Found: 44
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An Integrated Line Tracking and Vectorization Algorithm.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 349, doi. 10.1111/1467-8659.1330349
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- Article
Fast Dynamic Tessellation of Trimmed NURBS Surfaced.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 107, doi. 10.1111/1467-8659.1330107
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- Article
Fast Wavelet Radiosity Method.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 407, doi. 10.1111/1467-8659.1330407
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- Article
Triangulating multiply-connected polygons: A simple, yet efficient algorithm.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 281, doi. 10.1111/1467-8659.1330281
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- Article
A Formal Approach to the Specification of Graphic Object Functions.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 371, doi. 10.1111/1467-8659.1330371
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- Article
Cross Scan Buffer and its Applications.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 467, doi. 10.1111/1467-8659.1330467
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- Article
PREMO - An Initial Approach to a Formal Definition.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 393, doi. 10.1111/1467-8659.1330393
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- Article
Parallel ray tracing based upon a multilevel topological knowledge acquisition of the scene.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 221, doi. 10.1111/1467-8659.1330221
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- Article
Sketching 3D models with 2D interaction devices.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 489, doi. 10.1111/1467-8659.1330489
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- Article
Magicsphere: an insight tool for 3D data visualization.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 317, doi. 10.1111/1467-8659.1330317
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- Article
Selective Visualization of Vector Fields.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 339, doi. 10.1111/1467-8659.1330339
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- Article
Volume Rendering on Non-regular Grids.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 247, doi. 10.1111/1467-8659.1330247
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- Article
Efficient self-collision detection on smoothly discretized surface animations using geometrical shape regularity.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 155, doi. 10.1111/1467-8659.1330155
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- Article
A Semantics-based Approach for the Design and Implementation of Interaction Objects.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 195, doi. 10.1111/1467-8659.1330195
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- Article
Towards Context- Dependent Interpolation of Digital Elevation Models.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 23, doi. 10.1111/1467-8659.1330023
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- Article
A Robust and Consistent Algorithm for Intersecting Convex Polyhedra.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 45, doi. 10.1111/1467-8659.1330045
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- Article
Skylight for Interior Lighting Design.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 85, doi. 10.1111/1467-8659.1330085
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- Article
Reducing The Latency In Head-Mounted Displays By A Novel Prediction Method Using Grey System Theory.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 503, doi. 10.1111/1467-8659.1330503
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- Article
A Median Cut Algorithm for Efficient Sampling of Radiosity Functions.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 433, doi. 10.1111/1467-8659.1330433
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- Article
How to Render Frames and Influence People.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 455, doi. 10.1111/1467-8659.1330455
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- Article
GKS-9x: The Design Output Primitive, an Approach to a Specification.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 381, doi. 10.1111/1467-8659.1330381
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- Article
Real Time Fitting of Hand-Sketched Pressure Brushstrokes.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 205, doi. 10.1111/1467-8659.1330205
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- Article
Computer Graphics System for Reproducing Three- Dimensional Shape from Idea Sketch.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 477, doi. 10.1111/1467-8659.1330477
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- Article
Visualization of Regular Polytopes in Three and Four Dimensions.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 305, doi. 10.1111/1467-8659.1330305
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- Article
A Method for Displaying Metaballs by using Bézier Clipping.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 271, doi. 10.1111/1467-8659.1330271
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- Article
Raycasting of Nonregularly Structured Volume Data.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 293, doi. 10.1111/1467-8659.1330293
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- Article
The Mesh Propagation Algorithm for Isosurface Construction.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 65, doi. 10.1111/1467-8659.1330065
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- Article
Variational Design and Fairing of Spline Surfaces.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 143, doi. 10.1111/1467-8659.1330143
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- Article
A Paradigm for the Robust Design of Algorithms for Geometric Modeling.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 33, doi. 10.1111/1467-8659.1330033
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- Article
COMPUTER GRAPHICS AND REMOTE SENSING - A SYNTHESIS FOR ENVIRONMENTAL PLANNING AND CIVIL ENGINEERING.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 13, doi. 10.1111/1467-8659.1330013
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- Article
Solid Modeling Based on a New Paradigm.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 55, doi. 10.1111/1467-8659.1330055
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- Article
3D Visualization for 2D GIS: an Analysis of the Users' Needs and a Review of Techniques.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 1, doi. 10.1111/1467-8659.1330001
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- Article
Adaptive mesh generation for progressive radiosity: A ray-tracing based algorithm.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 421, doi. 10.1111/1467-8659.1330421
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- Article
Implementing RenderMan - Practice, Problems and Enhancements.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 443, doi. 10.1111/1467-8659.1330443
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- Article
AGRELs and BIPs: Metamorphosis as a Bezier curve in the space of polyhedra.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 179, doi. 10.1111/1467-8659.1330179
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- Article
An Inexpensive BRDF Model for Physically-based Rendering.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 233, doi. 10.1111/1467-8659.1330233
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- Article
Vector Fields: an Interactive Tool for Animation, Modeling and Simulation with Physically Based 3D Particle Systems and Soft Objects.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 329, doi. 10.1111/1467-8659.1330329
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- Article
Designing and Implementing a Grid-Distortion Mapping Based on Variational Principles.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 259, doi. 10.1111/1467-8659.1330259
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- Article
Beyond WYSIWYG: Display of Hidden Information in Graphics Editors.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 185, doi. 10.1111/1467-8659.1330185
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- Article
Improved Visualisation of Marine Data: Algae and Acid Rain.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 361, doi. 10.1111/1467-8659.1330361
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- Article
Chebyshev Polynomials for Boxing and Intersections of Parametric Curves and Surfaces.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 127, doi. 10.1111/1467-8659.1330127
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- Article
A Hand Control and Automatic Grasping System for Synthetic Actors.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 167, doi. 10.1111/1467-8659.1330167
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- Article
Spectral Data Modeling for a Lighting Application.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 97, doi. 10.1111/1467-8659.1330097
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- Article
A New Approach to the Construction of Surfaces from Contour Data.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 75, doi. 10.1111/1467-8659.1330075
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- Article