Found: 42
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Implicit Sweep Objects.
- Published in:
- Computer Graphics Forum, 1996, v. 15, n. 3, p. 165, doi. 10.1111/1467-8659.1530165
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- Article
Modelling Megalithic Sites.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 279, doi. 10.1111/1467-8659.1530279
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- Article
Generation of 3D Texture Using Multiple 2D Models Analysis.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 311, doi. 10.1111/1467-8659.1530311
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- Article
Generation of Smooth Surfaces by Controlling Curvature Variation.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 187, doi. 10.1111/1467-8659.1530187
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- Article
Matching and Interpolation of Shapes using Unions of Circles.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 129, doi. 10.1111/1467-8659.1530129
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- Article
Integrating Computer Animation and Multimedia.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 377, doi. 10.1111/1467-8659.1530377
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- Article
Demand-Driven Geometry Transmission for Distributed Virtual Environments.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 421, doi. 10.1111/1467-8659.1530421
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- Article
Symbiosis of Virtual Reality and Scientific Visualization System.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 443, doi. 10.1111/1467-8659.1530443
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- Publication type:
- Article
Vector Field Based Texture Mapping of Animated Implicit Objects.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 289, doi. 10.1111/1467-8659.1530289
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- Publication type:
- Article
Head-Tracked Stereo Viewing with Two-Handed 3 D Interaction for Animated Character Construction.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 197, doi. 10.1111/1467-8659.1530197
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- Publication type:
- Article
Compositing Computer and Video Image Sequences: Robust Algorithms for the Reconstruction of the Camera Parameters.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 23, doi. 10.1111/1467-8659.1530023
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- Publication type:
- Article
Real-time Volumetric Deformable Models for Surgery Simulation using Finite Elements and Condensation.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 57, doi. 10.1111/1467-8659.1530057
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- Publication type:
- Article
A Three Dimensional Image Cache for Virtual Reality.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 227, doi. 10.1111/1467-8659.1530227
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- Publication type:
- Article
Special Effects with Half-Toning.
- Published in:
- Computer Graphics Forum, 1996, v. 15, n. 3, p. 97, doi. 10.1111/1467-8659.1530097
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- Publication type:
- Article
Output-SensitiveVisibility Algorithms for Dynamic Scenes with Applications to Virtual Reality.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 249, doi. 10.1111/1467-8659.1530249
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- Publication type:
- Article
Data Dependent Thin Plate Energy and its use in Interactive Surface Modeling.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 175, doi. 10.1111/1467-8659.1530175
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- Publication type:
- Article
Reusable Radiosity Objects.
- Published in:
- Computer Graphics Forum, 1996, v. 15, n. 3, p. 347, doi. 10.1111/1467-8659.1530347
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- Publication type:
- Article
BOXTREE: A Hierarchical Representation for Surfaces in 3D.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 387, doi. 10.1111/1467-8659.1530387
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- Publication type:
- Article
Full-range approximation of triangulated polyhedra.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 67, doi. 10.1111/1467-8659.1530067
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- Publication type:
- Article
Radiosity for dynamic scenes in flatland with the visibility complex.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 237, doi. 10.1111/1467-8659.1530237
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- Publication type:
- Article
Incremental Volume Rendering Using Hierarchical Compression.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 45, doi. 10.1111/1467-8659.1530045
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- Publication type:
- Article
Extraction of Typographic Elements from Outline Representations of Fonts.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 259, doi. 10.1111/1467-8659.1530259
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- Publication type:
- Article
Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 109, doi. 10.1111/1467-8659.1530109
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- Publication type:
- Article
Interactive Occlusion and Automatic Object Placement for Augmented Reality.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 11, doi. 10.1111/1467-8659.1530011
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- Publication type:
- Article
3D Interactive Topological Modeling using Visible Human Dataset.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 33, doi. 10.1111/1467-8659.1530033
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- Publication type:
- Article
Interpolatory Subdivision on Open Quadrilateral Nets with Arbitrary Topology.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 409, doi. 10.1111/1467-8659.1530409
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- Publication type:
- Article
Simplification of Global-Illumination Meshes.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 339, doi. 10.1111/1467-8659.1530339
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- Publication type:
- Article
An Energy-Based Approach for Contact Force Computation.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 357, doi. 10.1111/1467-8659.1530357
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- Publication type:
- Article
3D Reconstruction of Complex Polyhedral Shapes from Contours using a Simplified Generalized Voronoi Diagram.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 397, doi. 10.1111/1467-8659.1530397
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- Publication type:
- Article
Mesh Simplification.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 77, doi. 10.1111/1467-8659.1530077
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- Publication type:
- Article
CCD-Camera Based Optical Beacon Tracking for Virtual and Augmented Reality.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 207, doi. 10.1111/1467-8659.1530207
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- Publication type:
- Article
Physically-Based Deformations Constrained in Displacements and Volume.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 155, doi. 10.1111/1467-8659.1530155
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- Publication type:
- Article
Fractal modeling using free form techniques.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 269, doi. 10.1111/1467-8659.1530269
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- Publication type:
- Article
An Image based Measurement System for Anisotropic Reflection.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 119, doi. 10.1111/1467-8659.1530119
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- Publication type:
- Article
A Platform for User-Tailored Interaction Development in 2D, 3D, and VR.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 433, doi. 10.1111/1467-8659.1530433
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- Publication type:
- Article
Three-Dimensional Modeling and Effects on Still Images.
- Published in:
- Computer Graphics Forum, 1996, v. 15, n. 3, p. 3, doi. 10.1111/1467-8659.1530003
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- Publication type:
- Article
Computation of Higher Order Illumination with a Non-Deterministic Approach.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 327, doi. 10.1111/1467-8659.1530327
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- Publication type:
- Article
Surface Graph Sketching.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 301, doi. 10.1111/1467-8659.1530301
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- Publication type:
- Article
Incremental constraint modelling in a feature modelling system.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 367, doi. 10.1111/1467-8659.1530367
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- Publication type:
- Article
Intelligent Control for Haptic Displays.
- Published in:
- Computer Graphics Forum, 1996, v. 15, n. 3, p. 217, doi. 10.1111/1467-8659.1530217
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- Publication type:
- Article
Automatic Generation of Multiresolution Boundary Representations.
- Published in:
- Computer Graphics Forum, 1996, v. 15, n. 3, p. 87, doi. 10.1111/1467-8659.1530087
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- Publication type:
- Article
Blob Metamorphosis based on Minkowski Sums.
- Published in:
- Computer Graphics Forum, 1996, v. 15, n. 3, p. 143, doi. 10.1111/1467-8659.1530143
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- Publication type:
- Article