Works matching DE "VIRTUAL goods"
Results: 12
Virtual Retail Simulations in Second Life.
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- Marketing Education Review, 2011, v. 21, n. 2, p. 125, doi. 10.2753/MER1052-8008210203
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- Article
The role of social network sites on the relationship between game users and developers: an evolutionary game analysis of virtual goods.
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- Information Technology & Management, 2021, v. 22, n. 2, p. 67, doi. 10.1007/s10799-021-00325-9
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- Article
Measuring virtual wealth in virtual worlds.
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- Information Technology & Management, 2011, v. 12, n. 2, p. 121, doi. 10.1007/s10799-011-0082-9
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- Article
AN ODYSSEY INTO VIRTUAL WORLDS: EXPLORING THE IMPACTS OF TECHNOLOGICAL AND SPATIAL ENVIRONMENTS ON INTENTION TO PURCHASE VIRTUAL PRODUCTS1.
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- MIS Quarterly, 2011, v. 35, n. 3, p. 789, doi. 10.2307/23042809
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- Article
A picture is worth a thousand words: an empirical study on the influence of content visibility on diffusion processes within a virtual world.
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- Behaviour & Information Technology, 2016, v. 35, n. 11, p. 926, doi. 10.1080/0144929X.2016.1212932
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- Article
NFT FOR ETERNITY.
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- University of Michigan Journal of Law Reform, 2023, v. 56, n. 3, p. 827, doi. 10.36646/mjlr.56.3.NFT
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- Article
LIFE, LIBERTY, AND THE PURSUIT OF SWORDS AND ARMOR: REGULATING THE THEFT OF VIRTUAL GOODS.
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- Emory Law Journal, 2008, v. 57, n. 5, p. 1301
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- Article
WHO OWNS THE VIRTUAL ITEMS?
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- 2010
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- Abstract
Preference Reversals Between Digital and Physical Goods.
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- Journal of Marketing Research (JMR), 2022, v. 59, n. 2, p. 353, doi. 10.1177/00222437211065020
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- Article
Pandora's Loot Box.
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- George Washington Law Review, 2022, v. 90, n. 2, p. 376
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- Article
Are Consumers More Willing to Pay for Digital Items in Mobile Applications? Consumer Attitudes toward Virtual Goods.
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- Pacific Asia Journal of the Association for Information Systems, 2017, v. 9, n. 4, p. 51, doi. 10.17705/1pais.09403
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- Article
CLAIMING OWNERSHIP, BUT GETTING OWNED: CONTRACTUAL LIMITATIONS ON ASSERTING PROPERTY INTERESTS IN VIRTUAL GOODS.
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- UCLA Law Review, 2007, v. 54, n. 3, p. 751
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- Article