Works matching IS 01677055 AND DT 2010 AND VI 29 AND IP 4
Results: 28
Fragment-Parallel Composite and Filter.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1251, doi. 10.1111/j.1467-8659.2010.01720.x
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- Article
An Optimizing Compiler for Automatic Shader Bounding.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1259, doi. 10.1111/j.1467-8659.2010.01721.x
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- Article
SafeGI: Type Checking to Improve Correctness in Rendering System Implementation.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1269, doi. 10.1111/j.1467-8659.2010.01722.x
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- Article
Interactive, Multiresolution Image-Space Rendering for Dynamic Area Lighting.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1279, doi. 10.1111/j.1467-8659.2010.01723.x
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- Article
Adaptive Volumetric Shadow Maps.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1289, doi. 10.1111/j.1467-8659.2010.01724.x
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- Article
Real-Time Concurrent Linked List Construction on the GPU.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1297, doi. 10.1111/j.1467-8659.2010.01725.x
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- Article
Fast Estimation and Rendering of Indirect Highlights.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1305, doi. 10.1111/j.1467-8659.2010.01726.x
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- Article
Multi-Image Based Photon Tracing for Interactive Global Illumination of Dynamic Scenes.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1315, doi. 10.1111/j.1467-8659.2010.01727.x
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- Article
Two Methods for Fast Ray-Cast Ambient Occlusion.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1325, doi. 10.1111/j.1467-8659.2010.01728.x
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- Article
Sparsely Precomputing The Light Transport Matrix for Real-Time Rendering.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1335, doi. 10.1111/j.1467-8659.2010.01729.x
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- Article
Spectralization: Reconstructing spectra from sparse data.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1347, doi. 10.1111/j.1467-8659.2010.01730.x
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- Article
Compressive estimation for signal integration in rendering.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1355, doi. 10.1111/j.1467-8659.2010.01731.x
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- Article
A Closed-Form Solution to Single Scattering for General Phase Functions and Light Distributions.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1365, doi. 10.1111/j.1467-8659.2010.01732.x
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- Publication type:
- Article
Interactive Rendering of Non-Constant, Refractive Media Using the Ray Equations of Gradient-Index Optics.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1375, doi. 10.1111/j.1467-8659.2010.01733.x
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- Article
A Layered Particle-Based Fluid Model for Real-Time Rendering of Water.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1383, doi. 10.1111/j.1467-8659.2010.01734.x
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- Article
A New Ward BRDF Model with Bounded Albedo.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1391, doi. 10.1111/j.1467-8659.2010.01735.x
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- Article
BendyLights: Artistic Control of Direct Illumination by Curving Light Rays.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1451, doi. 10.1111/j.1467-8659.2010.01742.x
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- Article
Interactive Editing of Lighting and Materials using a Bivariate BRDF Representation.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1461, doi. 10.1111/j.1467-8659.2010.01743.x
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- Publication type:
- Article
A PCA Decomposition for Real-time BRDF Editing and Relighting with Global Illumination.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1469, doi. 10.1111/j.1467-8659.2010.01744.x
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- Article
An Image-Based Approach for Stochastic Volumetric and Procedural Details.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1411, doi. 10.1111/j.1467-8659.2010.01738.x
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- Article
On Floating-Point Normal Vectors.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1405, doi. 10.1111/j.1467-8659.2010.01737.x
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- Article
On the Effective Dimension of Light Transport.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1399, doi. 10.1111/j.1467-8659.2010.01736.x
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- Article
Semi-Stochastic Tilings for Example-Based Texture Synthesis.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1431, doi. 10.1111/j.1467-8659.2010.01740.x
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- Article
Patch-based Texture Interpolation.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1421, doi. 10.1111/j.1467-8659.2010.01739.x
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- Article
Visibility Editing For All-Frequency Shadow Design.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1441, doi. 10.1111/j.1467-8659.2010.01741.x
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- Article
Grammar-based Encoding of Facades.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1479, doi. 10.1111/j.1467-8659.2010.01745.x
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- Article
Invisible Seams.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1489, doi. 10.1111/j.1467-8659.2010.01746.x
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- Article
A Dynamic Noise Primitive for Coherent Stylization.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1497, doi. 10.1111/j.1467-8659.2010.01747.x
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- Article