Found: 59
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Manifold-valued Thin-Plate Splines with Applications in Computer Graphics.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 437, doi. 10.1111/j.1467-8659.2008.01141.x
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- Article
Articulated Object Reconstruction and Markerless Motion Capture from Depth Video.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 399, doi. 10.1111/j.1467-8659.2008.01137.x
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- Article
GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 231, doi. 10.1111/j.1467-8659.2008.01120.x
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- Article
Surface Reconstruction From Non-parallel Curve Networks.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 155, doi. 10.1111/j.1467-8659.2008.01112.x
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- Article
High-Resolution Volumetric Computation of Offset Surfaces with Feature Preservation.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 165, doi. 10.1111/j.1467-8659.2008.01113.x
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- Article
Render2MPEG: A Perception-based Framework Towards Integrating Rendering and Video Compression.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 183, doi. 10.1111/j.1467-8659.2008.01115.x
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- Article
Reduced Depth and Visual Hulls of Complex 3D Scenes.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 175, doi. 10.1111/j.1467-8659.2008.01114.x
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- Article
Apparent Greyscale: A Simple and Fast Conversion to Perceptually Accurate Images and Video.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 193, doi. 10.1111/j.1467-8659.2008.01116.x
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- Article
Lighting and Occlusion in a Wave-Based Framework.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 211, doi. 10.1111/j.1467-8659.2008.01118.x
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- Article
Effect of Character Animacy and Preparatory Motion on Perceptual Magnitude of Errors in Ballistic Motion.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 201, doi. 10.1111/j.1467-8659.2008.01117.x
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- Article
CHC++: Coherent Hierarchical Culling Revisited.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 221, doi. 10.1111/j.1467-8659.2008.01119.x
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- Article
Floating Textures.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 409, doi. 10.1111/j.1467-8659.2008.01138.x
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- Article
Texture Synthesis From Photographs.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 419, doi. 10.1111/j.1467-8659.2008.01139.x
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- Article
An Example-based Procedural System for Element Arrangement.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 429, doi. 10.1111/j.1467-8659.2008.01140.x
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- Article
Curvature-Domain Shape Processing.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 241, doi. 10.1111/j.1467-8659.2008.01121.x
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- Article
Spectral Geometry Processing with Manifold Harmonics.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 251, doi. 10.1111/j.1467-8659.2008.01122.x
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- Article
Fast Force Field Approximation and its Application to Skeletonization of Discrete 3D Objects.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 261, doi. 10.1111/j.1467-8659.2008.01123.x
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- Article
Video Relighting Using Infrared Illumination.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 271, doi. 10.1111/j.1467-8659.2008.01124.x
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- Article
Augmented Panoramic Video.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 281, doi. 10.1111/j.1467-8659.2008.01125.x
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- Article
Stereo Light Probe.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 291, doi. 10.1111/j.1467-8659.2008.01126.x
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- Article
Sketching and Composing Widgets for 3D Manipulation.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 301, doi. 10.1111/j.1467-8659.2008.01127.x
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- Article
Real-Time Rendering and Editing of Vector-based Terrains.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 311, doi. 10.1111/j.1467-8659.2008.01128.x
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- Article
Sketch-Based Procedural Surface Modeling and Compositing Using Surface Trees.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 321, doi. 10.1111/j.1467-8659.2008.01129.x
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- Article
Hardware-Accelerated, High-Quality Rendering Based on Trivariate Splines Approximating Volume Data.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 331, doi. 10.1111/j.1467-8659.2008.01130.x
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- Article
Zippy: A Framework for Computation and Visualization on a GPU Cluster.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 341, doi. 10.1111/j.1467-8659.2008.01131.x
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- Article
GPU-based Fast Ray Casting for a Large Number of Metaballs.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 351, doi. 10.1111/j.1467-8659.2008.01132.x
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- Article
Ray Casting Algebraic Surfaces using the Frustum Form.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 361, doi. 10.1111/j.1467-8659.2008.01133.x
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- Article
Simulation of Human Motion Data using Short-Horizon Model-Predictive Control.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 371, doi. 10.1111/j.1467-8659.2008.01134.x
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- Article
Expressive Facial Gestures From Motion Capture Data.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 381, doi. 10.1111/j.1467-8659.2008.01135.x
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- Article
Automatic Conversion of Mesh Animations into Skeleton-based Animations.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 389, doi. 10.1111/j.1467-8659.2008.01136.x
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- Article
Conformal Flattening by Curvature Prescription and Metric Scaling.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 449, doi. 10.1111/j.1467-8659.2008.01142.x
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- Article
Higher Order Barycentric Coordinates.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 459, doi. 10.1111/j.1467-8659.2008.01143.x
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- Article
A Semi-Lagrangian CIP Fluid Solver without Dimensional Splitting.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 467, doi. 10.1111/j.1467-8659.2008.01144.x
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- Article
A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 477, doi. 10.1111/j.1467-8659.2008.01145.x
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- Article
Fluid in Video: Augmenting Real Video with Simulated Fluids.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 487, doi. 10.1111/j.1467-8659.2008.01146.x
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- Article
An Adaptive Contact Model for the Robust Simulation of Knots.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 497, doi. 10.1111/j.1467-8659.2008.01147.x
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- Article
Single-pass Scalable Subsurface Rendering with Lightcuts.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 507, doi. 10.1111/j.1467-8659.2008.01148.x
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- Article
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 517, doi. 10.1111/j.1467-8659.2008.01149.x
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- Article
Photo-realistic Rendering of Metallic Car Paint from Image-Based Measurements.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 527, doi. 10.1111/j.1467-8659.2008.01150.x
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- Article
Deep Opacity Maps.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 675, doi. 10.1111/j.1467-8659.2008.01165.x
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- Article
Visualizing Underwater Ocean Optics.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 547, doi. 10.1111/j.1467-8659.2008.01152.x
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- Article
The Beam Radiance Estimate for Volumetric Photon Mapping.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 557, doi. 10.1111/j.1467-8659.2008.01153.x
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- Article
Interactive Volume Rendering with Dynamic Ambient Occlusion and Color Bleeding.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 567, doi. 10.1111/j.1467-8659.2008.01154.x
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- Publication type:
- Article
Detail-In-Context Visualization for Satellite Imagery.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 587, doi. 10.1111/j.1467-8659.2008.01156.x
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- Article
Efficient and Dynamic Simplification of Line Drawings.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 537, doi. 10.1111/j.1467-8659.2008.01151.x
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- Article
Practical Product Importance Sampling for Direct Illumination.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 681, doi. 10.1111/j.1467-8659.2008.01166.x
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- Article
Characterization for High Dynamic Range Imaging.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 691, doi. 10.1111/j.1467-8659.2008.01167.x
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- Article
The Shadow Meets the Mask: Pyramid-Based Shadow Removal.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 577, doi. 10.1111/j.1467-8659.2008.01155.x
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- Article
Viewfinder Alignment.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 597, doi. 10.1111/j.1467-8659.2008.01157.x
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- Article
Image-based Aging Using Evolutionary Computing.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 607, doi. 10.1111/j.1467-8659.2008.01158.x
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- Article