Works matching DE "VIRTUAL reality %26 psychology"
Results: 68
CONTROLLED IMMERSION.
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- Overland, 2017, n. 228, p. 47
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Theorizing Flow and Media Enjoyment as Cognitive Synchronization of Attentional and Reward Networks.
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- Communication Theory (1050-3293), 2009, v. 19, n. 4, p. 397, doi. 10.1111/j.1468-2885.2009.01352.x
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- Article
Experiencing Presence in Video Games: The Role of Presence Tendencies, Game Experience, Gender, and Time Spent in Play.
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- Communication Research Reports, 2011, v. 28, n. 1, p. 27, doi. 10.1080/08824096.2010.518924
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- Article
REM sleep and dreaming: towards a theory of protoconsciousness.
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- Nature Reviews Neuroscience, 2009, v. 10, n. 11, p. 803, doi. 10.1038/nrn2716
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Using a Nature-Based Virtual Reality Environment for Improving Mood States and Cognitive Engagement in Older Adults: A Mixed-Method Feasibility Study.
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- Innovation in Aging, 2022, v. 6, n. 3, p. 1, doi. 10.1093/geroni/igac015
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- Article
Empathy machines.
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- Media International Australia (8/1/07-current), 2017, v. 165, n. 1, p. 63, doi. 10.1177/1329878X17726794
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- Article
ONE SESSION TREATMENT OF COGNITIVE AND BEHAVIORAL THERAPY AND VIRTUAL REALITY FOR SOCIAL AND SPECIFIC PHOBIAS. PRELIMINARY RESULTS FROM A RANDOMIZED CLINICAL TRIAL.
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- Journal of Evidence-Based Psychotherapies, 2014, v. 14, n. 1, p. 67
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POTENTIALS AND CHALLENGES OF USING VIRTUAL ENVIRONMENTS IN PSYCHOTHERAPY.
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- Annals of Psychotherapy & Integrative Health, 2011, v. 14, n. 1, p. 56
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- Article
The Potential of Virtual Reality for the Investigation of Awe.
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- Frontiers in Psychology, 2016, v. 7, p. 1, doi. 10.3389/fpsyg.2016.01766
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Videogames and Therapy: A Narrative Review of Recent Publication and Application to Treatment.
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- Frontiers in Psychology, 2016, p. 1, doi. 10.3389/fpsyg.2016.01085
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Research Digest.
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- Neuropsychological Rehabilitation, 1998, v. 8, n. 4, p. 451, doi. 10.1080/713755578
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- Article
Being There in the Midst of the Story: How Immersive Journalism Affects Our Perceptions and Cognitions.
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- CyberPsychology, Behavior & Social Networking, 2017, v. 20, n. 11, p. 672, doi. 10.1089/cyber.2017.0271
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- Article
A Virtual Reality Game to Assess Obsessive-Compulsive Disorder.
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- CyberPsychology, Behavior & Social Networking, 2017, v. 20, n. 11, p. 718, doi. 10.1089/cyber.2017.0107
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- Article
Spiritual and Affective Responses to a Physical Church and Corresponding Virtual Model.
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- CyberPsychology, Behavior & Social Networking, 2017, v. 20, n. 11, p. 702, doi. 10.1089/cyber.2017.0249
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- Article
An Open Research Community for Studying Virtual Reality Experience.
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- CyberPsychology, Behavior & Social Networking, 2017, v. 20, n. 2, p. 138, doi. 10.1089/cyber.2017.29063.csi
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- Article
'What Are You Thinking When You Look at Me?' A Pilot Study of the Use of Virtual Reality in Body Image.
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- CyberPsychology, Behavior & Social Networking, 2016, v. 19, n. 2, p. 93, doi. 10.1089/cyber.2015.0169
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- Article
Can Customizing an Avatar Motivate Exercise Intentions and Health Behaviors Among Those with Low Health Ideals?
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- CyberPsychology, Behavior & Social Networking, 2015, v. 18, n. 11, p. 687, doi. 10.1089/cyber.2014.0356
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- Article
CyberSightings.
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- CyberPsychology, Behavior & Social Networking, 2012, v. 15, n. 3, p. 184, doi. 10.1089/cyber.2012.1544
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Positive Effects from Negative Virtual Experiences: How Virtual Reality Can Be Used Effectively in Marketing.
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- 2016
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- Abstract
CHARACTERISTICS OF VIRTUAL EXPERIENCE IN ELECTRONIC COMMERCE: A PROTOCOL ANALYSIS.
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- Journal of Interactive Marketing, 2001, v. 15, n. 3, p. 13, doi. 10.1002/dir.1013
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- Article
Analysis of fingertip/fabric friction-induced vibration signals toward vibrotactile rendering.
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- Journal of the Textile Institute, 2016, v. 107, n. 8, p. 967, doi. 10.1080/00405000.2015.1077011
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- Article
Virtual humans elicit socially anxious interactants' verbal self-disclosure.
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- Computer Animation & Virtual Worlds, 2010, v. 21, n. 3/4, p. 473, doi. 10.1002/cav.345
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The Illusion of Control in a Virtual Reality Setting.
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- North American Journal of Psychology, 2010, v. 12, n. 3, p. 551
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- Article
Near-Infrared Spectroscopy-Based Frontal Lobe Neurofeedback Integrated in Virtual Reality Modulates Brain and Behavior in Highly Impulsive Adults.
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- Frontiers in Human Neuroscience, 2017, p. 1, doi. 10.3389/fnhum.2017.00425
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- Article
Depression, Internet Gaming Disorder, and the Moderating Effect of the Gamer-Avatar Relationship: an Exploratory Longitudinal Study.
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- International Journal of Mental Health & Addiction, 2018, v. 16, n. 1, p. 102, doi. 10.1007/s11469-017-9806-3
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- Article
Higher education as a visual practice: seeing through the virtual learning environment.
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- Teaching in Higher Education, 2008, v. 13, n. 4, p. 395, doi. 10.1080/13562510802169665
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- Article
Temporal Presence Variation in Immersive Computer Games.
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- International Journal of Human-Computer Interaction, 2012, v. 28, n. 8, p. 511, doi. 10.1080/10447318.2011.627298
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- Article
Initial planning benefits complex prospective memory at a cost.
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- Quarterly Journal of Experimental Psychology, 2017, v. 70, n. 8, p. 1700, doi. 10.1080/17470218.2016.1204326
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- Article
Introducing a new age-and-cognition-sensitive measurement for assessing spatial orientation using a landmark-less virtual reality navigational task.
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- Quarterly Journal of Experimental Psychology, 2017, v. 70, n. 7, p. 1406, doi. 10.1080/17470218.2016.1187181
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- Article
Psychodynamic Treatment of Excessive Virtual Reality Environment Use.
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- Clinical Case Studies, 2015, v. 14, n. 6, p. 482, doi. 10.1177/1534650115579236
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- Article
Is It Real, or Is It Memorex?
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- Performance Improvement, 2018, v. 57, n. 4, p. 4, doi. 10.1002/pfi.21784
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- Article
Into the virtual worlds: conceptualizing the consumer‐avatar journey in virtual environments.
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- Psychology & Marketing, 2025, v. 42, n. 2, p. 374, doi. 10.1002/mar.22129
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The role of emotions in augmented reality.
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- Psychology & Marketing, 2023, v. 40, n. 11, p. 2387, doi. 10.1002/mar.21884
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From "touch" to a "multisensory" experience: The impact of technology interface and product type on consumer responses.
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- Psychology & Marketing, 2021, v. 38, n. 3, p. 385, doi. 10.1002/mar.21436
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- Article
'My Avatar and Her Beloved Possession': Characteristics of Attachment to Virtual Objects.
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- Psychology & Marketing, 2014, v. 31, n. 12, p. 1122, doi. 10.1002/mar.20759
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- Article
Effect of Interaction Based on Augmented Context in Immersive Virtual Reality Environment.
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- Wireless Personal Communications, 2018, v. 98, n. 2, p. 1931, doi. 10.1007/s11277-017-4954-0
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On Virtual Transparency.
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- Journal of Aesthetics & Art Criticism, 2019, v. 77, n. 2, p. 145, doi. 10.1111/jaac.12626
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Transforming experience: The Potential of Augmented Reality and virtual Reality for enhancing Personal and Clinical Change.
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- Frontiers in Psychiatry, 2016, v. 7, p. 1, doi. 10.3389/fpsyt.2016.00164
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- Article
Inside out: Avatars as an indirect measure of ideal body self-presentation in females.
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- Cyberpsychology, 2012, v. 6, n. 3, p. 48, doi. 10.5817/CP2012-3-3
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- Article
Behavioral Economic Analysis of Cue-Elicited Craving for Tobacco: A Virtual Reality Study.
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- Nicotine & Tobacco Research, 2013, v. 15, n. 8, p. 1409, doi. 10.1093/ntr/nts341
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- Article
Evolution of music performance anxiety and quality of performance during virtual reality exposure training.
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- Virtual Reality, 2016, v. 20, n. 1, p. 71, doi. 10.1007/s10055-016-0283-y
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- Article
The effect of virtual covert sensitization on reducing alcohol craving in heavy social drinkers.
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- Virtual Reality, 2015, v. 19, n. 2, p. 111, doi. 10.1007/s10055-015-0264-6
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In Search of the "Meta-Maven": An Examination of Market Maven Behavior across Real-Life, Web, and Virtual World Marketing Channels.
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- Psychology & Marketing, 2012, v. 29, n. 3, p. 167, doi. 10.1002/mar.20513
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- Article
Seelische Entwicklung in virtuellen Welten.
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- Forum der Psychoanalyse: Zeitschrift für Psychodynamische Theorie und Praxis, 2013, v. 29, n. 1, p. 27, doi. 10.1007/s00451-013-0132-5
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- Article
The Difference Between Being and Seeing: The Relative Contribution of Self-Perception and Priming to Behavioral Changes via Digital Self-Representation.
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- Media Psychology, 2009, v. 12, n. 2, p. 195, doi. 10.1080/15213260902849943
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- Article
Virtual Reality Interventions for Personal Development: A Meta-Analysis of Hardware and Software.
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- Human-Computer Interaction, 2019, v. 34, n. 3, p. 205, doi. 10.1080/07370024.2018.1469408
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- Article
The Perceptual Quality of the Oculus Rift for Immersive Virtual Reality.
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- Human-Computer Interaction, 2019, v. 34, n. 1, p. 51, doi. 10.1080/07370024.2016.1243478
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- Article
Virtual reality in neurologic rehabilitation of spatial disorientation.
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- Journal of NeuroEngineering & Rehabilitation (JNER), 2013, v. 10, n. 1, p. 1, doi. 10.1186/1743-0003-10-17
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Adaptive Generation of Emotional Impact Using Enhanced Virtual Environments.
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- PRESENCE: Teleoperators & Virtual Environments, 2012, v. 21, n. 1, p. 96, doi. 10.1162/PRES_a_00092
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Erratum to: Break in volition: a virtual reality study in patients with obsessive-compulsive disorder.
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- 2013
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- Correction Notice