Found: 16
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Serious games research streams for social change: Critical review and framing.
- Published in:
- British Journal of Educational Technology, 2024, v. 55, n. 2, p. 460, doi. 10.1111/bjet.13404
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- Article
Empowering active learning: A social annotation tool for improving student engagement.
- Published in:
- British Journal of Educational Technology, 2024, v. 55, n. 2, p. 712, doi. 10.1111/bjet.13403
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- Article
Upgrading financial education by adding Python‐based personalized financial projection: A randomized control trial.
- Published in:
- British Journal of Educational Technology, 2024, v. 55, n. 2, p. 731, doi. 10.1111/bjet.13401
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- Article
Effects of metalinguistic corrective feedback on novice EFL students' digital game‐based grammar learning performances, perceptions and behavioural patterns.
- Published in:
- British Journal of Educational Technology, 2024, v. 55, n. 2, p. 687, doi. 10.1111/bjet.13400
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- Article
Digital instinct—A keyword for making sense of students' digital practice and digital literacy.
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- British Journal of Educational Technology, 2024, v. 55, n. 2, p. 668, doi. 10.1111/bjet.13398
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- Article
Utilizing augmented reality for embodied mental rotation training: A learning analytics study.
- Published in:
- British Journal of Educational Technology, 2024, v. 55, n. 2, p. 499, doi. 10.1111/bjet.13397
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- Article
A YouTube video club for teacher learning: Empowering early childhood educators to teach STEM.
- Published in:
- British Journal of Educational Technology, 2024, v. 55, n. 2, p. 605, doi. 10.1111/bjet.13396
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- Article
In‐game performance: The role of students' socio‐economic status, self‐efficacy and situational interest in an augmented reality game.
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- British Journal of Educational Technology, 2024, v. 55, n. 2, p. 484, doi. 10.1111/bjet.13395
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- Article
Measuring and classifying students' cognitive load in pen‐based mobile learning using handwriting, touch gestural and eye‐tracking data.
- Published in:
- British Journal of Educational Technology, 2024, v. 55, n. 2, p. 625, doi. 10.1111/bjet.13394
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- Article
An experimental study on reading in high‐immersion virtual reality.
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- British Journal of Educational Technology, 2024, v. 55, n. 2, p. 541, doi. 10.1111/bjet.13392
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- Article
University students' digital spaces in online learning communities: Implications for understanding, protecting and maintaining privacy.
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- British Journal of Educational Technology, 2024, v. 55, n. 2, p. 654, doi. 10.1111/bjet.13390
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- Article
Adoption of learning analytics in higher education institutions: A systematic literature review.
- Published in:
- British Journal of Educational Technology, 2024, v. 55, n. 2, p. 439, doi. 10.1111/bjet.13385
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- Publication type:
- Article
Speaking proficiency and affective effects in EFL: Vlogging as a social media‐integrated activity.
- Published in:
- British Journal of Educational Technology, 2024, v. 55, n. 2, p. 586, doi. 10.1111/bjet.13381
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- Publication type:
- Article
Lessons learned from the student dropout patterns on COVID‐19 pandemic: An analysis supported by machine learning.
- Published in:
- British Journal of Educational Technology, 2024, v. 55, n. 2, p. 560, doi. 10.1111/bjet.13380
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- Article
Incorporation of peer‐feedback into the pedagogical use of spherical video‐based virtual reality in writing education.
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- British Journal of Educational Technology, 2024, v. 55, n. 2, p. 519, doi. 10.1111/bjet.13376
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- Article
Issue Information.
- Published in:
- British Journal of Educational Technology, 2024, v. 55, n. 2, p. 435, doi. 10.1111/bjet.13345
- Publication type:
- Article