Works matching Gaming culture
1
- ReCALL, 2013, v. 25, n. 2, p. 286, doi. 10.1017/S0958344013000050
- Article
2
- Frontiers in Psychiatry, 2019, p. 1, doi. 10.3389/fpsyt.2019.00454
- Lopez-Fernandez, Olatz;
- Williams, A. Jess;
- Griffiths, Mark D.;
- Kuss, Daria J.
- Article
3
- Digital Culture & Society, 2021, v. 7, n. 1, p. 75, doi. 10.14361/dcs-2021-0106
- Article
4
- International Review of Sociology, 2022, v. 32, n. 3, p. 426, doi. 10.1080/03906701.2022.2133407
- Kaye, Lyle S.;
- Hellsten, Laurie-ann M.;
- McIntyre, Laureen J.;
- Hendry, Brittany P.
- Article
5
- Sociology Compass, 2017, v. 11, n. 3, p. n/a, doi. 10.1111/soc4.12458
- Gray, Kishonna L.;
- Buyukozturk, Bertan;
- Hill, Zachary G.
- Article
6
- Critical Studies in Media Communication, 2022, v. 39, n. 3, p. 181, doi. 10.1080/15295036.2022.2080848
- Article
7
- Games & Culture, 2021, v. 16, n. 8, p. 1021, doi. 10.1177/15554120211005241
- Kreissl, Julian;
- Possler, Daniel;
- Klimmt, Christoph
- Article
8
- Convergence: The Journal of Research into New Media Technologies, 2019, v. 25, n. 5/6, p. 868, doi. 10.1177/1354856517743667
- Johnson, Mark R;
- Luo, Yinyi
- Article
11
- Texas Intellectual Property Law Journal, 2008, v. 16, n. 3, p. 453
- Article
12
- Annals of Anthropological Practice, 2016, v. 40, n. 2, p. 134, doi. 10.1111/napa.12097
- Article
13
- Journal of Gaming & Virtual Worlds, 2015, v. 7, n. 2, p. 137, doi. 10.1386/jgvw.7.2.137_7
- Chakraborti, Siddharta;
- Opoku-Agyemang, Kwabena;
- Roy, Dibyadyuti
- Article
17
- 2013
- Fyn, Amy F.;
- Voelker, Tammy J. Eschedor
- Book Review
18
- Australasian Psychiatry, 2024, v. 32, n. 1, p. 59, doi. 10.1177/10398562231211137
- Looi, Jeffrey CL;
- Wilkes, Fiona A;
- Bastiampillai, Tarun;
- Allison, Stephen
- Article
19
- Leisure Studies, 2020, v. 39, n. 3, p. 372, doi. 10.1080/02614367.2020.1731842
- McCauley, Brian;
- Nguyen, Truc Ha Thanh;
- McDonald, Matthew;
- Wearing, Stephen
- Article
20
- William & Mary Journal of Race, Gender & Social Justice, 2019, v. 25, n. 2, p. 461
- Article
22
- Other Modernities / Altre Modernita / Otras Modernidades / Autres Modernités, 2014, n. 12, p. 233
- Caponi, Paolo;
- Vallorani, Nicoletta
- Article
23
- Proceedings of the Human Factors & Ergonomics Society Annual Meeting, 2013, v. 57, n. 1, p. 1470, doi. 10.1177/1541931213571328
- Steinberg, Richard K.;
- Blume, Jennifer
- Article
24
- Curriculum Journal, 2015, v. 26, n. 4, p. 579, doi. 10.1080/09585176.2015.1056819
- Article
25
- Psychiatric Quarterly, 2020, v. 91, n. 2, p. 333, doi. 10.1007/s11126-019-09702-8
- Stavropoulos, Vasileios;
- Baynes, Kyi Lyn;
- O'Farrel, Dominic Lloyd;
- Gomez, Rapson;
- Mueller, Astrid;
- Yucel, Murat;
- Griffiths, Mark
- Article
26
- Pedagogy, Culture & Society, 2025, v. 33, n. 2, p. 417, doi. 10.1080/14681366.2023.2223218
- Meston, Troy;
- Ballangarry, Julie;
- Van Issum, Harry;
- Klieve, Helen;
- Smith, Courtney;
- Riley, Tasha
- Article
27
- Journal of Gaming & Virtual Worlds, 2013, v. 5, n. 2, p. 165, doi. 10.1386/jgvw.5.2.165_1
- MacCallum-Stewart, Esther
- Article
28
- International Journal of Mental Health & Addiction, 2022, v. 20, n. 2, p. 843, doi. 10.1007/s11469-020-00231-1
- O'Farrell, Dominic Lloyd;
- Baynes, Kyi-Lyn;
- M. Pontes, Halley;
- D. Griffiths, Mark;
- Stavropoulos, Vasileios
- Article
29
- Technical Communication, 2019, v. 66, n. 3, p. 284
- Article
30
- Information Society / Információs Társadalom (InfTars), 2018, v. 18, n. 1, p. 156, doi. 10.22503/inftars.xviii.2018.1.11
- Article
32
- Bulletin of the Transilvania University of Brasov, Series VII: Social Sciences & Law, 2016, v. 9 (58), n. 2, p. 59
- Article
33
- Southeast Review of Asian Studies, 2007, v. 29, p. 192
- Article
34
- Human Technology, 2019, v. 15, n. 3, p. 34, doi. 10.17011/ht/urn.201911265022
- Article
35
- English Teaching: Practice & Critique (University of Waikato), 2010, v. 9, n. 1, p. 73
- Article
37
- UNLV Gaming Research & Review Journal, 2020, v. 24, n. 2, p. 11
- Hoffman, Shekinah;
- Alanis, Itzel
- Article
39
- Communicatio Socialis, 2024, v. 57, n. 3, p. 390, doi. 10.5771/0010-3497-2024-3-390
- Article
40
- Leonardo, 2012, v. 45, n. 5, p. 491, doi. 10.1162/LEON_r_00457
- Article
41
- SAGE Open, 2024, v. 14, n. 3, p. 1, doi. 10.1177/21582440241271936
- Demir, Zuhal Gök;
- Sümer, Fulya Erendağ;
- Karakaya, Çiğdem;
- Aydın, Şükrü
- Article
43
- Leisure Studies, 1987, v. 6, n. 3, p. 301, doi. 10.1080/02614368700390231
- Article
44
- Media Asia, 2021, v. 48, n. 3, p. 234, doi. 10.1080/01296612.2021.1916187
- Article
45
- Current Issues in Education, 2011, v. 14, n. 1, p. 1
- Article
46
- CyberPsychology & Behavior, 2006, v. 9, n. 5, p. 560, doi. 10.1089/cpb.2006.9.560
- Chuen-Tsai Sun;
- Holin Lin;
- Chheng Hong Ho
- Article
47
- Metro, 2010, n. 165, p. 128
- Article
48
- Games & Culture, 2022, v. 17, n. 2, p. 179, doi. 10.1177/15554120211021005
- Anderson, Sky LaRell;
- Schrier, Karen
- Article
49
- Games & Culture, 2015, v. 10, n. 1, p. 57, doi. 10.1177/1555412014557028
- Comunello, Francesca;
- Mulargia, Simone
- Article
50
- International Journal of Communication, 2022, v. 16, p. 5864
- VILASÍS-PAMOS, JÚLIA;
- PÉREZ-LATORRE, ÓLIVER
- Article