Works matching DE "VIRTUAL reality in art"
1
- Digital Creativity, 1999, v. 10, n. 3, p. 143, doi. 10.1076/digc.10.3.143.3247
- Article
2
- Parallax, 2015, v. 21, n. 4, p. 429, doi. 10.1080/13534645.2015.1086525
- Article
3
- 2018
- Art Exhibition Review
4
- ArtAsiaPacific, 2019, n. 114, p. 54
- Article
5
- ArtAsiaPacific, 2018, n. 111, p. 96
- Cheung, Ysabelle;
- Chung, Julee Woo Jin;
- Chu, Chloe;
- Lai, Ophelia;
- Masters, HG
- Article
6
- ArtAsiaPacific, 2018, n. 110, p. 110
- Cheung, Ysabelle;
- Chu, Chloe;
- Jin Chung, Julee Woo;
- Lai, Ophelia;
- Masters, H. G.
- Article
7
- 2016
- Art Exhibition Review
8
- International Journal of Education through Art, 2021, v. 17, n. 3, p. 415, doi. 10.1386/eta_00077_1
- Paatela-Nieminen, Martina
- Article
9
- Leonardo Electronic Almanac, 2003, v. 11, n. 3, p. N.PAG
- Article
10
- Journal of Virtual Worlds Research, 2013, v. 6, n. 2, p. 1, doi. 10.4101/jvwr.v6i2.7049
- Article
11
- Journal of Virtual Worlds Research, 2013, v. 6, n. 2, p. 1, doi. 10.4101/jvwr.v6i2.7078
- Article
12
- Journal of Virtual Worlds Research, 2013, v. 6, n. 2, p. 1
- Guichard, Celeste Lovette;
- Salciuviene, Laura;
- Hardee, Gary
- Article
13
- 2018
- Art Exhibition Review
14
- Studies in Art Education, 2013, v. 54, n. 3, p. 232, doi. 10.1080/00393541.2013.11518896
- Article
15
- Romanian Journal of Intellectual Property Law / Revista Română de Dreptul Proprietăţii Intelectuale, 2016, n. 4, p. 93
- Article
16
- Architectural Design, 1998, v. 68, n. 5/6, p. 16
- Article
17
- 2011
- Qianhui Bian;
- Kin Wai Michael Siu
- Case Study
19
- Metaverse Creativity, 2016, v. 6, n. 1/2, p. 7, doi. 10.1386/mvcr.6.1-2.7_1
- Article
20
- Metaverse Creativity, 2016, v. 6, n. 1/2, p. 101, doi. 10.1386/mvcr.6.1-2.101_7
- Doyle, Denise;
- Delappe, Joseph
- Article
21
- Metaverse Creativity, 2016, v. 6, n. 1/2, p. 75, doi. 10.1386/mvcr.6.1-2.75_7
- Doyle, Denise;
- Morie, Jacquelyn Ford
- Article
22
- Metaverse Creativity, 2016, v. 6, n. 1/2, p. 3, doi. 10.1386/mvcr.6.1-2.3_2
- Doyle, Denise;
- Sharir, Yacov
- Article
23
- Metaverse Creativity, 2016, v. 6, n. 1/2, p. 87, doi. 10.1386/mvcr.6.1-2.87_7
- Doyle, Denise;
- Robinson, Annabeth
- Article
24
- International Journal of Image & Graphics, 2006, v. 6, n. 4, p. 599, doi. 10.1142/S0219467806002409
- Article
25
- Leonardo, 2021, v. 54, n. 2, p. 161, doi. 10.1162/leon_a_01856
- Article
26
- Leonardo, 2017, v. 50, n. 4, p. 430, doi. 10.1162/LEON_a_01461
- Article
27
- Leonardo, 2017, v. 50, n. 4, p. 424, doi. 10.1162/LEON_a_01461
- Article
28
- Leonardo, 2010, v. 43, n. 5, p. 484, doi. 10.1162/LEON_a_00044
- Dumitriu, Anna;
- Holder, John;
- Tikka, Pia;
- Whitby, Blay
- Article
29
- Leonardo, 2010, v. 43, n. 5, p. 442, doi. 10.1162/LEON_a_00036
- Adamo, Adolfo;
- Bertacchini, Pier Augusto;
- Bilotta, Eleonora;
- Pantano, Pietro;
- Tavernise, Assunta
- Article
30
- 2010
- Arts/Entertainment Review
31
- Leonardo, 2009, v. 42, n. 5, p. 421, doi. 10.1162/leon.2009.42.5.421
- Article
32
- Leonardo, 2004, v. 37, n. 1, p. 57, doi. 10.1162/002409404772828148
- Article
33
- Leonardo, 2002, v. 35, n. 2, p. 171, doi. 10.1162/00240940252940540
- Article
34
- Leonardo, 2002, v. 35, n. 2, p. 193, doi. 10.1162/00240940252940586
- Rowland, Duncan;
- Biocca, Frank
- Article
35
- Brooklyn Rail, 2017, p. 1
- Article
36
- Art, Design & Communication in Higher Education, 2005, v. 4, n. 2, p. 101, doi. 10.1386/adch.4.2.101/1
- Seitamaa-Hakkarainen, Pirita;
- Lahti, Henna;
- Hakkarainen, Kai
- Article