extraction for 3D Human Faces.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 66, doi. 10.1111/cgf.13904
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- Article
Hyperspectral Inverse Skinning.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 49, doi. 10.1111/cgf.13903
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- Article
Exploring the Effects of Aggregation Choices on Untrained Visualization Users' Generalizations From Data.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 33, doi. 10.1111/cgf.13902
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- Article
Real‐Time Deformation with Coupled Cages and Skeletons.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 19, doi. 10.1111/cgf.13900
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- Article
ConceptGraph: A Formal Model for Interpretation and Reasoning During Visual Analysis.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 5, doi. 10.1111/cgf.13899
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- Article
Issue Information.
- Published in:
- Computer Graphics Forum, 2020, v. 39, n. 6, p. 1, doi. 10.1111/cgf.13735
- Publication type:
- Article