Works matching IS 01677055 AND DT 2016 AND VI 35 AND IP 4
Results: 14
Product Importance Sampling for Light Transport Path Guiding.
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- Computer Graphics Forum, 2016, v. 35, n. 4, p. 67, doi. 10.1111/cgf.12950
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- Article
Forward Light Cuts: A Scalable Approach to Real-Time Global Illumination.
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- Computer Graphics Forum, 2016, v. 35, n. 4, p. 79, doi. 10.1111/cgf.12951
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- Article
Sparse high-degree polynomials for wide-angle lenses.
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- Computer Graphics Forum, 2016, v. 35, n. 4, p. 89, doi. 10.1111/cgf.12952
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- Article
Efficient Ray Tracing Through Aspheric Lenses and Imperfect Bokeh Synthesis.
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- Computer Graphics Forum, 2016, v. 35, n. 4, p. 99, doi. 10.1111/cgf.12953
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- Article
Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings.
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- Computer Graphics Forum, 2016, v. 35, n. 4, p. 107, doi. 10.1111/cgf.12954
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- Article
Fast Filtering of Reflection Probes.
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- Computer Graphics Forum, 2016, v. 35, n. 4, p. 119, doi. 10.1111/cgf.12955
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- Article
Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering.
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- Computer Graphics Forum, 2016, v. 35, n. 4, p. 129, doi. 10.1111/cgf.12956
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- Article
Front Matter.
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- Computer Graphics Forum, 2016, v. 35, n. 4, p. i, doi. 10.1111/cgf.12957
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- Article
Perceptually Motivated BRDF Comparison using Single Image.
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- Computer Graphics Forum, 2016, v. 35, n. 4, p. 1, doi. 10.1111/cgf.12944
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- Article
A phenomenological model for throughfall rendering in real-time.
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- Computer Graphics Forum, 2016, v. 35, n. 4, p. 13, doi. 10.1111/cgf.12945
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- Article
Solid Angle Sampling of Disk and Cylinder Lights.
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- Computer Graphics Forum, 2016, v. 35, n. 4, p. 25, doi. 10.1111/cgf.12946
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- Article
Improving the Dwivedi Sampling Scheme.
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- Computer Graphics Forum, 2016, v. 35, n. 4, p. 37, doi. 10.1111/cgf.12947
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- Article
Line Sampling for Direct Illumination.
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- Computer Graphics Forum, 2016, v. 35, n. 4, p. 45, doi. 10.1111/cgf.12948
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- Article
Parallel Multiple-Bounce Irradiance Caching.
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- Computer Graphics Forum, 2016, v. 35, n. 4, p. 57, doi. 10.1111/cgf.12949
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- Article