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Front Matter.
- Published in:
- Computer Graphics Forum, 2019, v. 38, n. 7, p. i, doi. 10.1111/cgf.13651
- Publication type:
- Article
A PatchMatch‐based Approach for Matte Propagation in Videos.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 651, doi. 10.1111/cgf.13868
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- Article
Image Composition of Partially Occluded Objects.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 641, doi. 10.1111/cgf.13867
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- Article
Single‐View Modeling of Layered Origami with Plausible Outer Shape.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 629, doi. 10.1111/cgf.13866
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- Article
Anisotropic Surface Remeshing without Obtuse Angles.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 755, doi. 10.1111/cgf.13877
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- Article
Front Matter.
- Published in:
- Computer Graphics Forum, 2019, v. 38, n. 7, p. i, doi. 10.1111/cgf.13651
- Publication type:
- Article
Front Matter.
- Published in:
- Computer Graphics Forum, 2019, v. 38, n. 7, p. i, doi. 10.1111/cgf.13651
- Publication type:
- Article
Learning Style Compatibility Between Objects in a Real‐World 3D Asset Database.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 775, doi. 10.1111/cgf.13879
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- Publication type:
- Article
RodSteward: A Design‐to‐Assembly System for Fabrication using 3D‐Printed Joints and Precision‐Cut Rods.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 765, doi. 10.1111/cgf.13878
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- Publication type:
- Article
A Stationary SVBRDF Material Modeling Method Based on Discrete Microsurface.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 745, doi. 10.1111/cgf.13876
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- Article
Lighting Layout Optimization for 3D Indoor Scenes.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 733, doi. 10.1111/cgf.13875
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- Publication type:
- Article
Intrinsic Symmetry Detection on 3D Models with Skeleton‐guided Combination of Extrinsic Symmetries.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 617, doi. 10.1111/cgf.13865
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- Article
Learning to Predict Image‐based Rendering Artifacts with Respect to a Hidden Reference Image.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 579, doi. 10.1111/cgf.13862
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- Article
Reliable Rolling‐guided Point Normal Filtering for Surface Texture Removal.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 721, doi. 10.1111/cgf.13874
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- Publication type:
- Article
Discrete Calabi Flow: A Unified Conformal Parameterization Method.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 707, doi. 10.1111/cgf.13873
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- Article
Global Texture Mapping for Dynamic Objects.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 697, doi. 10.1111/cgf.13872
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- Article
Selecting texture resolution using a task‐specific visibility metric.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 685, doi. 10.1111/cgf.13871
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- Article
ShutterApp: Spatio‐temporal Exposure Control for Videos.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 675, doi. 10.1111/cgf.13870
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- Article
Wavelet Flow: Optical Flow Guided Wavelet Facial Image Fusion.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 663, doi. 10.1111/cgf.13869
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- Article
Topology Preserving Simplification of Medial Axes in 3D Models.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 607, doi. 10.1111/cgf.13864
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- Article
Figure Skating Simulation from Video.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 225, doi. 10.1111/cgf.13831
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- Article
Desertscape Simulation.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 47, doi. 10.1111/cgf.13815
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- Publication type:
- Article
Offline Deep Importance Sampling for Monte Carlo Path Tracing.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 527, doi. 10.1111/cgf.13858
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- Article
Learning to Trace: Expressive Line Drawing Generation from Photographs.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 69, doi. 10.1111/cgf.13817
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- Article
Mesh Defiltering via Cascaded Geometry Recovery.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 591, doi. 10.1111/cgf.13863
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- Publication type:
- Article
Succinct Palette and Color Model Generation and Manipulation Using Hierarchical Representation.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 1, doi. 10.1111/cgf.13811
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- Publication type:
- Article
FontRNN: Generating Large‐scale Chinese Fonts via Recurrent Neural Network.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 567, doi. 10.1111/cgf.13861
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- Article
Appearance Flow Completion for Novel View Synthesis.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 555, doi. 10.1111/cgf.13860
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- Article
Deep Video‐Based Performance Synthesis from Sparse Multi‐View Capture.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 543, doi. 10.1111/cgf.13859
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- Publication type:
- Article
High Dynamic Range Point Clouds for Real‐Time Relighting.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 513, doi. 10.1111/cgf.13857
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- Article
A Rigging‐Skinning Scheme to Control Fluid Simulation.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 501, doi. 10.1111/cgf.13856
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- Publication type:
- Article
Distribution Update of Deformable Patches for Texture Synthesis on the Free Surface of Fluids.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 491, doi. 10.1111/cgf.13855
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- Article
A Color‐Pair Based Approach for Accurate Color Harmony Estimation.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 481, doi. 10.1111/cgf.13854
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- Article
Style Mixer: Semantic‐aware Multi‐Style Transfer Network.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 469, doi. 10.1111/cgf.13853
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- Article
A Unified Neural Network for Panoptic Segmentation.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 461, doi. 10.1111/cgf.13852
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- Article
Real‐time Indirect Illumination of Emissive Inhomogeneous Volumes using Layered Polygonal Area Lights.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 449, doi. 10.1111/cgf.13851
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- Article
Seamless Mipmap Filtering for Dual Paraboloid Maps.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 437, doi. 10.1111/cgf.13850
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- Publication type:
- Article
Unsupervised Dense Light Field Reconstruction with Occlusion Awareness.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 425, doi. 10.1111/cgf.13849
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- Publication type:
- Article
Visibility‐Aware Progressive Farthest Point Sampling on the GPU.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 413, doi. 10.1111/cgf.13848
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- Article
Two‐phase Hair Image Synthesis by Self‐Enhancing Generative Model.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 403, doi. 10.1111/cgf.13847
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- Article
Shadow Inpainting and Removal Using Generative Adversarial Networks with Slice Convolutions.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 381, doi. 10.1111/cgf.13845
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- Publication type:
- Article
HidingGAN: High Capacity Information Hiding with Generative Adversarial Network.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 393, doi. 10.1111/cgf.13846
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- Article
Generic interactive pixel‐level image editing.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 23, doi. 10.1111/cgf.13813
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- Article
Interactive Curation of Datasets for Training and Refining Generative Models.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 369, doi. 10.1111/cgf.13844
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- Article
A Generalized Cubemap for Encoding 360<sup>°</sup> VR Videos using Polynomial Approximation.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 359, doi. 10.1111/cgf.13843
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- Article
Automatic modeling of cluttered multi‐room floor plans from panoramic images.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 347, doi. 10.1111/cgf.13842
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- Article
Pyramid Multi‐View Stereo with Local Consistency.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 335, doi. 10.1111/cgf.13841
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- Publication type:
- Article
Compacting Voxelized Polyhedra via Tree Stacking.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 323, doi. 10.1111/cgf.13840
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- Article
Polycube Shape Space.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 311, doi. 10.1111/cgf.13839
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- Publication type:
- Article
Computing Surface PolyCube‐Maps by Constrained Voxelization.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 299, doi. 10.1111/cgf.13838
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- Article