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A single session of a beach volleyball exergame did not improve state anxiety level in healthy adult women.
- Published in:
- BMC Sports Science, Medicine & Rehabilitation, 2024, v. 16, n. 1, p. 1, doi. 10.1186/s13102-024-00859-9
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- Publication type:
- Article
Does Xbox 360 Kinect Training Improve Postural Balance in Young Healthy Adults? A Preliminary Study.
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- Medical Rehabilitation / Rehabilitacja Medyczna, 2023, v. 27, n. 4, p. 69, doi. 10.5604/01.3001.0054.2792
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- Publication type:
- Article
Feasibility of a kinect-based system in assessing physical function of the elderly for home-based care.
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- BMC Geriatrics, 2023, v. 23, n. 1, p. 1, doi. 10.1186/s12877-023-04179-4
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- Publication type:
- Article
Audiovisual Media.
- Published in:
- 2022
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- Publication type:
- Book Review
Effect of Interactive Virtual Reality Device on Cervical Pain and Neck Function in Forward Head Posture.
- Published in:
- Egyptian Journal of Hospital Medicine, 2022, v. 89, p. 6024, doi. 10.21608/ejhm.2022.266835
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- Publication type:
- Article
Virtual Reality as a therapeutic resource in adults and elderly people with vertigo: systematic review.
- Published in:
- 2022
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- Publication type:
- Abstract
The applicability of Virtual Reality in the treatment of pathologies of the vestibular system: systematic review.
- Published in:
- 2022
- By:
- Publication type:
- Abstract
Comparison of long-term effects of exergaming (Xbox one kinet) and companionship programs on attitude towards dementia and the older adults among adolescents: a quasi-experimental longitudinal study.
- Published in:
- BMC Geriatrics, 2022, v. 22, n. 1, p. 1, doi. 10.1186/s12877-022-03137-w
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- Publication type:
- Article
X-treme Makeover . . . Over and Over Again.
- Published in:
- Business Education Innovation Journal, 2021, v. 13, n. 1, p. 14
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- Publication type:
- Article
Radical Circles: Engines for Organizational Transformation?
- Published in:
- Organization Development Review, 2020, v. 52, n. 3, p. 53
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- Publication type:
- Article
Effects of Video-Game Based Therapy on Balance, Postural Control, Functionality, and Quality of Life of Patients with Subacute Stroke: A Randomized Controlled Trial.
- Published in:
- Journal of Healthcare Engineering, 2020, p. 1, doi. 10.1155/2020/5480315
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- Publication type:
- Article
Beyond the black box: Digital media players as interoperable systems.
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- Journal of Popular Television, 2019, v. 7, n. 2, p. 201, doi. 10.1386/jptv.7.2.201_1
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- Publication type:
- Article
Artist's Response: How will Copepods Cope?
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- Junctures: The Journal for Thematic Dialogue, 2018, v. 19, p. 108
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- Publication type:
- Article
Accessibly Cutting the Cord: Watching TV Without a Cable Subscription.
- Published in:
- Braille Monitor, 2017, v. 60, n. 9, p. 761
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- Publication type:
- Article
Kinect as a Generalised Interface for Games and PC Control.
- Published in:
- Wireless Personal Communications, 2017, v. 95, n. 2, p. 617, doi. 10.1007/s11277-016-3914-4
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- Publication type:
- Article
Optimizing human model reconstruction from RGB-D images based on skin detection.
- Published in:
- Virtual Reality, 2016, v. 20, n. 3, p. 159, doi. 10.1007/s10055-016-0291-y
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- Publication type:
- Article
Effect of Playing Video Games on Laparoscopic Skills Performance: A Systematic Review.
- Published in:
- Journal of Endourology, 2016, v. 30, n. 2, p. 146, doi. 10.1089/end.2015.0425
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- Publication type:
- Article
Calibration of Kinect for Xbox One and Comparison between the Two Generations of Microsoft Sensors.
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- Sensors (14248220), 2015, v. 15, n. 11, p. 27569, doi. 10.3390/s151127569
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- Publication type:
- Article
Energy Expenditure and Intensity in Healthy Young Adults during Exergaming.
- Published in:
- American Journal of Health Behavior, 2015, v. 39, n. 4, p. 556, doi. 10.5993/AJHB.39.4.12
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- Publication type:
- Article
Morality Settings: New Generation Game Systems and Parental Controls.
- Published in:
- Design Issues, 2015, v. 31, n. 3, p. 55, doi. 10.1162/DESI_a_00338
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- Publication type:
- Article
Infectious pleasures: Ethnographic perspectives on the production and use of illicit videogame modifications on the Call of Duty franchise.
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- Journal of Gaming & Virtual Worlds, 2013, v. 5, n. 1, p. 59, doi. 10.1386/jgvw.5.1.59_1
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- Article
Healing Through Gaming.
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- Innovation, 2012, v. 11, n. 1, p. 24
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- Publication type:
- Article
Graphics and gratification: Exploring the link between technology and enjoyment in video games.
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- Journal of Gaming & Virtual Worlds, 2012, v. 4, n. 1, p. 25, doi. 10.1386/jgvw.4.1.25_1
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- Publication type:
- Article
Will the future be more Kinected?
- Published in:
- ANZ Journal of Surgery, 2011, v. 81, n. 10, p. 749, doi. 10.1111/j.1445-2197.2011.05860.x
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- Publication type:
- Article
Usando realidade virtual e aumentada no resgate e valorização de jogos populares antigos.
- Published in:
- Exacta, 2011, v. 9, n. 2, p. 267, doi. 10.5585/Exacta.v9i2.2731
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- Publication type:
- Article
Being Kinected.
- Published in:
- ITNOW, 2011, v. 53, n. 4, p. 6, doi. 10.1093/itnow/bwr017
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- Publication type:
- Article
Exergaming and Physical Education: Do these game consoles get kids active.
- Published in:
- Virginia Journal, 2011, v. 32, n. 1, p. 7
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- Publication type:
- Article
OUTLAW COMMUNITY INNOVATIONS.
- Published in:
- International Journal of Innovation Management, 2008, v. 12, n. 3, p. 399, doi. 10.1142/S1363919608002084
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- Publication type:
- Article
Motion Sickness and Postural Sway in Console Video Games.
- Published in:
- Human Factors, 2008, v. 50, n. 2, p. 323, doi. 10.1518/001872008X250755
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- Publication type:
- Article
Gadgets.
- Published in:
- Communications Engineer, 2007, v. 5, n. 5, p. 46, doi. 10.1049/ce:20070512
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- Publication type:
- Article
Do you want games with that?
- Published in:
- Marketing Research, 2007, v. 19, n. 2, p. 4
- Publication type:
- Article
Microsoft unveils wave of new products.
- Published in:
- 2007
- Publication type:
- Product Review