Found: 47
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Scalable behaviors for crowd simulation.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 519, doi. 10.1111/j.1467-8659.2004.00783.x
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- Article
Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 509, doi. 10.1111/j.1467-8659.2004.00782.x
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- Article
Real-time Rigid Body Simulation for Haptic Interactions Based on Contact Volume of Polygonal Objects.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 529, doi. 10.1111/j.1467-8659.2004.00784.x
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- Article
Measurement-Based Interactive Simulation of Viscoelastic Solids.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 547, doi. 10.1111/j.1467-8659.2004.00786.x
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- Article
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 539, doi. 10.1111/j.1467-8659.2004.00785.x
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- Article
Immersive Integration of Physical and Virtual Environments.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 268, doi. 10.1111/j.1467-8659.2004.00755.x
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- Article
Applied Geometry: Discrete Differential Calculus for Graphics.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 269, doi. 10.1111/j.1467-8659.2004.00756.x
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- Article
Image-based Relighting, and Computer Vision.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 270, doi. 10.1111/j.1467-8659.2004.00757.x
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- Article
Approximate Soft Shadows win an Image-Space Flood-Fill Algorithm.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 271, doi. 10.1111/j.1467-8659.2004.00758.x
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- Article
Rendering with Spherical Radiance Transport Maps.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 281, doi. 10.1111/j.1467-8659.2004.00759.x
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- Article
Real-time Light Animation.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 291, doi. 10.1111/j.1467-8659.2004.00760.x
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- Article
SMARTPAPER: An Interactive and User Friendly Sketching System.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 301, doi. 10.1111/j.1467-8659.2004.00761.x
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- Article
Fast Surface Modelling Using a 6th Order PDE.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 311, doi. 10.1111/j.1467-8659.2004.00762.x
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- Article
Dupin Cyclide Blends Between Quadric Surfaces for Shape Modeling.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 321, doi. 10.1111/j.1467-8659.2004.00763.x
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- Article
A Biophysically-Based Spectral Model of Light Interaction with Human Skin.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 331, doi. 10.1111/j.1467-8659.2004.00764.x
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- Article
Simulating and modeling lichen growth.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 341, doi. 10.1111/j.1467-8659.2004.00765.x
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- Article
Implicit Visualization and Inverse Modeling of Growing Trees.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 351, doi. 10.1111/j.1467-8659.2004.00766.x
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- Article
A Physically-Based Model for Rendering Realistic Scratches.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 361, doi. 10.1111/j.1467-8659.2004.00767.x
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- Article
Single-Strip Triangulation of Manifolds with Arbitrary Topology.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 371, doi. 10.1111/j.1467-8659.2004.00768.x
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- Article
Approximated Centroidal Voronoi Diagrams for Uniform Polygonal Mesh Coarsening.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 381, doi. 10.1111/j.1467-8659.2004.00769.x
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- Article
Anisotropic Filtering of Non-Linear Surface Features.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 391, doi. 10.1111/j.1467-8659.2004.00770.x
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- Article
Computing Maximal Tiles and Application to Impostor-Based Simplification.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 401, doi. 10.1111/j.1467-8659.2004.00771.x
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- Article
A System for View-Dependent Animation.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 411, doi. 10.1111/j.1467-8659.2004.00772.x
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- Article
High Quality Hatching.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 421, doi. 10.1111/j.1467-8659.2004.00773.x
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- Article
Virtual Drypoint by a Model-driven Strategy.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 431, doi. 10.1111/j.1467-8659.2004.00774.x
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- Article
The Design of an Inexpensive Very High Resolution Scan Camera System.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 441, doi. 10.1111/j.1467-8659.2004.00775.x
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- Article
Quadric Transfer for Immersive Curved Screen Displays.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 451, doi. 10.1111/j.1467-8659.2004.00776.x
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- Article
Procedural Texture Matching and Transformation.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 461, doi. 10.1111/j.1467-8659.2004.00777.x
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- Article
Topological Construction and Visualization of Higher Order 3D Vector Fields.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 469, doi. 10.1111/j.1467-8659.2004.00778.x
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- Article
Dye Advection Without the Blur: A Level-Set Approach for Texture-Based Visualization of Unsteady Flow.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 479, doi. 10.1111/j.1467-8659.2004.00779.x
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- Article
Instant Volumetric Understanding with Order-Independent Volume Rendering.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 489, doi. 10.1111/j.1467-8659.2004.00780.x
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- Article
Way-Finder: guided tours through complex walkthrough models.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 499, doi. 10.1111/j.1467-8659.2004.00781.x
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- Article
GPU-Based Nonlinear Ray Tracing.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 625, doi. 10.1111/j.1467-8659.2004.00794.x
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- Article
Point Cloud Collision Detection.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 567, doi. 10.1111/j.1467-8659.2004.00788.x
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- Article
Interference Detection for Subdivision Surfaces.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 577, doi. 10.1111/j.1467-8659.2004.00789.x
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- Article
DiFi: Fast 3D Distance Field Computation Using Graphics Hardware.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 557, doi. 10.1111/j.1467-8659.2004.00787.x
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- Article
A Progressive Rendering Algorithm Using an Adaptive Perceptually Based Image Metric.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 605, doi. 10.1111/j.1467-8659.2004.00792.x
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- Article
Optimized Sub-Sampling of Point Sets for Surface Splatting.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 643, doi. 10.1111/j.1467-8659.2004.00796.x
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- Article
Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 585, doi. 10.1111/j.1467-8659.2004.00790.x
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- Article
Balancing Considered Harmful — Faster Photon Mapping using the Voxel Volume Heuristic —.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 595, doi. 10.1111/j.1467-8659.2004.00791.x
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- Article
Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 615, doi. 10.1111/j.1467-8659.2004.00793.x
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- Article
Hardware-Accelerated Rendering of Photo Hulls.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 635, doi. 10.1111/j.1467-8659.2004.00795.x
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- Article
Deferred Splatting.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 653, doi. 10.1111/j.1467-8659.2004.00797.x
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- Article
VOTS: VOlume doTS as a Point-Based Representation of Volumetric Data.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 661, doi. 10.1111/j.1467-8659..00798.x
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- Article
Exchanging Faces in Images.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 669, doi. 10.1111/j.1467-8659.2004.00799.x
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- Article
High Resolution Acquisition, Learning and Transfer of Dynamic 3-D Facial Expressions.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 677, doi. 10.1111/j.1467-8659.2004.00800.x
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- Article
Hierarchical Retargetting of Fine Facial Motions.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 687, doi. 10.1111/j.1467-8659.2004.00801.x
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- Article