Works matching IS 01677055 AND DT 2014 AND VI 33 AND IP 2
Results: 52
Crowd sculpting: A space-time sculpting method for populating virtual environments.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 351, doi. 10.1111/cgf.12316
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- Article
Pose partitioning for multi-resolution segmentation of arbitrary mesh animations.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 293, doi. 10.1111/cgf.12327
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Efficient Monte Carlo rendering with realistic lenses.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 323, doi. 10.1111/cgf.12301
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Accurate and efficient lighting for skinned models.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 421, doi. 10.1111/cgf.12330
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- Article
Parallel generation of architecture on the GPU.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 73, doi. 10.1111/cgf.12312
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- Article
ExploreMaps: Efficient construction and ubiquitous exploration of panoramic view graphs of complex 3D environments.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 459, doi. 10.1111/cgf.12334
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- Article
On-line real-time physics-based predictive motion control with balance recovery.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 245, doi. 10.1111/cgf.12323
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- Article
Self-similarity for accurate compression of point sampled surfaces.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 155, doi. 10.1111/cgf.12305
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- Article
Perceptual depth compression for stereo applications.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 195, doi. 10.1111/cgf.12293
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Recurring part arrangements in shape collections.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 115, doi. 10.1111/cgf.12309
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- Article
Object detection and classification from large-scale cluttered indoor scans.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 11, doi. 10.1111/cgf.12286
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- Article
Temporally coherent and spatially accurate video matting.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 381, doi. 10.1111/cgf.12297
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- Article
Optimizing BRDF orientations for the manipulation of anisotropic highlights.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 313, doi. 10.1111/cgf.12300
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- Article
3D Timeline: Reverse engineering of a part-based provenance from consecutive 3D models.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 135, doi. 10.1111/cgf.12311
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- Article
Efficient enforcement of hard articulation constraints in the presence of closed loops and contacts.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 235, doi. 10.1111/cgf.12322
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- Article
Automatic generation of tourist brochures.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 449, doi. 10.1111/cgf.12333
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- Article
Compressing dynamic meshes with geometric laplacians.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 145, doi. 10.1111/cgf.12304
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- Article
On-the-fly generation and rendering of infinite cities on the GPU.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 105, doi. 10.1111/cgf.12315
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- Article
Rate-distortion optimized compression of motion capture data.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 283, doi. 10.1111/cgf.12326
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- Article
Light montage for perceptual image enhancement.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 185, doi. 10.1111/cgf.12292
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- Article
Crack-free rendering of dynamically tesselated B-rep models.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 263, doi. 10.1111/cgf.12308
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- Article
Dual-color mixing for fused deposition modeling printers.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 479, doi. 10.1111/cgf.12319
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- Article
Spatio-temporal geometry fusion for multiple hybrid cameras using moving least squares surfaces.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 1, doi. 10.1111/cgf.12285
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- Article
4D video textures for interactive character appearance.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 371, doi. 10.1111/cgf.12296
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- Article
Panorama light-field imaging.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 43, doi. 10.1111/cgf.12289
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- Article
ShapeSynth: Parameterizing model collections for coupled shape exploration and synthesis.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 125, doi. 10.1111/cgf.12310
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- Article
Feedback control for rotational movements in feature space.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 225, doi. 10.1111/cgf.12321
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- Article
Flower reconstruction from a single photo.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 439, doi. 10.1111/cgf.12332
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- Article
Adaptive texture space shading for stochastic rendering.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 341, doi. 10.1111/cgf.12303
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- Article
Game level layout from design specification.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 95, doi. 10.1111/cgf.12314
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Interactive motion mapping for real-time character control.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 273, doi. 10.1111/cgf.12325
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- Article
Optimizing stereo-to-multiview conversion for autostereoscopic displays.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 63, doi. 10.1111/cgf.12291
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- Article
Hierarchical opacity optimization for sets of 3D line fields.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 507, doi. 10.1111/cgf.12336
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- Article
Analogy-driven 3D style transfer.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 175, doi. 10.1111/cgf.12307
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- Article
Clean color: Improving multi-filament 3D prints.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 469, doi. 10.1111/cgf.12318
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- Article
Designing large-scale interactive traffic animations for urban modeling.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 411, doi. 10.1111/cgf.12329
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- Article
Laplacian colormaps: a framework for structure-preserving color transformations.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 215, doi. 10.1111/cgf.12295
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- Article
Coded exposure HDR light-field video recording.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 33, doi. 10.1111/cgf.12288
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- Article
Content-aware surface parameterization for interactive restoration of historical documents.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 401, doi. 10.1111/cgf.12299
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- Article
Multi-style paper pop-up designs from 3D models.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 487, doi. 10.1111/cgf.12320
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- Article
Deformation with enforced metrics on length, area and volume.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 429, doi. 10.1111/cgf.12331
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- Article
Interactive cloth rendering of microcylinder appearance model under environment lighting.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 333, doi. 10.1111/cgf.12302
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- Article
SAFE: Structure-aware facade editing.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 83, doi. 10.1111/cgf.12313
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- Article
IISPH-FLIP for incompressible fluids.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 255, doi. 10.1111/cgf.12324
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- Article
Manipulating refractive and reflective binocular disparity.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 53, doi. 10.1111/cgf.12290
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- Article
Pathline glyphs.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 497, doi. 10.1111/cgf.12335
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- Article
SimSelect: Similarity-based selection for 3D surfaces.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 165, doi. 10.1111/cgf.12306
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- Article
Thumbnail galleries for procedural models.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 361, doi. 10.1111/cgf.12317
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- Article
Parameter estimation and comparative evaluation of crowd simulations.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 303, doi. 10.1111/cgf.12328
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- Article
A randomized algorithm for natural object colorization.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 205, doi. 10.1111/cgf.12294
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- Article