Works matching IS 00071013 AND DT 2021 AND VI 52 AND IP 1
Results: 31
BJET editorial 2021.
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- British Journal of Educational Technology, 2021, v. 52, n. 1, p. 5, doi. 10.1111/bjet.13064
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Exploring the effects of gamification pedagogy on children's reading: A mixed‐method study on academic performance, reading‐related mentality and behaviors, and sustainability.
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- British Journal of Educational Technology, 2021, v. 52, n. 1, p. 160, doi. 10.1111/bjet.13057
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Designing learning experiences for outdoor hybrid learning spaces.
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- British Journal of Educational Technology, 2021, v. 52, n. 1, p. 498, doi. 10.1111/bjet.13034
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Exploring the relationship between clout and cognitive processing in MOOC discussion forums.
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- British Journal of Educational Technology, 2021, v. 52, n. 1, p. 482, doi. 10.1111/bjet.13033
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Making sense of young people's digital practices in informal contexts: The Digital Practice Framework.
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- British Journal of Educational Technology, 2021, v. 52, n. 1, p. 461, doi. 10.1111/bjet.13032
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Examining the role of technology‐related policy and constructivist teaching belief on English teachers' technology acceptance: A study in Chinese universities.
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- British Journal of Educational Technology, 2021, v. 52, n. 1, p. 441, doi. 10.1111/bjet.13027
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The impact of teacher engagement in an interactive webinar series on the effectiveness of financial literacy education.
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- British Journal of Educational Technology, 2021, v. 52, n. 1, p. 411, doi. 10.1111/bjet.13013
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Can typical game features have unintended consequences? A study of players' learning and reactions to challenge and failure in an educational programming game.
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- British Journal of Educational Technology, 2021, v. 52, n. 1, p. 57, doi. 10.1111/bjet.13021
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Effects of learning physics using Augmented Reality on students' self‐efficacy and conceptions of learning.
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- British Journal of Educational Technology, 2021, v. 52, n. 1, p. 235, doi. 10.1111/bjet.13020
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Print versus digital reading comprehension tests: does the congruency of study and test medium matter?
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- British Journal of Educational Technology, 2021, v. 52, n. 1, p. 426, doi. 10.1111/bjet.13014
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Narrative categorization in digital game‐based learning: Engagement, motivation & learning.
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- British Journal of Educational Technology, 2021, v. 52, n. 1, p. 91, doi. 10.1111/bjet.13004
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Effects of a concept mapping‐based problem‐posing approach on students' learning achievements and critical thinking tendency: An application in Classical Chinese learning contexts.
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- British Journal of Educational Technology, 2021, v. 52, n. 1, p. 374, doi. 10.1111/bjet.13007
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Factors promoting the use of virtual worlds in educational settings.
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- British Journal of Educational Technology, 2021, v. 52, n. 1, p. 214, doi. 10.1111/bjet.13008
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A young child's dialogic appropriation of programmable robots.
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- British Journal of Educational Technology, 2021, v. 52, n. 1, p. 394, doi. 10.1111/bjet.13012
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The effectiveness of a marketing virtual reality learning simulation: A quantitative survey with psychophysiological measures.
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- British Journal of Educational Technology, 2021, v. 52, n. 1, p. 196, doi. 10.1111/bjet.13003
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Do cultural differences affect users' e‐learning adoption? A meta‐analysis.
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- British Journal of Educational Technology, 2021, v. 52, n. 1, p. 20, doi. 10.1111/bjet.13002
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Facilitating knowledge construction in mobile learning contexts: A bi‐directional peer‐assessment approach.
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- British Journal of Educational Technology, 2021, v. 52, n. 1, p. 337, doi. 10.1111/bjet.13001
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Segmentation's failure to improve software video tutorials.
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- British Journal of Educational Technology, 2021, v. 52, n. 1, p. 318, doi. 10.1111/bjet.13000
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Learning from animations and computer simulations: Modality and reverse modality effects.
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- British Journal of Educational Technology, 2021, v. 52, n. 1, p. 304, doi. 10.1111/bjet.12996
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Two worlds collide? The role of Chinese traditions and Western influences in Chinese preservice teachers' perceptions of appropriate technology use.
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- British Journal of Educational Technology, 2021, v. 52, n. 1, p. 288, doi. 10.1111/bjet.12990
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Enhancing students' choreography and reflection in university dance courses: A mobile technology‐assisted peer assessment approach.
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- British Journal of Educational Technology, 2021, v. 52, n. 1, p. 266, doi. 10.1111/bjet.12986
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Improving students' learning by providing a graphic organizer after a multimedia document.
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- British Journal of Educational Technology, 2021, v. 52, n. 1, p. 252, doi. 10.1111/bjet.12980
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An experimental study on the effects of gamified cooperation and competition on English vocabulary learning.
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- British Journal of Educational Technology, 2021, v. 52, n. 1, p. 142, doi. 10.1111/bjet.12977
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Issue Information.
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- British Journal of Educational Technology, 2021, v. 52, n. 1, p. 1, doi. 10.1111/bjet.12971
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- Article
Serious game in introductory psychology for professional awareness: Optimal learner control and authenticity.
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- British Journal of Educational Technology, 2021, v. 52, n. 1, p. 125, doi. 10.1111/bjet.12960
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The effectiveness of an adaptive digital educational game for the training of early numerical abilities in terms of cognitive, noncognitive and efficiency outcomes.
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- British Journal of Educational Technology, 2021, v. 52, n. 1, p. 112, doi. 10.1111/bjet.12957
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The role of informal digital learning of English and L2 motivational self system in foreign language enjoyment.
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- British Journal of Educational Technology, 2021, v. 52, n. 1, p. 358, doi. 10.1111/bjet.12955
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Gamification of in‐class activities in flipped classroom lectures.
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- British Journal of Educational Technology, 2021, v. 52, n. 1, p. 75, doi. 10.1111/bjet.12948
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Immersive virtual field trips and elementary students' perceptions.
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- British Journal of Educational Technology, 2021, v. 52, n. 1, p. 179, doi. 10.1111/bjet.12946
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Banning mobile phones from classrooms—An opportunity to advance understandings of technology addiction, distraction and cyberbullying.
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- British Journal of Educational Technology, 2021, v. 52, n. 1, p. 8, doi. 10.1111/bjet.12943
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Can narrative cutscenes improve home learning from a math game? An experimental study with children.
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- British Journal of Educational Technology, 2021, v. 52, n. 1, p. 42, doi. 10.1111/bjet.12939
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