Works matching IS 01677055 AND DT 2020 AND VI 39 AND IP 2
Results: 59
Front Matter.
- Published in:
- Computer Graphics Forum, 2020, v. 39, n. 2, p. i, doi. 10.1111/cgf.14025
- Publication type:
- Article
Front Matter.
- Published in:
- Computer Graphics Forum, 2020, v. 39, n. 2, p. i, doi. 10.1111/cgf.14025
- Publication type:
- Article
A Survey on Sketch Based Content Creation: from the Desktop to Virtual and Augmented Reality.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 757, doi. 10.1111/cgf.14024
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- Article
Survey of Models for Acquiring the Optical Properties of Translucent Materials.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 729, doi. 10.1111/cgf.14023
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- Article
State of the Art on Neural Rendering.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 701, doi. 10.1111/cgf.14022
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- Article
State‐of‐the‐art in Automatic 3D Reconstruction of Structured Indoor Environments.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 667, doi. 10.1111/cgf.14021
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- Article
Learning Generative Models of 3D Structures.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 643, doi. 10.1111/cgf.14020
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- Article
A Survey of Multifragment Rendering.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 623, doi. 10.1111/cgf.14019
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- Article
A Survey of Temporal Antialiasing Techniques.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 607, doi. 10.1111/cgf.14018
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- Article
Front Matter.
- Published in:
- Computer Graphics Forum, 2020, v. 39, n. 2, p. i, doi. 10.1111/cgf.14025
- Publication type:
- Article
Simulation of Dendritic Painting.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 597, doi. 10.1111/cgf.13955
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- Article
Interactive Meso‐scale Simulation of Skyscapes.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 585, doi. 10.1111/cgf.13954
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- Article
Displacement‐Correlated XFEM for Simulating Brittle Fracture.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 569, doi. 10.1111/cgf.13953
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- Article
Robust Shape Collection Matching and Correspondence from Shape Differences.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 555, doi. 10.1111/cgf.13952
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- Article
Segment Tracing Using Local Lipschitz Bounds.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 545, doi. 10.1111/cgf.13951
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- Article
Efficient Minimum Distance Computation for Solids of Revolution.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 535, doi. 10.1111/cgf.13950
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- Article
Real‐time Anticipation of Occlusions for Automated Camera Control in Toric Space.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 523, doi. 10.1111/cgf.13949
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- Article
Binary Ostensibly‐Implicit Trees for Fast Collision Detection.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 509, doi. 10.1111/cgf.13948
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- Article
Motion Retargetting based on Dilated Convolutions and Skeleton‐specific Loss Functions.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 497, doi. 10.1111/cgf.13947
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- Article
Style‐Controllable Speech‐Driven Gesture Synthesis Using Normalising Flows.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 487, doi. 10.1111/cgf.13946
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- Article
Accurate Real‐time 3D Gaze Tracking Using a Lightweight Eyeball Calibration.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 475, doi. 10.1111/cgf.13945
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- Article
Single Sensor Compressive Light Field Video Camera.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 463, doi. 10.1111/cgf.13944
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- Article
RGB2AO: Ambient Occlusion Generation from RGB Images.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 451, doi. 10.1111/cgf.13943
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- Article
Prefilters for Sharp Image Display.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 435, doi. 10.1111/cgf.13942
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- Article
Optimizing Object Decomposition to Reduce Visual Artifacts in 3D Printing.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 423, doi. 10.1111/cgf.13941
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- Article
Designing Robotically‐Constructed Metal Frame Structures.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 411, doi. 10.1111/cgf.13940
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- Article
Computational Design and Optimization of Non‐Circular Gears.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 399, doi. 10.1111/cgf.13939
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- Article
Fast and Robust Stochastic Structural Optimization.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 385, doi. 10.1111/cgf.13938
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- Article
Spectral Mollification for Bidirectional Fluorescence.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 373, doi. 10.1111/cgf.13937
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- Article
An Efficient Transport Estimator for Complex Layered Materials.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 363, doi. 10.1111/cgf.13936
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- Article
Subdivision‐Specialized Linear Algebra Kernels for Static and Dynamic Mesh Connectivity on the GPU.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 335, doi. 10.1111/cgf.13934
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Stratified Markov Chain Monte Carlo Light Transport.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 351, doi. 10.1111/cgf.13935
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- Article
Fast and Robust QEF Minimization using Probabilistic Quadrics.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 325, doi. 10.1111/cgf.13933
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Spectral Mesh Simplification.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 315, doi. 10.1111/cgf.13932
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Polygon Laplacian Made Simple.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 303, doi. 10.1111/cgf.13931
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- Article
Illumination‐Guided Furniture Layout Optimization.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 291, doi. 10.1111/cgf.13930
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Interactive Modeling of Cellular Structures on Surfaces with Application to Additive Manufacturing.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 277, doi. 10.1111/cgf.13929
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Invertible Paradoxic Loop Structures for Transformable Design.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 261, doi. 10.1111/cgf.13928
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- Article
Fast Nonlinear Least Squares Optimization of Large‐Scale Semi‐Sparse Problems.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 247, doi. 10.1111/cgf.13927
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- Article
Facial Expression Synthesis using a Global‐Local Multilinear Framework.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 235, doi. 10.1111/cgf.13926
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- Article
Expression Packing: As‐Few‐As‐Possible Training Expressions for Blendshape Transfer.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 219, doi. 10.1111/cgf.13925
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Locally supported tangential vector, n‐vector, and tensor fields.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 203, doi. 10.1111/cgf.13924
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- Article
Spherical Gaussian Light‐field Textures for Fast Precomputed Global Illumination.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 133, doi. 10.1111/cgf.13918
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- Article
Combinatorial Construction of Seamless Parameter Domains.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 179, doi. 10.1111/cgf.13922
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- Article
UV‐free Texturing using Sparse Voxel DAGs.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 121, doi. 10.1111/cgf.13917
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- Article
Interactively Modifying Compressed Sparse Voxel Representations.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 111, doi. 10.1111/cgf.13916
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- Article
Neural Temporal Adaptive Sampling and Denoising.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 147, doi. 10.1111/cgf.13919
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- Article
Greedy Cut Construction for Parameterizations.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 191, doi. 10.1111/cgf.13923
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- Article
Unified Neural Encoding of BTFs.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 167, doi. 10.1111/cgf.13921
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- Article
DeepBRDF: A Deep Representation for Manipulating Measured BRDF.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 157, doi. 10.1111/cgf.13920
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- Article