Works about VIRTUAL reality software


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    CRUX: a creativity and user experience model.

    Published in:
    Digital Creativity, 2021, v. 32, n. 2, p. 116, doi. 10.1080/14626268.2021.1915339
    By:
    • Fleury, Sylvain;
    • Vanukuru, Rishi;
    • Mille, Charles;
    • Poinsot, Killian;
    • Agnès, Aurélien;
    • Richir, Simon
    Publication type:
    Article
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    Knotted Portals in Virtual Reality.

    Published in:
    Mathematical Intelligencer, 2021, v. 43, n. 1, p. 55, doi. 10.1007/s00283-020-10028-8
    By:
    • Sümmermann, Moritz L.
    Publication type:
    Article
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    Use of gaming technology to bring bridge inspection to the office.

    Published in:
    Structure & Infrastructure Engineering: Maintenance, Management, Life-Cycle Design & Performance, 2019, v. 15, n. 10, p. 1292, doi. 10.1080/15732479.2019.1615962
    By:
    • Omer, Muhammad;
    • Margetts, Lee;
    • Hadi Mosleh, Mojgan;
    • Hewitt, Sam;
    • Parwaiz, Muhammad
    Publication type:
    Article
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