Works matching DE "VIRTUAL reality %26 psychology"
Results: 67
Effect of Interaction Based on Augmented Context in Immersive Virtual Reality Environment.
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- Wireless Personal Communications, 2018, v. 98, n. 2, p. 1931, doi. 10.1007/s11277-017-4954-0
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Attachment Dynamics in a Virtual World.
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- Journal of Personality, 2012, v. 80, n. 2, p. 429, doi. 10.1111/j.1467-6494.2011.00736.x
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Uses of Virtual Reality for Diagnosis, Rehabilitation and Study of Unilateral Spatial Neglect: Review and Analysis.
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- CyberPsychology & Behavior, 2009, v. 12, n. 2, p. 175, doi. 10.1089/cpb.2008.0208
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Anxiety Provocation and Measurement Using Virtual Reality in Patients with Obsessive-Compulsive Disorder.
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- CyberPsychology & Behavior, 2008, v. 11, n. 6, p. 637, doi. 10.1089/cpb.2008.0003
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- Article
The Role of Self-Motion in Acrophobia Treatment.
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- CyberPsychology & Behavior, 2008, v. 11, n. 6, p. 723, doi. 10.1089/cpb.2008.0023
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- Article
Virtual Reality and Claustrophobia: Multiple Components Therapy Involving Game Editor Virtual Environments Exposure.
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- CyberPsychology & Behavior, 2008, v. 11, n. 6, p. 695, doi. 10.1089/cpb.2007.0246
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Measuring Sexual Preferences in Virtual Reality: A Pilot Study.
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- CyberPsychology & Behavior, 2002, v. 5, n. 1, p. 1, doi. 10.1089/109493102753685836
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Emotion and Auditory Virtual Environments: Affect-Based Judgments of Music Reproduced with Virtual Reverberation Times.
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- CyberPsychology & Behavior, 2002, v. 5, n. 1, p. 19, doi. 10.1089/109493102753685854
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Physiological Monitoring as an Objective Tool in Virtual Reality Therapy.
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- CyberPsychology & Behavior, 2002, v. 5, n. 1, p. 77, doi. 10.1089/109493102753685908
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- Article
Seelische Entwicklung in virtuellen Welten.
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- Forum der Psychoanalyse: Zeitschrift für Psychodynamische Theorie und Praxis, 2013, v. 29, n. 1, p. 27, doi. 10.1007/s00451-013-0132-5
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Research Digest.
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- Neuropsychological Rehabilitation, 1998, v. 8, n. 4, p. 451, doi. 10.1080/713755578
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Psychoanalysis in the age of bewilderment: On the return of the oppressed.
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- International Journal of Psychoanalysis, 2015, v. 96, n. 3, p. 535, doi. 10.1111/1745-8315.12352
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The Question of Re-turning.
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- Journal of French & Francophone Philosophy / Revue de la Philosophie Francaise et de Langue Francaise, 2015, v. 23, n. 1, p. 79, doi. 10.5195/jffp.2015.682
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SELF-IDENTITY AND CYBERSPACE CHALLENGES: A DIALOGUE BETWEEN WEST ASIAN SYRIAC TRADITION AND MODERNITY.
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- Prajñā Vihāra: Journal of Philosophy & Religion, 2013, v. 14, n. 1/2, p. 1
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Depression, Internet Gaming Disorder, and the Moderating Effect of the Gamer-Avatar Relationship: an Exploratory Longitudinal Study.
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- International Journal of Mental Health & Addiction, 2018, v. 16, n. 1, p. 102, doi. 10.1007/s11469-017-9806-3
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CHARACTERISTICS OF VIRTUAL EXPERIENCE IN ELECTRONIC COMMERCE: A PROTOCOL ANALYSIS.
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- Journal of Interactive Marketing, 2001, v. 15, n. 3, p. 13, doi. 10.1002/dir.1013
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Into the virtual worlds: conceptualizing the consumer‐avatar journey in virtual environments.
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- Psychology & Marketing, 2025, v. 42, n. 2, p. 374, doi. 10.1002/mar.22129
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The role of emotions in augmented reality.
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- Psychology & Marketing, 2023, v. 40, n. 11, p. 2387, doi. 10.1002/mar.21884
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From "touch" to a "multisensory" experience: The impact of technology interface and product type on consumer responses.
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- Psychology & Marketing, 2021, v. 38, n. 3, p. 385, doi. 10.1002/mar.21436
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- Article
REM sleep and dreaming: towards a theory of protoconsciousness.
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- Nature Reviews Neuroscience, 2009, v. 10, n. 11, p. 803, doi. 10.1038/nrn2716
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CONTROLLED IMMERSION.
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- Overland, 2017, n. 228, p. 47
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Experiencing Presence in Video Games: The Role of Presence Tendencies, Game Experience, Gender, and Time Spent in Play.
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- Communication Research Reports, 2011, v. 28, n. 1, p. 27, doi. 10.1080/08824096.2010.518924
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- Article
Initial planning benefits complex prospective memory at a cost.
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- Quarterly Journal of Experimental Psychology, 2017, v. 70, n. 8, p. 1700, doi. 10.1080/17470218.2016.1204326
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Introducing a new age-and-cognition-sensitive measurement for assessing spatial orientation using a landmark-less virtual reality navigational task.
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- Quarterly Journal of Experimental Psychology, 2017, v. 70, n. 7, p. 1406, doi. 10.1080/17470218.2016.1187181
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Evolution of music performance anxiety and quality of performance during virtual reality exposure training.
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- Virtual Reality, 2016, v. 20, n. 1, p. 71, doi. 10.1007/s10055-016-0283-y
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The effect of virtual covert sensitization on reducing alcohol craving in heavy social drinkers.
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- Virtual Reality, 2015, v. 19, n. 2, p. 111, doi. 10.1007/s10055-015-0264-6
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Erratum to: Break in volition: a virtual reality study in patients with obsessive-compulsive disorder.
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- 2013
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- Correction Notice
Break in volition: a virtual reality study in patients with obsessive-compulsive disorder.
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- Experimental Brain Research, 2013, v. 229, n. 3, p. 443, doi. 10.1007/s00221-013-3471-y
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The Potential of Virtual Reality for the Investigation of Awe.
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- Frontiers in Psychology, 2016, v. 7, p. 1, doi. 10.3389/fpsyg.2016.01766
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Videogames and Therapy: A Narrative Review of Recent Publication and Application to Treatment.
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- Frontiers in Psychology, 2016, p. 1, doi. 10.3389/fpsyg.2016.01085
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Transforming experience: The Potential of Augmented Reality and virtual Reality for enhancing Personal and Clinical Change.
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- Frontiers in Psychiatry, 2016, v. 7, p. 1, doi. 10.3389/fpsyt.2016.00164
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Positive Effects from Negative Virtual Experiences: How Virtual Reality Can Be Used Effectively in Marketing.
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- 2016
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- Abstract
Inside out: Avatars as an indirect measure of ideal body self-presentation in females.
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- Cyberpsychology, 2012, v. 6, n. 3, p. 48, doi. 10.5817/CP2012-3-3
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Behavioral Economic Analysis of Cue-Elicited Craving for Tobacco: A Virtual Reality Study.
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- Nicotine & Tobacco Research, 2013, v. 15, n. 8, p. 1409, doi. 10.1093/ntr/nts341
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Analysis of fingertip/fabric friction-induced vibration signals toward vibrotactile rendering.
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- Journal of the Textile Institute, 2016, v. 107, n. 8, p. 967, doi. 10.1080/00405000.2015.1077011
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POTENTIALS AND CHALLENGES OF USING VIRTUAL ENVIRONMENTS IN PSYCHOTHERAPY.
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- Annals of Psychotherapy & Integrative Health, 2011, v. 14, n. 1, p. 56
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Being There in the Midst of the Story: How Immersive Journalism Affects Our Perceptions and Cognitions.
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- CyberPsychology, Behavior & Social Networking, 2017, v. 20, n. 11, p. 672, doi. 10.1089/cyber.2017.0271
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A Virtual Reality Game to Assess Obsessive-Compulsive Disorder.
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- CyberPsychology, Behavior & Social Networking, 2017, v. 20, n. 11, p. 718, doi. 10.1089/cyber.2017.0107
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Spiritual and Affective Responses to a Physical Church and Corresponding Virtual Model.
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- CyberPsychology, Behavior & Social Networking, 2017, v. 20, n. 11, p. 702, doi. 10.1089/cyber.2017.0249
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An Open Research Community for Studying Virtual Reality Experience.
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- CyberPsychology, Behavior & Social Networking, 2017, v. 20, n. 2, p. 138, doi. 10.1089/cyber.2017.29063.csi
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- Article
'What Are You Thinking When You Look at Me?' A Pilot Study of the Use of Virtual Reality in Body Image.
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- CyberPsychology, Behavior & Social Networking, 2016, v. 19, n. 2, p. 93, doi. 10.1089/cyber.2015.0169
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- Article
Can Customizing an Avatar Motivate Exercise Intentions and Health Behaviors Among Those with Low Health Ideals?
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- CyberPsychology, Behavior & Social Networking, 2015, v. 18, n. 11, p. 687, doi. 10.1089/cyber.2014.0356
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- Article
CyberSightings.
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- CyberPsychology, Behavior & Social Networking, 2012, v. 15, n. 3, p. 184, doi. 10.1089/cyber.2012.1544
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- Article
Empathy machines.
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- Media International Australia (8/1/07-current), 2017, v. 165, n. 1, p. 63, doi. 10.1177/1329878X17726794
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- Article
Human Brain Dynamics Accompanying Use of Egocentric and Allocentric Reference Frames during Navigation.
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- Journal of Cognitive Neuroscience, 2010, v. 22, n. 12, p. 2836, doi. 10.1162/jocn.2009.21369
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El uso combinado de la exposición a realidad virtual en el tratamiento de la agorafobia.
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- Actas Espanolas de Psiquiatria, 2015, v. 43, n. 4, p. 133
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- Article
Temporal Presence Variation in Immersive Computer Games.
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- International Journal of Human-Computer Interaction, 2012, v. 28, n. 8, p. 511, doi. 10.1080/10447318.2011.627298
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Higher education as a visual practice: seeing through the virtual learning environment.
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- Teaching in Higher Education, 2008, v. 13, n. 4, p. 395, doi. 10.1080/13562510802169665
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'My Avatar and Her Beloved Possession': Characteristics of Attachment to Virtual Objects.
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- Psychology & Marketing, 2014, v. 31, n. 12, p. 1122, doi. 10.1002/mar.20759
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In Search of the "Meta-Maven": An Examination of Market Maven Behavior across Real-Life, Web, and Virtual World Marketing Channels.
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- Psychology & Marketing, 2012, v. 29, n. 3, p. 167, doi. 10.1002/mar.20513
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- Article