Works about VIRTUAL reality & psychology
Results: 68
Erratum to: Break in volition: a virtual reality study in patients with obsessive-compulsive disorder.
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- 2013
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- Publication type:
- Correction Notice
Break in volition: a virtual reality study in patients with obsessive-compulsive disorder.
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- Experimental Brain Research, 2013, v. 229, n. 3, p. 443, doi. 10.1007/s00221-013-3471-y
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- Article
The Question of Re-turning.
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- Journal of French & Francophone Philosophy / Revue de la Philosophie Francaise et de Langue Francaise, 2015, v. 23, n. 1, p. 79, doi. 10.5195/jffp.2015.682
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- Article
Inside out: Avatars as an indirect measure of ideal body self-presentation in females.
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- Cyberpsychology, 2012, v. 6, n. 3, p. 48, doi. 10.5817/CP2012-3-3
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- Article
Into the virtual worlds: conceptualizing the consumer‐avatar journey in virtual environments.
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- Psychology & Marketing, 2025, v. 42, n. 2, p. 374, doi. 10.1002/mar.22129
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- Article
The role of emotions in augmented reality.
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- Psychology & Marketing, 2023, v. 40, n. 11, p. 2387, doi. 10.1002/mar.21884
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- Article
From "touch" to a "multisensory" experience: The impact of technology interface and product type on consumer responses.
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- Psychology & Marketing, 2021, v. 38, n. 3, p. 385, doi. 10.1002/mar.21436
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- Article
Psychoanalysis in the age of bewilderment: On the return of the oppressed.
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- International Journal of Psychoanalysis, 2015, v. 96, n. 3, p. 535, doi. 10.1111/1745-8315.12352
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- Article
Does Grammatical Number Influence the Semantic Priming Between Number Cues and Words Related to Vertical Space? An Investigation Using Virtual Reality.
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- Frontiers in Psychology, 2018, p. 1, doi. 10.3389/fpsyg.2018.00573
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- Article
Editorial: Embodied Cognition Over the Lifespan: Theoretical Issues and Implications for Applied Settings.
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- 2018
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- Editorial
The Use of Virtual Reality Facilitates Dialectical Behavior Therapy® "Observing Sounds and Visuals" Mindfulness Skills Training Exercises for a Latino Patient with Severe Burns: A Case Study.
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- Frontiers in Psychology, 2017, p. 1, doi. 10.3389/fpsyg.2017.01611
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- Article
Being There in the Midst of the Story: How Immersive Journalism Affects Our Perceptions and Cognitions.
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- CyberPsychology, Behavior & Social Networking, 2017, v. 20, n. 11, p. 672, doi. 10.1089/cyber.2017.0271
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- Article
A Virtual Reality Game to Assess Obsessive-Compulsive Disorder.
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- CyberPsychology, Behavior & Social Networking, 2017, v. 20, n. 11, p. 718, doi. 10.1089/cyber.2017.0107
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- Article
Spiritual and Affective Responses to a Physical Church and Corresponding Virtual Model.
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- CyberPsychology, Behavior & Social Networking, 2017, v. 20, n. 11, p. 702, doi. 10.1089/cyber.2017.0249
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- Article
An Open Research Community for Studying Virtual Reality Experience.
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- CyberPsychology, Behavior & Social Networking, 2017, v. 20, n. 2, p. 138, doi. 10.1089/cyber.2017.29063.csi
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- Article
Empathy machines.
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- Media International Australia (8/1/07-current), 2017, v. 165, n. 1, p. 63, doi. 10.1177/1329878X17726794
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- Article
Behavioral Economic Analysis of Cue-Elicited Craving for Tobacco: A Virtual Reality Study.
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- Nicotine & Tobacco Research, 2013, v. 15, n. 8, p. 1409, doi. 10.1093/ntr/nts341
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- Article
Virtual humans elicit socially anxious interactants' verbal self-disclosure.
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- Computer Animation & Virtual Worlds, 2010, v. 21, n. 3/4, p. 473, doi. 10.1002/cav.345
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- Article
REM sleep and dreaming: towards a theory of protoconsciousness.
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- Nature Reviews Neuroscience, 2009, v. 10, n. 11, p. 803, doi. 10.1038/nrn2716
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- Article
On Virtual Transparency.
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- Journal of Aesthetics & Art Criticism, 2019, v. 77, n. 2, p. 145, doi. 10.1111/jaac.12626
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- Article
El uso combinado de la exposición a realidad virtual en el tratamiento de la agorafobia.
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- Actas Espanolas de Psiquiatria, 2015, v. 43, n. 4, p. 133
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- Article
Temporal Presence Variation in Immersive Computer Games.
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- International Journal of Human-Computer Interaction, 2012, v. 28, n. 8, p. 511, doi. 10.1080/10447318.2011.627298
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- Article
The Illusion of Control in a Virtual Reality Setting.
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- North American Journal of Psychology, 2010, v. 12, n. 3, p. 551
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- Article
Adaptive Generation of Emotional Impact Using Enhanced Virtual Environments.
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- PRESENCE: Teleoperators & Virtual Environments, 2012, v. 21, n. 1, p. 96, doi. 10.1162/PRES_a_00092
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- Article
Effect of Interaction Based on Augmented Context in Immersive Virtual Reality Environment.
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- Wireless Personal Communications, 2018, v. 98, n. 2, p. 1931, doi. 10.1007/s11277-017-4954-0
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- Article
Attachment Dynamics in a Virtual World.
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- Journal of Personality, 2012, v. 80, n. 2, p. 429, doi. 10.1111/j.1467-6494.2011.00736.x
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- Article
The Potential of Virtual Reality for the Investigation of Awe.
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- Frontiers in Psychology, 2016, v. 7, p. 1, doi. 10.3389/fpsyg.2016.01766
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- Article
Videogames and Therapy: A Narrative Review of Recent Publication and Application to Treatment.
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- Frontiers in Psychology, 2016, p. 1, doi. 10.3389/fpsyg.2016.01085
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- Article
Transforming experience: The Potential of Augmented Reality and virtual Reality for enhancing Personal and Clinical Change.
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- Frontiers in Psychiatry, 2016, v. 7, p. 1, doi. 10.3389/fpsyt.2016.00164
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- Article
CONTROLLED IMMERSION.
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- Overland, 2017, n. 228, p. 47
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- Article
Theorizing Flow and Media Enjoyment as Cognitive Synchronization of Attentional and Reward Networks.
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- Communication Theory (1050-3293), 2009, v. 19, n. 4, p. 397, doi. 10.1111/j.1468-2885.2009.01352.x
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- Article
Virtual Reality Interventions for Personal Development: A Meta-Analysis of Hardware and Software.
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- Human-Computer Interaction, 2019, v. 34, n. 3, p. 205, doi. 10.1080/07370024.2018.1469408
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- Article
The Perceptual Quality of the Oculus Rift for Immersive Virtual Reality.
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- Human-Computer Interaction, 2019, v. 34, n. 1, p. 51, doi. 10.1080/07370024.2016.1243478
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- Article
Depression, Internet Gaming Disorder, and the Moderating Effect of the Gamer-Avatar Relationship: an Exploratory Longitudinal Study.
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- International Journal of Mental Health & Addiction, 2018, v. 16, n. 1, p. 102, doi. 10.1007/s11469-017-9806-3
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- Article
'My Avatar and Her Beloved Possession': Characteristics of Attachment to Virtual Objects.
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- Psychology & Marketing, 2014, v. 31, n. 12, p. 1122, doi. 10.1002/mar.20759
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- Article
In Search of the "Meta-Maven": An Examination of Market Maven Behavior across Real-Life, Web, and Virtual World Marketing Channels.
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- Psychology & Marketing, 2012, v. 29, n. 3, p. 167, doi. 10.1002/mar.20513
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- Article
Human Brain Dynamics Accompanying Use of Egocentric and Allocentric Reference Frames during Navigation.
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- Journal of Cognitive Neuroscience, 2010, v. 22, n. 12, p. 2836, doi. 10.1162/jocn.2009.21369
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- Article
Uses of Virtual Reality for Diagnosis, Rehabilitation and Study of Unilateral Spatial Neglect: Review and Analysis.
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- CyberPsychology & Behavior, 2009, v. 12, n. 2, p. 175, doi. 10.1089/cpb.2008.0208
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- Article
Anxiety Provocation and Measurement Using Virtual Reality in Patients with Obsessive-Compulsive Disorder.
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- CyberPsychology & Behavior, 2008, v. 11, n. 6, p. 637, doi. 10.1089/cpb.2008.0003
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- Article
The Role of Self-Motion in Acrophobia Treatment.
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- CyberPsychology & Behavior, 2008, v. 11, n. 6, p. 723, doi. 10.1089/cpb.2008.0023
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- Article
Virtual Reality and Claustrophobia: Multiple Components Therapy Involving Game Editor Virtual Environments Exposure.
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- CyberPsychology & Behavior, 2008, v. 11, n. 6, p. 695, doi. 10.1089/cpb.2007.0246
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- Article
Measuring Sexual Preferences in Virtual Reality: A Pilot Study.
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- CyberPsychology & Behavior, 2002, v. 5, n. 1, p. 1, doi. 10.1089/109493102753685836
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- Publication type:
- Article
Emotion and Auditory Virtual Environments: Affect-Based Judgments of Music Reproduced with Virtual Reverberation Times.
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- CyberPsychology & Behavior, 2002, v. 5, n. 1, p. 19, doi. 10.1089/109493102753685854
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- Publication type:
- Article
Physiological Monitoring as an Objective Tool in Virtual Reality Therapy.
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- CyberPsychology & Behavior, 2002, v. 5, n. 1, p. 77, doi. 10.1089/109493102753685908
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- Publication type:
- Article
Virtual reality applications in mental health: Challenges and perspectives.
- Published in:
- 2014
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- Publication type:
- Editorial
The Difference Between Being and Seeing: The Relative Contribution of Self-Perception and Priming to Behavioral Changes via Digital Self-Representation.
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- Media Psychology, 2009, v. 12, n. 2, p. 195, doi. 10.1080/15213260902849943
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- Publication type:
- Article
Initial planning benefits complex prospective memory at a cost.
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- Quarterly Journal of Experimental Psychology, 2017, v. 70, n. 8, p. 1700, doi. 10.1080/17470218.2016.1204326
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- Article
Introducing a new age-and-cognition-sensitive measurement for assessing spatial orientation using a landmark-less virtual reality navigational task.
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- Quarterly Journal of Experimental Psychology, 2017, v. 70, n. 7, p. 1406, doi. 10.1080/17470218.2016.1187181
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- Article
Is It Real, or Is It Memorex?
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- Performance Improvement, 2018, v. 57, n. 4, p. 4, doi. 10.1002/pfi.21784
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- Article
Psychodynamic Treatment of Excessive Virtual Reality Environment Use.
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- Clinical Case Studies, 2015, v. 14, n. 6, p. 482, doi. 10.1177/1534650115579236
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- Publication type:
- Article